I'm pretty willing to let it rest, no point in talking to myself. So let me retort and we can part way amicably:dscross said:I don't really want to get into this any further, but I'll just make this quick point.Gethsemani said:snip
A) your point about fixed camera angles isn't really relevant to what I said because no modern games would still use them if It was just because of the technology. It worked for the type of game. Until Dawn still uses them, for example. There are lots of proponents of this. Again, its taste, not aging, as I've said.
B) I did qualify my initial post by saying that graphics is an exception but most gamers care more about gameplay than graphics.
A) How many games today do it? Until Dawn did and David Cage games (Heavy Rain etc.) do, but the former is a homage to the slasher genre and the fixed angles are undoubtedly an homage to Resident Evil. It is important to realize that Resident Evil initially tried to do without them, but eventually stuck to them as it freed up memory for other uses they considered more important. That said, naturally there's a matter of taste involved and to some (who are not me, despite my love for Until Dawn) it is a good way to deal with camera positions.
B) Absolutely, but I think there's a case to be made that gameplay has evolved significantly and that this evolution has left some games "aging" poorly because their gameplay has become archaic. Just recently I tried to replay the first No One Lives Forever only to realize how floaty the movement in that game was. It was absolutely good by the standards of the day, but movement systems are just so much better at providing tactile feedback and feeling grounded today.