GTA VI

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ScorpionPrince

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After a year of not playing GTA V, I've been playing GTA: Online and I'm very impressed with the density of GTA 5's world. There's so much to do, every block of buildings is used in one way or another. Imagine That they decide to make a GTA where they bring in HD versions of San Fiero (San Fransisco) and Las Venturas (Las Vegas) with the same amount of detail as they did with Los Santos in GTA V. Do you think they could pull it off? Or will they have to trade in city detail and granularity for the game to come out in a reasonable amount of time? It took them a long time to get Los Santos to such a high level of fidelity. It might take them too much time for two detailed cities.

Let's suppose they could pull it off - A Huge HD San Andreas. Would you mind if they incorporated GTA V's Los Santos into the game? Which brings me to my next point: A GTA Universe where instead of throwing everything out and having something lost every game, what if they just... keep adding cities? Or would you rather have them focus on one city/area and leave previous cities in their respective games?

Personally I would love to see a GTA where you can move to every city they ever made in the HD universe, where there are always things to do in every city. What do you think?
 

CritialGaming

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I think that there is such a thing as TOO big. Sure it is a good bullet point to slap on the back of the box, but how does it add anything to the game? Do cities behave differently? Are there different mechanics in place depending on where you are? In GTA, probably not. It is as much as fluff really. GTA V was huge, and I don't think it would serve a GTA game to make it bigger, or add more cities as a whole. You just run the risk of spreading content out too thin. Think about all the activities you can do in GTA and ask yourself if they would mean anything different if you could do them in different locations?

Would bowling in one city be affected if it can be done in three different cities? Robbing a bank or doing a heist, would they matter in different cities? You could argue that yes, different cities could have different police responses and over all security and challenges. However why does that have to be in a different city when it can simply take place on a different end of a single HUGE city? Increasing police response could simply be a story element as you rob more and more places throughout.

So while I think they COULD do such a thing, I don't think that they SHOULD.
 

Zombie Proof

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Nah, bigger isn't always better man. As much as I loved San Andreas, IV blew it out of the water to me because they focused on the layering of detail instead of simply size.

If I had my druthers, GTA VI would be a retro game that takes place in Vice City in the 80's once again. It centers on a former undercover cop gone full criminal overlord. Think evil Crockett from Miami Vice season's 4 and 5 but having made the conscious decision to go evil instead of it being caused by amnesia. That would would be maddeningly hot. I would love the game play to stay where it is in V except for the combat and gunplay. That needs to go back to the insane amount of nuance and options that existed in IV.

Hell, I loved the idea so much when it hit me that I did an illustration of it hahahahaha. Rockstar needs to get on this awesome train right here!!!
 

B-Cell_v1legacy

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Did not we have seen enough GTA rehashes? only reason i would ever invest in GTA 6 would be if they made it more like first mafia, no more useless walking, stupid characters and storyline and bad gameplay and driving.

otherwise its most overrated series in the history of mankind. Every game i played i couldnot bother to finish it because how bored i become.
 

B-Cell_v1legacy

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ZombieProof said:
B-Cell said:
Did not we have seen enough GTA rehashes? only reason i would ever invest in GTA 6 would be if they made it more like first mafia, no more useless walking, stupid characters and storyline and bad gameplay and driving.

otherwise its most overrated series in the history of mankind. Every game i played i couldnot bother to finish it because how bored i become.
See B Cell, is why I call you a liar when you claim that you respect people's opinions. If you truly respected anyone's opinion, you'd just stay out of this thread knowing full well that you have nothing positive to contribute on the issue of GTA much like I did when you made that thread on that mediocre looking stealth game that came out not too long ago. I thought that game looked like pure ass, but since I respected your opinion I stayed out of the conversation knowing full well that I'd have nothing to contribute.

Truly learn to respect people's opinion instead of using that line as some passive aggressive pseudo/zen monk sophistry.

Thank you.
My friend, my dear old friend, I do respect people opinion for liking GTA, cover shooter or JRPG etc but if i dissapointed or not like any series game or series i can criticize it.
 

