Guild Wars 2 First Impression

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Watcheroftrends

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Jan 5, 2009
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This game seems underwhelming in just about every way. I don't know if I was expecting more than is reasonable, but I honestly wish I still had my $60.

The skill bar is too simplistic. It's more or less a button mashing session to kill things. In PvP, it's arguable that you want to plan skill use rather simply activating longer cooldown spells immediately as they come of cooldown, but honestly the net result of a win or loss in a fight comes down to sheer numbers. Any conflict larger than 1 v 1 ends up coming down to a indeciferable mess of every class spamming their multiple effects spells constantly into the fray, hoping to make enough of an impact to eventually wear down their opponents. There's no tact to any of it.

The questing hubs are a total flop. They take away from any sense of setting out on am actual quest and make it more like a condensed arcade type area where you continually kill stuff or click on glowing objects to get the progress bar to fill. The events are interesting in concept and scale, but the climax is still usually just one large "boss" that everyone focuses, spamming attacks and walking out of the fire until it falls. Otherwise it's very trivial "pick up the water and put it on the corn" type stuff that serves as a cheap substitute for interactive content.

There is a "main" storyline to pursue. It's in zoned areas though, and it's not really that interesting. The cutscenes are an interesting artistic choice, but the actual story is pretty much crap imo. It's not compelling and the way the world is essentially static other than in the zones areas completely takes away from any sense of what you're doing having any significance.

The exploration areas and jumping puzzles are a mere distraction. They are often frustrating and yield small rewards for the time you will spend falling and repeating the same jumps ad nauseum until you reach the end. If you find intrinsic value in this sort of thing, I guess you'll like it. There's no reason for someone who doesn't see this as immediately interesting to partake in this portion of the game.

The WvW areas are barren. It's a long walk to get to any real conflict on the map, and you're liable to dying in very unfair ways due to focus by mobs or other players once you reach the mass of people funneled to one point. It's not satisfying in any way to break into castles and structures - the gates take far too long, and it's essentially a zerg.

Overall, it's like the game just doesn't give that feeling of being a badass in any way. You're just a sliver more damage in PvE and PvP. The quest zones are just mass gatherings of people spamming at enemies and items. Swapping weapon, attunement, etc. doesn't greatly change your playstyle. Content all scales with you, so the actual difficulty is pretty much flat across the board (aside from requiring more people to add damage numbers when fighting harder enemies). No class roles takes away from any sense of specific purpose in fights. Everything is one homgenous experience trying to be repackaged in various ways.

It might ok if you play it casually. For myself, I wanted something with a bit more depth in terms of the way you interact with the game. There's a fair amount of depth in terms of rating, guilds, etc. but as far as the pure gameplay is concerned, it's quite dry.

I'd give it an 8/10 because while I pretty much just ranted, it's got a reasonable amount of polish and tries something a little different in the genre. Considering there's no subscription as well, you'll probably get an excellent return in entertainment hours compared to the cost.
 

Ickorus

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Mar 9, 2009
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I disagree with you on a few points but I respect your opinion as all of your problems with the game are realistic ones.

After a while with the skillbar you realise that spamming buttons is not effective at all, for instance I play a ranger with a Shortbow and Sword/Dagger combo, On my bow skill 1 obviously gets spammed but I save skill 2 for when I think an enemy is going to heal, skill 3 for when I think they're going to do a big attack on me or for when I want to give my self a bit of distance, skill 4 does get used frequently to keep enemies at a distance and skill 5 is if I need breathing room or the enemy is trying to take down an ally. With my sword and dagger I use skill 1 to stick to my enemy if they're trying to escape me, 2 to give myself distance, 3 to evade attacks, 4 to evade attacks and 5 to slow an enemy that's trying to escape.

PvE I think is fun with a couple of people but this being the release of the game everything becomes a massive zergfest, I implore you to wait a few days for the horde to pass by so you can get a more realistic experience of the content; I will admit that I think Anet would have been better off needing people to talk to renown (heart) quest NPCs so you felt more like you were actually doing something for a reason rather than just running about killing things or clicking items, I actually still do this despite it not being required because I find it more fun that way.

