Guild Wars 2 First Impression

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Quaxar

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Sep 21, 2009
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James Hoffer said:
There are several people that have hit 80 already, in less then 2 days............c'mon. lol
Yes, because they are people who hate fun and have to assemble a whole team of assistants just to be the first person to hit the level cap.

CoL0sS said:
Seriously, I'm used to shitty launches of online games, but this is getting ludicrous. Beta worked perfectly for me, so I assumed this launch will be less bumpy than others, especially since players who pre-purchased have been playing it since 25th.
I've been trying for the whole damn day and managed to log in only once, just so I can be immediately kicked out. To my understanding this is a common problem for European players and they're working on fixing it, but it sure made me miss those days when I could just play the game, straight out of the fucking box.
Have you been playing on Saturday? The login servers were messed up for hours due to the masses of people trying to login at once. Every time there's a new update and you have to restart it's probably wise to wait for a few minutes because otherwise you may experience mass login problems again.
And you know what? I don't care a bit. All the problems with the login server is only caused because there are even more players than expected. They have a huge tech team working on the issues and they should be mostly resolved since sunday. If you still have problems I suggest contacting support if it doesn't get better.
Also, since when are the first launch days the time where everything runs the smoothest?
 

JeffBergGold

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Syzygy23 said:
JeffBergGold said:
jbm1986 said:
JeffBergGold said:
Damn I was considering getting GW2 too. Oh well looks like I'll pass. If the PvP is bad it is highly likely the rest of the game is bad.

Disappointed really. A good pvp MMO like DFO would be great. Too bad the market doesn't seem to justify making them.
XD GW2 isn't side-scrolling like DFO (assuming you mean dungeon fighter online).
I'm aware, I'm not referring to the side scrolling aspect I'm referring to the depth of the player versus player.

They should really make reading comprehension a requirement in schools again. Geniuses like jbm1986 are all too common these days.
Absolutely NOTHING you said in the quote alludes to the "depth" of PvP. You said it was "bad", but that can mean many things other than depth. And even then, you don't think the number of physical dimensions a game utilizes wouldn't affect depth of it's gameplay? Reading Comprehension seems to be the least of our public education worries if that's how you think.
It did, you just lack the capacity to properly comprehend it. Your long winded justification for your failure to comprehend my text only further proves my assertion.
 

catalyst8

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Oct 29, 2008
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After several days of early access & now the official release there are numerous important issues (log-in/server problems, character creation issues, forums closed) which simply haven't been dealt with & are causing problems as I type this. Hopefully these issues aren't disastrous & will be rapidly addressed, but it's worth noting that the three most recent MMO releases I can think of before Guild Wars 2 (The Secret World, The Old Republic, & Rift) had much smoother, less problematic releases. I can't think of a single MMO which has had a perfect release, but of the recent batch in the last year or so GW2 is far from the best.

It's a very pretty game, reminding me a lot of Japanese fantasy RPGs with it's cartoon-style graphics.

What concerns me most is the continued use of the in-game shop. ArenaNet have admitted that items bought in-game will, at least to some extent, affect the strength of characters' abilities, & in a game which sells itself as featuring heavily involved PvP that sounds ominously like 'Pay to win'.

I saw this on someone else's PC & have to admit that I won't be buying it.
 

BloatedGuppy

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catalyst8 said:
What concerns me most is the continued use of the in-game shop. ArenaNet have admitted that items bought in-game will, at least to some extent, affect the strength of characters' abilities, & in a game which sells itself as featuring heavily involved PvP that sounds ominously like 'Pay to win'.
Dude, they said no such thing. In fact, they've said quite the opposite, and anyone looking at the items in the item shop would very quickly realize how preposterous the notion of "pay to win" is. At best you can accelerate the process of getting a chance at a random miniscule boost, which only affects you for a short period of time (and only in PvE, at that). 5% more damage here I come! Whee! Look at me, I'm paying to WIN.

I guess you could buy the cosmetic boxing gloves. Because then you could win. At boxing RP.
 

catalyst8

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BloatedGuppy said:
catalyst8 said:
What concerns me most is the continued use of the in-game shop. ArenaNet have admitted that items bought in-game will, at least to some extent, affect the strength of characters' abilities, & in a game which sells itself as featuring heavily involved PvP that sounds ominously like 'Pay to win'.
Dude, they said no such thing. In fact, they've said quite the opposite, and anyone looking at the items in the item shop would very quickly realize how preposterous the notion of "pay to win" is. At best you can accelerate the process of getting a chance at a random miniscule boost, which only affects you for a short period of time (and only in PvE, at that). 5% more damage here I come! Whee! Look at me, I'm paying to WIN.

I guess you could buy the cosmetic boxing gloves. Because then you could win. At boxing RP.
As well as selling things like a +50% PvP Glory Boost, there are loot boosters to give players who buy them better loot than those who don't, & even a PvP entry ticket you have to buy in order to participate in PvP tournaments. That's not just pay to win it's pay to play. Preposterous? Far from it.