Zombie Proof

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B-Cell said:
ZombieProof said:
B-Cell said:
Did not we have seen enough GTA rehashes? only reason i would ever invest in GTA 6 would be if they made it more like first mafia, no more useless walking, stupid characters and storyline and bad gameplay and driving.

otherwise its most overrated series in the history of mankind. Every game i played i couldnot bother to finish it because how bored i become.
See B Cell, is why I call you a liar when you claim that you respect people's opinions. If you truly respected anyone's opinion, you'd just stay out of this thread knowing full well that you have nothing positive to contribute on the issue of GTA much like I did when you made that thread on that mediocre looking stealth game that came out not too long ago. I thought that game looked like pure ass, but since I respected your opinion I stayed out of the conversation knowing full well that I'd have nothing to contribute.

Truly learn to respect people's opinion instead of using that line as some passive aggressive pseudo/zen monk sophistry.

Thank you.
My friend, my dear old friend, I do respect people opinion for liking GTA, cover shooter or JRPG etc but if i dissapointed or not like any series game or series i can criticize it.
Fair enough lol. Try to absorb what I wrote though and take it into account next time you have nothing to contribute but some one-note absolute statement about the same thing for the millionth time. We know you don't like women and female characters. We all know you don't like jrpg's. We all know you don't like ubisoft, ea, Rockstar, and activision. Why barge into threads and play the same note over and over and over and over and over and over and over and over and over and over and over and over and over and over and over...


...again?
 

B-Cell_v1legacy

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ZombieProof said:
. We know you don't like women and female characters.
In respect women very much my friend. I never even talk harshly with them anytime or any place before.

I dont like many male characters too so i dont know why you bring female characters here my friends. shodan is one of the best character i think.
 

Zombie Proof

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B-Cell said:
ZombieProof said:
. We know you don't like women and female characters.
In respect women very much my friend. I never even talk harshly with them anytime or any place before.

I dont like many male characters too so i dont know why you bring female characters here my friends. shodan is one of the best character i think.
Yeah, I didn't mean in real life. That was supposed to come out as simply female characters. Sure, there are a ton of male characters you don't like, but I specifically remember you stating something along the lines of you'd never play as a female character. You can mince words and come up with as many exceptions to the rule as you want, but you can't argue that that's where your overall stance is on female characters in gaming. I personally think that such a narrow minded view of aesthetic proclivity is sad, but I ain't judging you for having it.
 

Gethsemani_v1legacy

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Having GTA VI revisiting Las Venturas would be cool, especially if it came with a bunch of Casino mini-games and expanded heists that allowed you to go down several different routes, like combat, stealth or Ocean's Eleven-style deception. Setting a game in Las Venturas would not only allow for some striking graphical extravaganzas (the Strip), but would also allow for the sort of class based escalation that GTA has become famous for (start out in the poor suburbs and make your way all the way into a permanent high roller suite) and with some really cool stuff around the "country side", like whatever the Hoover Dam is in the GTA-verse.

Even if they don't go for Las Venturas, I am confident that they shouldn't go wider in the sense of including more cities. GTA IV and GTA V both had great worlds because they were focused on one city and really nailed it with that city's character and the character of individual parts of the city. Having two or even three cities would just dilute the experience and probably diminish it, unless Rockstar is ready to pour insane amounts of cash into the next GTA.
 

B-Cell_v1legacy

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ZombieProof said:
B-Cell said:
ZombieProof said:
. We know you don't like women and female characters.
In respect women very much my friend. I never even talk harshly with them anytime or any place before.

I dont like many male characters too so i dont know why you bring female characters here my friends. shodan is one of the best character i think.
Yeah, I didn't mean in real life. That was supposed to come out as simply female characters. Sure, there are a ton of male characters you don't like, but I specifically remember you stating something along the lines of you'd never play as a female character. You can mince words and come up with as many exceptions to the rule as you want, but you can't argue that that's where your overall stance is on female characters in gaming. I personally think that such a narrow minded view of aesthetic proclivity is sad, but I ain't judging you for having it.
My friend, portal is only game with female lead that i really really like. others either not my cup of tea or are really bad like tomb raider reboot which is to me is single worst game i have played. I will definetely play dishonored 2 with corvo.
 

CritialGaming

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B-Cell said:
ZombieProof said:
B-Cell said:
ZombieProof said:
. We know you don't like women and female characters.
In respect women very much my friend. I never even talk harshly with them anytime or any place before.

