GTA5 on the way? - big improvements needed.

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Mar 30, 2010
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Bring the fun back.

I'm going to own up to something here. I have previously defended GTA IV on this site, praising the personal and involved storyline, the characterisation, and the whole 'gritty realism' thing. But you know what? I recently started replaying San Andreas for the first time in five or so years, and I'll admit I'd forgotten how much fun it was to blast my way through a brightly coloured parody world with a minigun in one hand and a flamethrower in the other. So I'll hold my hand up: I was wrong. Realism works for some games, but realism was never what GTA was about. So bring back the craziness, the wackyness, and all that good shit that made the GTA series what it was.

I could probably think of other suggestions, but this is the only one I really care about.
 

linwolf

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Jan 9, 2010
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aquaman839 said:
hem dazon 90 said:
But GTA4 was great because of the unneeded silliness. I mean, it had the best story out of any game ever made. Wacky fun would just take away from the games message.
GTAIV didn't have a message, it was a reluctant character who killed every and any body. GTAIV had the american dream is really a nightmare idea behind it but story is not a reason for getting into GTA. San Andreas had all that over the top craziness and that is what I wanted and was dissapointed.

But the bigger issue was the extreme lack of customization, and stale weapons and cheats. I want the tank back!
Is story not a reason to play GTA, Vice City had a great story and was the best GTA game of them all because of it. I liked SA but it got way to silly at times.
 

Carnagath

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Apr 18, 2009
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I didn't have a problem with GTA 4's controls, although I wish the combat felt a little better. As for the save system, with BoGT they did show an intention to improve it, so I feel sure that they will be working on that for a full sequel.

The biggest point I'd like to address and state my disagreement with Miracle is the "fun"/customization deal. I agree that it should have a lot of customization, but in my opinion there's a big difference between "fun" and "silly". Silly games can be fun, but that mostly depends on the game's central theme and world. The sillyness of San Andreas worked well in the early 90's ghetto theme, because really the context invites over the top actions and general sillyness. Same with Vice City. However I don't think that would work in GTA4 and I really don't want to see it forced on the sequel, because then you get Chinatown Wars, which plays ok but feels really, really fucking retarded. I like the realistic approach, I like it when characters are meaningful and memorable and I think Rockstar do that brilliantly, so I would love to see them go down the same path with GTA 5. In short, I love Rockstar's writing quality and I would love to see it developed even more. If I wanted to impale people on a dildo, strap them with explosives and chuck them off a learjet, I might as well play Saint's Row, where I know that that's all I can expect from that game.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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meganmeave said:
No more fucking dating. I could not get past the first two hours of this game because the annoying chick kept calling me to go bowling. This gets old... really fast.
Hahha yes that was such a pain in the arse... but not as bad as having to take Roman for goddamn Bleeder Burgers.
 

MiracleOfSound

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Jan 3, 2009
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SenseOfTumour said:
I'd actually suggest they push on with the 'feel' of GTA 4, as Saint's Row pretty much has the crazy sandbox city game wrapped up. They however can capture a living, breathing city with a great overarching storyline and great characters for 5...I hope.
I think there's a place for both... I mean in GTA4 you could still do crazy retarded stuff, but it just felt less fun as the world didn't react to you in the same crazy way.

I think there is a place in GTA for serious storytelling and a bit of madness.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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The whole sandbox genre needs some innovation. Only a few (Red Dead Redemption, Bully) don't feel stale to me now. I don't what they can really do, though.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
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MiracleOfSound said:
meganmeave said:
No more fucking dating. I could not get past the first two hours of this game because the annoying chick kept calling me to go bowling. This gets old... really fast.
Hahha yes that was such a pain in the arse... but not as bad as having to take Roman for goddamn Bleeder Burgers.
I don't think I ever got that far in the game. I'm pretty sure I turned it off and put in Saint's Row 2 and started spraying buildings with shit.

Your comment here makes me glad I did. ;)
 

Woodsey

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Aug 9, 2009
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SenseOfTumour said:
I'd actually suggest they push on with the 'feel' of GTA 4, as Saint's Row pretty much has the crazy sandbox city game wrapped up. They however can capture a living, breathing city with a great overarching storyline and great characters for 5...I hope.
I can't see them hiring new writers (which is what they really need), since they appear to also be the guys in charge of the company (or very high up).

OT: Practically everything in GTA IV needs to be changed. And I haven't even played the others, so its not me wanting it to go back to whatever it was. The game's just not very good.
 

Lazy Kitty

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May 1, 2009
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Less annoying people who call me to go bowling.
Or alternatively the opportunity to kill them if they do so without getting some kind of game over because they died.
 

Okuu_Fusion

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Jul 14, 2010
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Revist a past era... maybe head back to the 1980's...

Wacky cheat codes would be nice to see again... Especially GTA III's gore cheat...

If the option to have girlfriends return, make them change the outcome of the story or at least have waaayy better rewards...

If R* is going to have alternate endings again, make sure they are vastly different as well as epic like with III and Vice City's ends...

Ditch the taxis... Or at least make me not want to ever use a taxi... the game went by so fast otherwise...

Rip off themselves and copy RDR multiplayer...