Guild Wars 2 First Impression

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Croaker42

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Feb 5, 2009
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Oh it killed the good majority of my weekend.
I got some time in with two different races, classes and the respective starting areas.
The game felt damn good and the attention to detail did not go missed on my part. The differences in weapon styles is entertaining as all hell. The crafting system feel robust and player friendly. The story lines felt inclusive and gave itself a few points to be responsive.

I loved the way I could stumble into any large battle that is already in full commitment and contribute in some way.
 

Fappy

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Jan 4, 2010
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This is weird. Buying it now is still considered pre-ordering. I just bought it and it looks like it's implying I can play it now... so, how is this a pre-order if I can play it now? I figured there'd be a cut-off date for the early access.
 

Hagi

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Apr 10, 2011
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To be honest, I'm much more curious on how the game will do 3 months from now.

Most MMOs, even those considered huge failures now, generally had an overall positive response, naturally including a few complaints such as this one. It was only a month or more after launch that the real problems started to become apparent.

I'm keeping somewhat of an eye on GW2 for the coming months, not going to give it too much attention though. It is, at the end of the day, a themepark MMO and comes with all the limitations that that brings.
 
Jun 11, 2008
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Fappy said:
This is weird. Buying it now is still considered pre-ordering. I just bought it and it looks like it's implying I can play it now... so, how is this a pre-order if I can play it now? I figured there'd be a cut-off date for the early access.
There is a pre release for those that prepurchase 3 days and 1 day which is today for those that pre order.
 

2xDouble

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Mar 15, 2010
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Bhaalspawn said:
Watcheroftrends said:
[HEADING=1]I want everyone to know that I fucking called it![/HEADING]​

I think I must have been one of the few to notice the trend of people saying that every upcoming MMO was going to dominate the industry and be some big innovation. And the reaction on release is always lukewarm at best.
Oh really? [http://www.escapistmagazine.com/quizzes/view/221-Which-Guild-Wars-2-Profession-Fits-You]
 

Savagezion

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Mar 28, 2010
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The jumping puzzles are more about map completion, which has great rewards. How much reward do you need for performing a basic platforming challenge?

For an MMO, this game deserves the 10/10 scores it will receive. Just trying to explore your map will sidetrack you with events that vary a lot as to what you will be doing. The events vary quite a bit from scavenging loot off fallen enemies and turning them in to guarding a caravan from raiders. Yeah, they all involve killing mostly but it is an event for players to take part in. Often you are doing something else like exploring an underwater city when the inquest unleash a shark in the waters and suddenly every player that has been doing whatever drops everything to raid the shark. Your loot is based on your participation, not who looks the body first. The world group events are even better than the shark example.

So far, the only thing I can find wrong with the game is that my 1 personal story (Asura Engineer) is a bit dry. However I am only level 17 and every story is dry in the beginning. I will be happier once PvP gets a little bit more involved in the world but I like that they are taking their time trying to come up with a good implementation. As is WvW is fun and rewarding enough to participate.
 

Twyce

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Apr 1, 2009
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I lost my weekend to the game and I am really enjoying it aside from small nitpicks. I really dislike how hitting 'R' doesn't reply to whispers, instead turns on autorun. I've ran myself into more mobs than I care to admit.

One thing I really enjoy is how you don't have to worry about kill stealing or someone grabbing something before you do. Makes the game a lot more relaxing IMO.
 

jbm1986

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May 18, 2012
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[HEADING=1]Haters Gonna Hate[/HEADING]

Now that's out of the way, I'd have to say the game is as fun as I expected. I watched gameplay videos, read forums, etc all before pre-purchasing the game.

The questing hubs are a total flop. They take away from any sense of setting out on am actual quest and make it more like a condensed arcade type area where you continually kill stuff or click on glowing objects to get the progress bar to fill. The events are interesting in concept and scale, but the climax is still usually just one large "boss" that everyone focuses, spamming attacks and walking out of the fire until it falls. Otherwise it's very trivial "pick up the water and put it on the corn" type stuff that serves as a cheap substitute for interactive content.
What are you expecting for quest hubs? Personally, I'm quite content doing several tasks for a single person to achieve an overall goal. You could just kill all the centaurs to finish the task but you can also destroy catapults or burn weapon racks.