I dont like many male characters too so i dont know why you bring female characters here my friends. shodan is one of the best character i think.
Yeah, I didn't mean in real life. That was supposed to come out as simply female characters. Sure, there are a ton of male characters you don't like, but I specifically remember you stating something along the lines of you'd never play as a female character. You can mince words and come up with as many exceptions to the rule as you want, but you can't argue that that's where your overall stance is on female characters in gaming. I personally think that such a narrow minded view of aesthetic proclivity is sad, but I ain't judging you for having it.
My friend, portal is only game with female lead that i really really like. others either not my cup of tea or are really bad like tomb raider reboot which is to me is single worst game i have played. I will definetely play dishonored 2 with corvo.
Really? The Tomb Raider game is the single worst game you've ever played? Really!?

REEEAAAAALLLLYYYY!!!?!???

You must play nothing but gold....
 

Zombie Proof

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Ezekiel said:
ZombieProof, your story sounds awesome.

On topic: I don't want a game that big. I also don't want to go back to one of the previous maps. I don't know the cities of America that well, so I don't know where they should take it. Couldn't they make up their own city, though? The cities are largely fictional anyway. The parody falls apart when you consider that all these cities are isolated islands. I'd make it a coastal area, part of a mainland instead of another island. The city could still parody America.

I want a more serious tone. I don't enjoy the humor much. It should have humor of course, but I want it less on the nose.

The movement should be quicker and I want an alternative to the over the shoulder aiming. I want it to be more like Max Payne 3, but without the diving through the air, since that's not GTA. I want that temporary carry and pick up system too. The character would have two holsters on his upper body, which he could use for pistols and small sub-machine guns, and a larger weapon slung over his shoulder. He would place the rifle or whatever it is beside him when he's driving.

I want the open world to be less... arbitrary. I don't know how to say it, but there are so many moments in which your character could shoot the other person or vise versa that inexplicably turn into lengthy car chases, including one of the endings in V. Actually, shootouts are like that too. They have a standoff and then they start yelling at each other and retreating and shooting, everybody missing. Max Payne was often unarmed in MP3, but he used distractions and sudden attacks to get out of those situations, which was a lot more convincing.

I want intricate, destructible interiors and more of them. The driving gets boring.

I think the story should involve stealing and selling cars, earning its name.

I want the cars to have more the weight of GTA IV and I want the chases to be less scripted. They really need to overhaul the AI, especially for the police. I want them to investigate, patrol and pursue believably. A surveillance helicopter should be one of your worst enemies. I want denser traffic, so that it's less about going really fast and more about maneuvering and knowing when to slow. I also want car stealth, kind of like the opening of Drive.

A bigger punishment for murdering civilians. If the player is caught for a serious crime, I want a Game Over instead of jail time. I think the main character should be more the silent, uncharismatic type, so that your actions contradict the story less.

I want at least one good female character. A woman who is involved in what's going on and whose motivations you care about, without the despicable, abrasive personality of other women in the series.

There should be children and you should be able to kill them. I don't care if it offends people. I'm offended that people consider fictional children untouchable treasures while acting like adults are disposable meat whose (often humorous) deaths are insignificant. GTA loses a lot of credibility by not having children. It's a world in which people just appear as adults instead of being born.
Damn man, that sounds like the perfect GTA experience lol. I'm 100% in with all of those, especially the female character part. Hell, I wouldn't mind it if they did the dual protagonist thing like V and have the other character be a chick.

The only thing I'm a liiiiitle leary on is changing the driving weight. Although I was kind of put off by the adjustment in vehicle weight changes in V initially, I've since really grown to appreciate it since engaging the game totally from first person. In fact now that I think about it, all of the game play tweaks made in V seem to lend themselves to first person game play. If they did go back to the more nuanced vehicle weight, I'd like them to keep it where it was at on IV's episodes as opposed to what was in the base game.

The Max Payne 3rd person game play would be phenomenal as well. I was hoping that they were using MP3's gameplay as a template for what they were going to do in V but sadly it wasn't. Overall, I think GTA VI's game play needs to return to the more weighty nuance, unless they decide to stick to first person, then I can deal with where it is now.
 

Something Amyss

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GTA V doesn't even use the space it has. I don't need a bigger game. I need more actual density. Not bland PVP modes I could get in other games if I wanted to play them.
 