I appreciate that you want to defend the game you just bought, but suggest you have another look at the shop, they had to take it down earlier but with any luck it'll be working soon.
 
Sep 17, 2009
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It looks like we have a classic case of "Someone didn't like a very hyped and popular game, so we are going to scold him for his opinions" in this thread.

I'm honestly not surprised, but that being said, I'd get it if I was able to afford it.
 

General Twinkletoes

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Jan 24, 2011
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Easton Dark said:
I would like to hear people's impressions of the mesmer. If anyone's played as one, can you tell me what it's like?
Fairly underpowered, from what I've played. I didn't get too far, but this seems like the general consensus is that it really isn't as good as the other classes, for PvE or PvP. Which is a shame, because it's such a cool class. I wanted to play one but just had no fun when I actually tried.
 

Korten12

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Aug 26, 2009
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catalyst8 said:
BloatedGuppy said:
catalyst8 said:
What concerns me most is the continued use of the in-game shop. ArenaNet have admitted that items bought in-game will, at least to some extent, affect the strength of characters' abilities, & in a game which sells itself as featuring heavily involved PvP that sounds ominously like 'Pay to win'.
Dude, they said no such thing. In fact, they've said quite the opposite, and anyone looking at the items in the item shop would very quickly realize how preposterous the notion of "pay to win" is. At best you can accelerate the process of getting a chance at a random miniscule boost, which only affects you for a short period of time (and only in PvE, at that). 5% more damage here I come! Whee! Look at me, I'm paying to WIN.

I guess you could buy the cosmetic boxing gloves. Because then you could win. At boxing RP.
As well as selling things like a +50% PvP Glory Boost, there are loot boosters to give players who buy them better loot than those who don't, & even a PvP entry ticket you have to buy in order to participate in PvP tournaments. That's not just pay to win it's pay to play. Preposterous? Far from it.

I appreciate that you want to defend the game you just bought, but suggest you have another look at the shop, they had to take it down earlier but with any luck it'll be working soon.
Getting more glory, and easier loot doesn't make them better. Hell, all of the best gear I got is from enemies, karma vendors and making them myself and I am level 52 and all of the best gear for PvE (since all the gear in SPvP is cosmetic) cant be obtained from killing enemies and looting them.

So no, none of those are pay to win. Pay to win would mean that I pay and I get an advantage over other players. Things like +50% PvP Glory Boost and loot boosters aren't giving me an advantage, just speeding up the processes. If one player used the boosts and the other one did, in the end they will be the exact same, just one person got there faster.

You do realize standard PvP all the gear is cosmetic, right?
 

BloatedGuppy

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Feb 3, 2010
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catalyst8 said:
As well as selling things like a +50% PvP Glory Boost, there are loot boosters to give players who buy them better loot than those who don't, & even a PvP entry ticket you have to buy in order to participate in PvP tournaments. That's not just pay to win it's pay to play. Preposterous? Far from it.

I appreciate that you want to defend the game you just bought, but suggest you have another look at the shop, they had to take it down earlier but with any luck it'll be working soon.
ROFL...uh...yeah, no. Again. Glory does nothing, it's entirely cosmetic. "Better loot" is a fallacy, all loot immediately plateaus at 80, all the "magic find" does is let you find more of the same loot you're already finding.

The only thing boosters do is let you get to 80 a little faster, if getting to 80 fast is your thing, or accumulate a currency faster to buy cosmetic upgrades with. Since everyone is bolstered to level 80 immediately in PvP anyway, getting to level 80 fast does absolutely nothing for you in scenario or tournament PvP. Being 80 in PvE means absolutely nothing, there's no gear grind or raid scene to partake in.

I don't need to "defend the game" from pay to win accusations, because they're absolute rubbish to begin with. This was debunked MONTHS ago when details of the shop first started appearing. You're right though, there IS a huge confirmation bias raging away in this debate. It's the one held by the guy who looked at a game running on his friend's machine for a few minutes, jumped to a bunch of wrong headed conclusions, and is now ardently defending them against someone who has been playing the game since early beta. Just accept that you were mistaken and move on, man. This is a ridiculous debate.
 

Easton Dark

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Jan 2, 2011
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GeneralTwinkle said:
Easton Dark said:
I would like to hear people's impressions of the mesmer. If anyone's played as one, can you tell me what it's like?
Fairly underpowered, from what I've played. I didn't get too far, but this seems like the general consensus is that it really isn't as good as the other classes, for PvE or PvP. Which is a shame, because it's such a cool class. I wanted to play one but just had no fun when I actually tried.
No one who has responded to me about the mesmer seemed to like it or value it at all.

This depresses me to no end, as it looked to be the coolest class on the roster, right up there with necromancer and engineer.
 

BloatedGuppy

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Feb 3, 2010
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Easton Dark said:
No one who has responded to me about the mesmer seemed to like it or value it at all.

This depresses me to no end, as it looked to be the coolest class on the roster, right up there with necromancer and engineer.
It's a fine class, it's just fussy and difficult to play, so you have to work harder to get the same results you might get from an easier more intuitive class.