The exploration areas and jumping puzzles are a mere distraction. They are often frustrating and yield small rewards for the time you will spend falling and repeating the same jumps ad nauseum until you reach the end. If you find intrinsic value in this sort of thing, I guess you'll like it. There's no reason for someone who doesn't see this as immediately interesting to partake in this portion of the game.
Those just add a bit more for the 'achievement hunter' types. They aren't anything you MUST do --it's more for fun( though I DO agree some are more difficult to reach than others.)

Overall, it's like the game just doesn't give that feeling of being a badass in any way. You're just a sliver more damage in PvE and PvP. The quest zones are just mass gatherings of people spamming at enemies and items.
People without skill who spam moves die often. Also, several people using 1 AoE skill against a group of enemies isn't a bad thing.

Swapping weapon, attunement, etc. doesn't greatly change your playstyle.
Pretty sure the playstyle difference between a bow and daggers are very noticeable.

Everything is one homgenous experience trying to be repackaged in various ways.
Until somebody makes a game of zombie-alien giraffes fighting cyclopian mermen in space, the MMORPG genre is going to have a bit of homogeneity to it.
 

Caine Master

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Jul 16, 2011
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I have only played like two hours of the game and the complaint I have is that when in a large group, my attacks don't feel like they are doing anything. I'm just not used to having so many people doing the same thing.

I'm amazed at how fast people can show up at an event. I can be completely alone killing some monster, when all of sudden there's twenty people attacking it. D:
 

Crazy Zaul

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Oct 5, 2010
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The last few weeks I've been fighting the temptation to buy it and every time I convinced myself I wont like it, I saw more stuff that made it look good but from this thread and and MMOC I'm glad I'm staying aboard the TORtanic (at least for now). Unfortunately most of my raid team are quick to go back to playing GW2 as soon an it looks like there's not gonna be enough people for a raid.
 

Kordie

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Oct 6, 2011
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Caine Master said:
I have only played like two hours of the game and the complaint I have is that when in a large group, my attacks don't feel like they are doing anything. I'm just not used to having so many people doing the same thing.

I'm amazed at how fast people can show up at an event. I can be completely alone killing some monster, when all of sudden there's twenty people attacking it. D:
Yea, those zerg groups can spring up out of no where. I am hoping that they die down soon as the population starts to spread out over the world. I found myself activly avoiding them when I saw one spring up.
 

Volstag9

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Easton Dark said:
I would like to hear people's impressions of the mesmer. If anyone's played as one, can you tell me what it's like?
Complicated.

They are not the class for the first timer. I tried it in the beta and while I liked it I ended up spamming the buttons more than I liked. When I started playing yesterday I rolled a Elementist and I liked it better.

OT: The events make this game feel a little bit like The Realm of the Mad God. Mobs of people murdering everything.

I still am having fun with the game though, so I guess it's all good.
 

jbm1986

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May 18, 2012
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JeffBergGold said:
Damn I was considering getting GW2 too. Oh well looks like I'll pass. If the PvP is bad it is highly likely the rest of the game is bad.

Disappointed really. A good pvp MMO like DFO would be great. Too bad the market doesn't seem to justify making them.
XD GW2 isn't side-scrolling like DFO (assuming you mean dungeon fighter online).
 

snekadid

Lord of the Salt
Mar 29, 2012
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theres only a couple things that bug me about GW2, and cheap deaths are one of them. I'm not talking about doing something you're too low for and dying, i mean there was just no chance in a enviroment you should of been able to handle.

one example is a even in the sylvarie area where you fight back toadmen that are trying to kill people you have to protect. During this i was level 16 but was reduced to the level of the area for balance sake, thats fine, but then 6 toads ran up behind me and stunlocked me for over 10 seconds while they beat me to death.

Another was fighting bandits in the northwest area of the next map where bandits respawned so fast i killed 17 bandits within 2 minutes while standing in one spot where there were 5 spawns and a new one jumped from the ground the minute i killed his placeholder and attempting to run was foiled by constant snaring.

Other then that my only gripe is how few storyline missions there are, or rather how far the level gap jumps between missions so that its hours between them and i lose all sense of flow or urgency about the events. this is at 21 so things may change but this is how it stand now.
 

DoomyMcDoom

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Jul 4, 2008
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My opinion(because I know that's what you all are really waiting for), is that the game though it does have it's flaws, it also has a ton of awesome things to do with the mechanics that make it feel waaaaaay better at least to me than most mmo games on the market.

For instance, there are a ton of weapons, and no matter what, every single class uses them differently within reason, there are different skills for different weapon combos, also different for each class.

