Caramel Frappe said:
RA92 said:
Ah I feel yah. Made a thread before with the title "Has Kojima Gone to Far?" with the same topic in mind. Most agreed with me while others disagreed which is fine. To me, the entire gig about the tapes and what Paz went through is just to much in my opinion. War is bad, rape is part of reality... all of that, but having it forced into a story just for shock value? Come on.
It's not even the tragic rape. Child rape is involved plus gang banging, plus Skullface himself takes her. How much do you have to try in order to show they're evil. Yes, it's clear they're bad... trying to be edgy for the sake of being edgy is just bad writing. Don't get me wrong, the game will probably sell like hotcakes and be grand overall but the audio tapes and plot around Paz in this...
It's like how Yahtzee said it best. "Metal Gearrrrr.... what is that behind your back?"
MGS: "Nothing..."
Yahtzee: "Are you doing weird things again to your female characters?"
MGS: "... Noooo ..."
From the first game to the recent one, all kinds of dumb/weird/EXTREME things happen to the female characters. Just look at what happened to those enslaved girls in MGS 4. Also look at what happened to Paz in Peace Walker, and that other time with the scientist lady. Kojima seems to have a fetish but that's just me assuming it lol.
Overall, I feel exactly as how you feel. There was no need for those audio tapes. I can swallow the fact rape happens in war but the way it was written with Paz's torture there? Even the villain is named Skullface... for the sake, of standing out to be evil.
It'd be like me making a villain who had a scar down his eyes, wearing Nazi clothing while drowning puppies. That isn't a well written villain- it's a villain that's trying to hard or at least to unreal to see as a likable or interesting villain.
I'm sorry but I had to join the forum just to reply to this sort of thing. I'm new, however I can say that while I enjoy Metal Gear I don't feel the need to apologize for it at all. Firstly I think the OP has every right to feel as he does, however that doesn't change the fact that I think he completely and utterly missed the mark here. Having played Ground Zeroes I can say that for the most part this is Paz's game. That's not to say that what happens to her isn't horrible, but rather to say that such was totally the point.
Alot of people commenting here seem to be ignoring her role in the series up until this point. Paz has sort of become the symbol of Metal Gear. When first we meet her, she is a school girl with her teacher whom both of which have been attacked by rebels. Big Boss sort of sees through part of this deception, but the problem is that he doesn't see through the most important part...Paz is a young girl to Boss and his people, they more or less adopt her. Soldiers and career murders fall for her in a completely daughter and family building sense. And so she becomes a spot of innocence and right in the world of men steeped in the blood of their enemies and their friends.
Paz (who's name couldn't have been a harder swing of the ol' symbolism bat) becomes a sort of reminder that while they did choose to be soldiers and are still choosing to be mercenaries there are other things in life. She and other characters like Chico are meant to humanize Big Boss's movement and point out that while the UN probably should be worried about a bunch of country less soldiers banding together, they shouldn't be that worried because these guys are just people like them trying to live their lives (at least the game wants this to be the player's point of view). The problem however comes when it is later revealed that Paz was a spy the whole time.
In a sense it is like Mother Teresa putting a knife in you. This person that you've come to identify with the good in the world, that you felt could do no wrong or at the least gave you pause to think that the world isn't really as bad as you thought it was...suddenly that is what you have to turn your hatred on. So a massive betrayal. That was Peace Walker, not in detail, but in quick character emotional summery.
Paz dies or so everyone thinks. Chico whom up until and in fact after her betrayal, was in love with Paz doesn't believe she's dead. So he searches for her. It actually turns out that he is right, but then he tries to save her and gets captured himself. This is the start of Ground Zeroes. At the start of the game Snake feels that he is in the right for hating Paz for having "killed" her. He is pissed and he feels that his righteous indignation is just that righteous. He's been hard used by the world over and over again and so Paz is a convenient target for his rage because she is just a spy and a traitor. Ground Zeroes isn't necessarily about revenge, it is about getting Paz back from the enemy so that she won't spill secrets, but at the same time revenge is sort of a influencing factor in how things are ordered in Snake's POV. Paz is written off. She's just another horror of war. You aren't supposed to care about her. She's your enemy or if not your enemy, she's your enemy's tool. She's a gun. You don't feel for a gun, you don't care when a gun gets melted down.
That's how you're supposed to feel about Paz as Snake, but what Snake finds is sort of what turns all of that notion on its head. Horrible things happen to Paz so that you are forced to reevaluate how you feel about her. Are you really angry at her? Are you angry at yourself for not seeing what she was doing? Are you mad at the faceless man pulling strings behind the scenes to make you dance like Screaming Mantis's puppets? This is why Ground Zeroes is Paz's game. The game is about her and about you, your sense of right and wrong, your hunger for revenge. I feel like the entire point of everything was to make sweet revenge turn to ashes in your mouth and this only in that same vein.
No one can figure Paz out, if you listen to her tapes, all of which I believe are unlocked from the beginning, you get a picture of Paz and a picture of what it was like for her to be a double agent. You understand why she has doubts, why she eventually does what she does in Peace Walker, and you also come to understand why she goes full on triple agent. Still Snake doesn't want to hope. He's been burned before. Not just once, he already was dealing with being disenfranchised after The Boss's death, and now this. He doesn't want to give her another chance because what if she hurts him again. It is human to want to avoid pain.
MILD SPOILER WARNING!!!
Her death while perhaps strange in execution...it is devastating after you understand who she is. Especially after the bomb removal scene after which you think that she's going to be okay. It is graphic and dark, but it becomes hopeful and there is this part of you in the back of your mind that is like "Well that was horrible. But we made it. All of us are alive and while things won't be the same, still we made it." And then all hell breaks loose.
I'm not saying that Metal Gear is the most consistent series or that the writing is flawless by a long shot, but what I am saying is that things make massive sense in terms of context and lore. This is a Metal Gear with all the silliness and action inspired bits that we're used to, but at the same time it is touching on much darker themes and like Metal Gear always does it is attempting to deconstruct the concepts of war and the war hero in a fashion that leaves everyone feeling dirtier for the experience. People can argue whatever they like about a work of fiction, but I feel that it was Kojima's intent to invoke emotion and thus he succeeded.