WolfThomas

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Dec 21, 2007
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Ezekiel said:
The movement should be quicker and I want an alternative to the over the shoulder aiming. I want it to be more like Max Payne 3, but without the diving through the air, since that's not GTA. I want that temporary carry and pick up system too. The character would have two holsters on his upper body, which he could use for pistols and small sub-machine guns, and a larger weapon slung over his shoulder. He would place the rifle or whatever it is beside him when he's driving.
I really want an overhauled weapons systems in GTA. All this vaunted realism and you still play with a magical bag of holding. For online because people would complain you could have realistic and classic servers just like free-aim/auto-aim.

I want having a gun to actually mean something. Just it's presence affects people if you pull it out. But also people immediately start calling the police.

I think you could have a system with a pistol or two and some magazines in concealed holsters. Except for places actively checking people you can bring these anywhere.

Then you can keep an submachine gun or sawn-off shotgun under your drivers seat in the car for drive-bys. You can also hide this under a coat for short distances but it starts drawing attention. Bigger weapons like an assault rifle you have to store in the boot of your car and carry slung. These automatically trigger people calling police unless you're out in the middle of nowhere.

There could be a similar approach to body armor and webbing. You can wear a light vest concealed under a shirt. A medium under a jacket. But a real heavy vest is immediately attracting attention. You can carry more magazines if you put on a chest harness but again people are going to call the police.

It makes you decide if you're going to be subtle or over the top in a mission. Also missions where you are separated from your weapons or car alter the pace of the action. You'd still be able to pick up weapons but unable to reload them unless you searched the person you took them from.

There'd also be concealable melee weapons (knives, folding baton), over the top melee weapons that trigger police (like a katana, chainsaw) and ones that can be carried and dropped that are more subtle (like a baseball bat, brooms, etc).

Spare gear would be in the boot of your car, but it wouldn't be unlimited, more stuff would need to be stored at your garage/safe house.
Ezekiel said:
Yeah, a female protagonist could be good.
I'm still perplexed they didn't make Talia Martinez one of the protagonists rather than Franklin. Franklin is the biggest cypher of the three main characters. Closest to most customizeable, no real motivation or story rather than "i want to be a better criminal". Talia is a female, awesome getaway driver and a racial minority.

If his character was female it changes the story in other ways. You can still have the foster-parent angle with Michael, as both his daughter and son are disappointments, but now his wife is concerned he is cheating with her.

You can show that Trevor for all his insanity is actually pretty progressive (he's already bisexual and not really racist) having him appreciate a female character for their driving rather than looks would be great.

And Lamar. The whole love-hate relationship with Lamar could be deeper if he was her ex-boyfriend who keeps dragging her into dumb schemes, but they end up valuing each other's friendship in the end when he backs them up in the finale.

Edit: plus they were making female clothing for online anyway? So why no protagonist.
 

Zombie Proof

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WolfThomas said:
Ezekiel said:
The movement should be quicker and I want an alternative to the over the shoulder aiming. I want it to be more like Max Payne 3, but without the diving through the air, since that's not GTA. I want that temporary carry and pick up system too. The character would have two holsters on his upper body, which he could use for pistols and small sub-machine guns, and a larger weapon slung over his shoulder. He would place the rifle or whatever it is beside him when he's driving.
I really want an overhauled weapons systems in GTA. All this vaunted realism and you still play with a magical bag of holding. For online because people would complain you could have realistic and classic servers just like free-aim/auto-aim.

I want having a gun to actually mean something. Just it's presence affects people if you pull it out. But also people immediately start calling the police.

I think you could have a system with a pistol or two and some magazines in concealed holsters. Except for places actively checking people you can bring these anywhere.

Then you can keep an submachine gun or sawn-off shotgun under your drivers seat in the car for drive-bys. You can also hide this under a coat for short distances but it starts drawing attention. Bigger weapons like an assault rifle you have to store in the boot of your car and carry slung. These automatically trigger people calling police unless you're out in the middle of nowhere.

There could be a similar approach to body armor and webbing. You can wear a light vest concealed under a shirt. A medium under a jacket. But a real heavy vest is immediately attracting attention. You can carry more magazines if you put on a chest harness but again people are going to call the police.

It makes you decide if you're going to be subtle or over the top in a mission. Also missions where you are separated from your weapons or car alter the pace of the action. You'd still be able to pick up weapons but unable to reload them unless you searched the person you took them from.