Jumping puzzles, oh yes, the rewards for these aren't spectacular at all, are they? Thing for me is I just enjoy doing the puzzles so I'm not too bothered about the lack of a decent reward from them. (PvP puzzles could do with some more reward though)

WvW is a lot of fun with a group of friends because it allows you all to work together to capture stuff and to come up with tactics to win fights (Feels great when you defeat a larger enemy force by using tactics against them), I will admit going into it solo isn't going to be nearly as fun for the player though.

I suggest you give sPvP a shot if you want to feel like you're doing more in PvP though I think 8v8 kinda sucks and Anet made a huge mistake dropping 5v5.
 

Fishyash

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Dec 27, 2010
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It was very enjoyable for me, so far. I was actually a little suprised I got to play Day 1... but Arena Net solved connection problems sufficiently IMO.

The dynamic events, and the reward for exploring is a breath of fresh air. It's obvioiusly going to be the same thing in its core, but the different presentation is good enough for me to hold my suspension of disbelief, at least for a first impression of the game. It will surely go away eventually, as with any game when you play it enough.

I really didn't want to comment on it, as it would be pointless to try and sway someone's opinion on an MMO I think, but I really felt like I should respond to this particular part.
Watcheroftrends said:
In PvP, it's arguable that you want to plan skill use rather simply activating longer cooldown spells immediately as they come of cooldown, but honestly the net result of a win or loss in a fight comes down to sheer numbers. Any conflict larger than 1 v 1 ends up coming down to a indeciferable mess of every class spamming their multiple effects spells constantly into the fray, hoping to make enough of an impact to eventually wear down their opponents. There's no tact to any of it.
Firstly, MMO PvP is shit. Compared to other competitive games from other genres, it will never hold up. It doesn't really have to, but Arena Net can try all they like (it does help when the developers of the game care about it I guess). I guess the only exception would be bloodline champions.

Secondly, the game isn't even released yet! It is too much to expect players to develop a metagame in one day. Of course it's going to seem mindless! So did the Dominion map on league of legends! If you want to judge how challenging GW2's pvp is, you will need to wait until the metagame actually develops into something. I have no doubt, regardless of patching, that the PvP in GW2 is going to be played very differently after a year.
 

Smooth Operator

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Oct 5, 2010
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Well you described an MMO... that is what they are and do, GW2 puts a new spin on old things but there are still just old things.

The game will get you the moneys worth of content but do not forget that this is an MMORPG and it comes with all the limitations to accommodate the number of players.
 

BloatedGuppy

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Feb 3, 2010
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I have to admit I didn't see the ending coming.

"Shit!"
"Shit!"
"Rubbish!"
"Shit!"
"Rubbish!"
"Garbage!"
"Shit!"

"I'd give it 8/10".
 

Norrdicus

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Feb 27, 2012
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BloatedGuppy said:
I have to admit I didn't see the ending coming.
This OP is our next Shyamalan

Edit: Then again, you know what they say, "Hate out of Ten"
 

AVATAR_RAGE

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May 28, 2009
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BloatedGuppy said:
I have to admit I didn't see the ending coming.

"Shit!"
"Shit!"
"Rubbish!"
"Shit!"
"Rubbish!"
"Garbage!"
"Shit!"

"I'd give it 8/10".

Hahahaha I was thinking the same thing :p
 

Easton Dark

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Jan 2, 2011
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I would like to hear people's impressions of the mesmer. If anyone's played as one, can you tell me what it's like?
 
Jun 11, 2008
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I'm going to have to discount anyone's(even my own) comments on skills good or other wise as the game is only out in prerelease to people who prepurchased and there is no Meta game what so ever and fuck all people are out of the starter areas or even have all skills unlocked in PvP. That is what starter areas are like.

Once again pure starter area stuff and opinion so all I can do is say I don't agree as there is no objective right or wrong here.