Also you use a different set of weapons for underwater combat, because realistically a spear/harpoon is going to be easier to hit hard with under water than say a hammer or a sword which tend to rely on either or both you and or your target being planted solidly to deal damage, also a speargun for ranged underwater combat is also a great idea, as regular powder guns won't work, and if you've ever tried to use a bow underwater while swimming, you know what I mean by saying you may as well just poke em with the arrows up close.

Also the fact that it strays from the tank/dps/healer mandatory party design, due to people being able to revive fallen comrades, and self heal/dodge to stay alive, allows for a much more fluid group play experience.

Also level scaling areas, mean that if you're a level 20+ character helping a friend in level 1-10 content you still benefit from it, it's not a waste of time, and you still gain karma and experience as well as a bit of cash, for helping people out if they need it.

Which brings me to another point, exploration has been included as an important part of the game, as it is REWARDED, combat is not the only way to get ahead, exploration works for that too, and the world isn't exactly small, so there's a lot of cool shit to see.

Now, considering that the only time a person should ever button mash in a game, being when either the game just works that way(lookin at you smash bros.) or they have a mental handicap making it impossible for them to form any kind of tactical understanding when it comes to order of abilities(hell even WoW was like that, if you knew the appropriate order of your skills to use in different situations you could maximize your dps/survival simply by memorizing simple patterns), and if you do mash your buttons in Gw2 you will soon find that you end up dead more often than not, especially if you play a more fragile class like a thief, or any of the more magically inclined classes.

To give you an example, I play a char warrior as my main, his primary weapon configuration is dual axes, why? because I can hit a lot of targets many many times around me, but even with the innate spam-ability of that build, I still have to manage dodging(which due to a trait i have inflicts damage on enemies I dodge into(so i use it as more of a charge than a dodge most of the time) and I move relatively slowly so I have to make sure I'm in the optimal spot before I start using my skills, or I'll end up attacking air ineffectually 90% of the time. Enemies prioritize targets on a more complex scale than "is he attacking me? Ok I hit him then!" and as such if there are more targets than just you, you have to move with the field of battle to some extent. also my supporting skills are buffs for others as well as me so I need to be near allies when I use those and near enemies when I attack, and my secondary weapon selection is a rifle, simply because sometimes you just have to shoot a *****... also known as high single target damage, good for bosses or large enemies, also my build isn't particularly tanky, so I leave the overall direct combat with huge beastly enemies to those who can take the punishment better, and add a ton of rapid fire single target damage, and buffs to the group, or I wipe off the adds as they spawn with my axes leaving everyone else to focus on the real danger.

I have not played WvW yet, simply because I've been too busy exploring, crafting and slaughtering things to bother.

Another plus, is that you pay $60 once, and you can enjoy the entire game without spending a single cent, even though there is a cashshop-esque portion, you can exchange in-game currency for the currency you use in it, so yeah you can even enjoy that part without spending extra money.

Also some of the jumping puzzles do yield rewards, I've found at least 2 of them with open-able chests with sweet gear in them, and at least one of those had a tame-able critter for rangers that you can't get elsewhere.

Also due to the immensity of lootable dyes, which you can use as many times as you want once you unlock them at any point in time through the character equipment screen, combined with the transmorgrifying items which allow you to take traits from two items and combine them (y'know like looks stats and special runes/gems), into one item allowing a level of character customization I've yet to see in a game.

But yeah, the game is totally shit, I give it a 2/10.

Just kidding I'd give it a true 8/10 pre-launch mainly due to the amount of bugs that need to be worked out, but still, I bet it'll glean a 9-9.5/10 from me once it's patched up and past the launch noob-rush.
 

Rooster Cogburn

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May 24, 2008
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I'm having frame-rate problems, so it's hard for me to judge the game's content and mechanics. According to Google, other people are having problems as well though I don't know how widespread it is. Hopefully patches or new driver versions will resolve the issue. Unfortunately it's not worth trying to play with a poor frame-rate. I'm always inclined to be forgiving to new online games for a few weeks.
 

Maeshone

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Sep 7, 2009
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Twyce said:
I lost my weekend to the game and I am really enjoying it aside from small nitpicks. I really dislike how hitting 'R' doesn't reply to whispers, instead turns on autorun. I've ran myself into more mobs than I care to admit doing that.
That irritated me to no end too, so I just rebinded the keys so reply is o R now :D
 

Baralak

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Dec 9, 2009
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I'm really enjoying it. Best MMO to come out in a long, long time. I really don't care for the zerg rushes, but that should die down a bit with time.