There'd also be concealable melee weapons (knives, folding baton), over the top melee weapons that trigger police (like a katana, chainsaw) and ones that can be carried and dropped that are more subtle (like a baseball bat, brooms, etc).

Spare gear would be in the boot of your car, but it wouldn't be unlimited, more stuff would need to be stored at your garage/safe house.
Ezekiel said:
Yeah, a female protagonist could be good.
I'm still perplexed they didn't make Talia Martinez one of the protagonists rather than Franklin. Franklin is the biggest cypher of the three main characters. Closest to most customizeable, no real motivation or story rather than "i want to be a better criminal". Talia is a female, awesome getaway driver and a racial minority.

If his character was female it changes the story in other ways. You can still have the foster-parent angle with Michael, as both his daughter and son are disappointments, but now his wife is concerned he is cheating with her.

You can show that Trevor for all his insanity is actually pretty progressive (he's already bisexual and not really racist) having him appreciate a female character for their driving rather than looks would be great.

And Lamar. The whole love-hate relationship with Lamar could be deeper if he was her ex-boyfriend who keeps dragging her into dumb schemes, but they end up valuing each other's friendship in the end when he backs them up in the finale.

Edit: plus they were making female clothing for online anyway? So why no protagonist.
While I can appreciate the more realistic suggestions you made, that kind of stuff falls contrary to Rockstars design philosophy for GTA since III. Now, I think it would be awesome to have a realistic mode in which we could engage the story from that angle because i already set restrictions on my characters while role playing and having that extra bit in there would be cool. Having that be mandatory would take away too much player agency regarding the dynamism that they've established gameplay-wise though.

Everything you wrote regarding that female protagonist though, and I do mean EVERY-SINGLE-THING is just simply hot to death. I really want a female character in the next joint now lol. Talia is great but I would like someone who's been properly trained to deal with all of the physicality that the male characters get into. Maybe and ex-cia chick gone private sector along the lines of Ani (the woman in the True Detective season 2 trio) would make a pretty good template.
 

WolfThomas

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Dec 21, 2007
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ZombieProof said:
While I can appreciate the more realistic suggestions you made, that kind of stuff falls contrary to Rockstars design philosophy for GTA since III. Now, I think it would be awesome to have a realistic mode in which we could engage the story from that angle because i already set restrictions on my characters while role playing and having that extra bit in there would be cool. Having that be mandatory would take away too much player agency regarding the dynamism that they've established gameplay-wise though.

Everything you wrote regarding that female protagonist though, and I do mean EVERY-SINGLE-THING is just simply hot to death. I really want a female character in the next joint now lol. Talia is great but I would like someone who's been properly trained to deal with all of the physicality that the male characters get into. Maybe and ex-cia chick gone private sector along the lines of Ani (the woman in the True Detective season 2 trio) would make a pretty good template.
I understand what you mean. I think that perhaps as I suggested for the online, being able to switch the realistic guns mode off and on (except in a mission once it starts) would be good. That way like auto-aim/free-aim and FPS/3rd person, players can choose what they prefer.

I think Rockstar doesn't know what they want since GTA IV, they go for all these realistic details, turning on highbeams, gauges on planes that work, euphoria physics etc. But still want the slapstick rampages of the older games. But yeah I tend to play with restrictions on myself for roleplaying/realism. But I understand others might not. Still I'll keep dreaming for the day I have to make a mad dash for the trunk of my car to get a shotgun to turn the tide.

Back on female protagonist. I just don't know why they didn't do in GTA V. The 3 person perspective is the safest way of launching a female characters. People who might complain of playing a female still have the other 2 males to fall back on.

The crazy thing is that character almost exists already. Karen Daniels. The girl who dated Nico in GTA 4 and was secretly IAA. She makes a cameo in GTA V on the mission involving the IAA "Three Company". Except you know instead of being awesome she is threatening to sodomise someone with a flashlight.
 

MysticSlayer

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I just want to see Vice City again. Please say GTA VI goes back to Vice City. I miss Vice City.

ZombieProof said:
Hell, I loved the idea so much when it hit me that I did an illustration of it hahahahaha. Rockstar needs to get on this awesome train right here!!!
Love the image!

I may also have to put this on Facebook just to troll my friends.