Once again there is no meta and you like someone who played it for 5 mins and then quit. If you have the proper siege weaponry forts can go down in ease unfortunately no one does as the game is just out so no can afford it. So I find that a weak argument. Although the way point system does leave a bit to be desired I feel you just aren't paying attention enough to your surroundings as I never had unfair deaths in WvWvW.

You aren't supposed to be a badass unless you use an elite skill. Everyone and everything has equal opportunities to kill everything else. The only thing t hat is supposed to be a bad ass strutting its stuff is the bosses and not you and it was the same in Guild Wars 1. Never once did I feel like a badass and anyone that did over aggroed mobs and killed the group.

From what I've seen if you want to be genuinely useful spamming 1 or skills just when they come off cooldown gets you no where.

I don't understand how you can basically take the piss out of its main selling points and give it an 8/10. You're rant gives it an impression of a mediocre game carried by the Guild Wars name. I'm honestly confused by that aside from you sound a bit jilted that it didn't live up to your expectations due to the hype. That and you don't like "release" day MMOs.

For example, on the skills thing a Necro with the Spectral Grasp I think and the dagger to immobilize WILL kill you if they pull you into a mob.
 

More Fun To Compute

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Nov 18, 2008
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Sounds like a summary of why I haven't bought it although I really wanted it. I need to see more depth in gameplay and just it being a sort of game where people just blast through content by mashing buttons isn't what I want.

I can still play the original if I get the urge though I guess.
 
Jun 11, 2008
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More Fun To Compute said:
Sounds like a summary of why I haven't bought it although I really wanted it. I need to see more depth in gameplay and just it being a sort of game where people just blast through content by mashing buttons isn't what I want.

I can still play the original if I get the urge though I guess.
If you mash buttons doing some of the personal story quests you will die a lot a make it very painful for yourself and impossible to continue. Starter areas are supposed to be easy.
 

More Fun To Compute

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Nov 18, 2008
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Glademaster said:
If you mash buttons doing some of the personal story quests you will die a lot a make it very painful for yourself and impossible to continue. Starter areas are supposed to be easy.
Maybe I'm just over stating because it looks like such a spirit crushing step down from the original. I've watched someone do high level content and pvp and it looks more simple and boring than I would want.
 

JeffBergGold

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Aug 3, 2012
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Damn I was considering getting GW2 too. Oh well looks like I'll pass. If the PvP is bad it is highly likely the rest of the game is bad.

Disappointed really. A good pvp MMO like DFO would be great. Too bad the market doesn't seem to justify making them.
 

TehCookie

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Sep 16, 2008
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From what you described, it's exactly what I expected. Sounds good to me and I'll be getting it as soon as I have enough free time to sit down and play it.

Sometimes I wonder how people get some of the ideas of what the game will be like in their minds.
 
Jun 11, 2008
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More Fun To Compute said:
Glademaster said:
If you mash buttons doing some of the personal story quests you will die a lot a make it very painful for yourself and impossible to continue. Starter areas are supposed to be easy.
Maybe I'm just over stating because it looks like such a spirit crushing step down from the original. I've watched someone do high level content and pvp and it looks more simple and boring than I would want.
Things usually look easy when people are doing them I've seen a few more of the videos of people mentioning how often they failed at it than succeeding.
 

Burst6

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Mar 16, 2009
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From my first impressions i love the game. I haven't PVPd yet, but pve is great. I have to dodge around a lot on my thief and use every skill to my advantage. There seems to be a lot of strategy there, like firing my dual pistols through AOE attack fields gives my bullets that AOE's effect.

I haven't really button mashed yet. Maybe it's a thief thing but i can't spam skills. If an enemy catches up to me they take out like 25% of my HP in one hit. If i don't keep my distance using different moves i die pretty fast.

I like it so far.
 

Korten12

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Aug 26, 2009
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JeffBergGold said:
Damn I was considering getting GW2 too. Oh well looks like I'll pass. If the PvP is bad it is highly likely the rest of the game is bad.

Disappointed really. A good pvp MMO like DFO would be great. Too bad the market doesn't seem to justify making them.
So... You read one first impressions and just skip it on that? Not even going to bother looking at other people's thoughts?