Decent resolution support and a control system that employs even a little consideration aren't exactly lofty expectations. When you consider the wealth of games that function just fine on both consoles and PC, it's obvious that making M+K and a gamepad both viable options is completely doable, they just didn't do it. The resolution fix was cranked out by a fan in no time flat... so I call bullshit on that.Zachary Amaranth said:The drama queening was part of the problem.hazabaza1 said:What they wanted, and what is expected is a game that is at least function.
So for a game designed around a controller, you needed a controller?For Dark Souls to be functional on PC (btw, this coming from someone who fucking loves Dark Souls) you need at least 1, possibly several community made edits, probably some alternate control method, like a gamepad, and a somewhat up to date PC seeing as there's no graphics settings that even matter performance wise.
Let me alert the presses. And while we're at it, I bet those bastards at Harmonix expect you to have a microphone to sing along with their games!
The community edits stuff is hyperbole. People were playing it fine without them. PC gamers are just so spoiled they write anything below 60 FPS unplayable. People complained it was inferior to the PS3 version, which was false. People complained that it didn't meet their expectations, when their expectations were ridiculous.
They begged for the game. They threw a tantrum every single step of the way. Then they got it and they threw another tantrum. Surprise.
And you know what? It sold phenomenally anyway.
Sometimes you don't get what you want, but you usually get what you deserve. And Dark Souls is more or less why PC gamers get shitty ports.
GTAV will sell phenomenally, too. Even if it runs at 5 FPS, doesn't support fullscreen mode, and requires two gamepads, a VR headset, and a spiked chastity belt. Spiked inward, for the record.
If you're a PC gamer, allow me to ask you why you do this to yourself. Not just Dark Souls, but let's start there. Why beg and scream for a game intended for filthy console peasants, then complain it plays like a console game? Why did so many people buy GTAV at launch? Why does anyone expect different from what they get when they engender that EXACT system?
If they can put zero effort into ports and still have them sell "phenomenally", and have a community of fans who will fix their sloppy work for them... then they have no right to complain. Infact, they should be very happy about it. It's a sweet deal. What's the downside? That some people wrote unflattering things about their shoddy port in some stupid internet forum that they can easily ignore? I'm sure the money talks louder.