Guild Wars 2 First Impression

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Baneat

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BloatedGuppy said:
I have to admit I didn't see the ending coming.

"Shit!"
"Shit!"
"Rubbish!"
"Shit!"
"Rubbish!"
"Garbage!"
"Shit!"

"I'd give it 8/10".
First impression of GW2, my final impression of the review.

If you can't even kind of grasp the scoring concept just don't use it.
 
Feb 9, 2011
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Korten12 said:
JeffBergGold said:
Damn I was considering getting GW2 too. Oh well looks like I'll pass. If the PvP is bad it is highly likely the rest of the game is bad.

Disappointed really. A good pvp MMO like DFO would be great. Too bad the market doesn't seem to justify making them.
So... You read one first impressions and just skip it on that? Not even going to bother looking at other people's thoughts?
We can't be bothered with...research. How dare you even suggest that!
 

More Fun To Compute

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Glademaster said:
Things usually look easy when people are doing them I've seen a few more of the videos of people mentioning how often they failed at it than succeeding.
Whatever. Game looks boring to me.
 
Jun 11, 2008
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More Fun To Compute said:
Glademaster said:
Things usually look easy when people are doing them I've seen a few more of the videos of people mentioning how often they failed at it than succeeding.
Whatever. Game looks boring to me.
Ok ignore people actually saying it hard when you say it looks easy. If you think it looks boring say that in the first place instead of saying something completely different.
 

DJ_DEnM

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Dec 22, 2010
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Shouldn't this be in User Reviews?

Why so many out of place threads lately...
 

More Fun To Compute

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Glademaster said:
Ok ignore people actually saying it hard when you say it looks easy. If you think it looks boring say that in the first place instead of saying something completely different.
We were talking about depth, not simple difficulty level. Ok, ignore what needs to be said to win me over and just go confrontational.
 

squidface

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I'm not surprised that the WvW looks empty at the moment - it's only the second day of the headstart for pre-purchase players. Everyone else gets to play it from the 28th onwards. Most hardcore fans and players already bought it so they could take part in the betas and whatnot but it's not populated by everyone yet. Myself, I can't afford it yet, so there's that aspect of it. There'll be people waiting for it to come down in price, get a new machine to play it on etc.

Skills in Guild Wars have always been tailored to do specific jobs rather than be spammed really, and more so in GW2. You can't slam a game simply because you can't play it. Controls might be hard to learn or the mechanics of the game might take a little getting used to but where's the fun in a game that really is just button mashing and skill spamming? It's designed so that you really can't skill spam, you have to work tactically with other people around you and think about the kind of skills you're using against the enemies you face. I think it's pretty ignorant to say that the skills are spammy and the skill bar is rubbish if you don't really grasp the concept of how this game was designed to be played.
 

VoidWanderer

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nikki191 said:
the amount of hype in the build up to it, all the screams of how innovative it is, etc was bound to disappoint a few people once they realised its not going to live up to that
Ah... the 'Fable' problem.

But at the end of the day, no game is perfect. I am more intrigued by how The Secret World works...
 

Scarim Coral

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Easton Dark said:
I would like to hear people's impressions of the mesmer. If anyone's played as one, can you tell me what it's like?
In my opinion of the Mesmer (I playing as one), they are kind more versatile (can be upfront during a fight than being a range fighter) for a magic base character.

They had more weapons (they can use sword, great sword, pistol and etc) that isn't a scepter/ staff compare to the Elementalist and Nercomancer (ok Nerco can use staff). Now the reasons for that profession to be more rugged compare to the other two caster classes is that that profession rely on their illusion clones and random conditions throw in (well they tend to be abit random).

A pro Mesmer player is being able to send in the clones to distract the enemies while throwing them in dissaray because of the random condition spells at them. Granted you can't depend on the clones all the time as a bad player get their clones smash easily, also you can destory your clones but doing you can use spell that when destroyed can daze, confuse or damage the enemies when it happen.
 

toapat

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Glademaster said:
I can answer the problems you are having with the OP pretty easily:

Meta: In Guildwars, Meta content tends to be vastly overpowered stuff that should get you banned, in GW2, that constitutes the entire gameplan of Paladin and Engineer.

He can give it an 8/10 because the Game, barring horrible Internal Balance, Class Balance, World vs World locking endgame content from entire servers, and Dynamic events which are known to be a Sword of Damocles, the game is solid. It just isnt worthy of the 9s, 9.8s, and other stellar ratings it has achieved because they are based on experiences from people who either rate games based on how much they regret playing them the next day (Professional Reviewers) and Fanboys, who never learned how to play GWs and can see no wrong in betas from a company who excels at delivering on the Beta and then completely dropping the ball the next week.
 

Fishyash

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More Fun To Compute said:
Glademaster said:
Ok ignore people actually saying it hard when you say it looks easy. If you think it looks boring say that in the first place instead of saying something completely different.
We were talking about depth, not simple difficulty level. Ok, ignore what needs to be said to win me over and just go confrontational.
Just like other MMOs, you cannot convey the depth of their mechanics from a spectator point of view.

I can however say that GW2 made a better attempt at it than GW1, where it really did look like (and sometimes feel like) I was spamming my skills randomly.

But that's another matter entirely. I wouldn't judge the depth of a game from a genre that has a trend of poorly conveying their mechanics from a spectator's view.
 

More Fun To Compute

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Fishyash said:
Just like other MMOs, you cannot convey the depth of their mechanics from a spectator point of view.

I can however say that GW2 made a better attempt at it than GW1, where it really did look like (and sometimes feel like) I was spamming my skills randomly.

But that's another matter entirely. I wouldn't judge the depth of a game from a genre that has a trend of poorly conveying their mechanics from a spectator's view.
Meh. You didn't say anything here although you did use words.
 
Jun 11, 2008
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More Fun To Compute said:
Glademaster said:
Ok ignore people actually saying it hard when you say it looks easy. If you think it looks boring say that in the first place instead of saying something completely different.
We were talking about depth, not simple difficulty level. Ok, ignore what needs to be said to win me over and just go confrontational.
We were then you said whatever it just looked boring what do you want me to say to that?
toapat said:
Glademaster said:
I can answer the problems you are having with the OP pretty easily:

Meta: In Guildwars, Meta content tends to be vastly overpowered stuff that should get you banned, in GW2, that constitutes the entire gameplan of Paladin and Engineer.

He can give it an 8/10 because the Game, barring horrible Internal Balance, Class Balance, World vs World locking endgame content from entire servers, and Dynamic events which are known to be a Sword of Damocles, the game is solid. It just isnt worthy of the 9s, 9.8s, and other stellar ratings it has achieved because they are based on experiences from people who either rate games based on how much they regret playing them the next day (Professional Reviewers) and Fanboys, who never learned how to play GWs and can see no wrong in betas from a company who excels at delivering on the Beta and then completely dropping the ball the next week.
I haven't had a single problem with the game with anything you mentioned except the release having some problems compared to beta. I have not had a problem taking down Engies or Paladins. Given that those things like balance PvP and PvE kinda make up the biggest part of the game which he is complaining about based from that "review" it does not deserve an 8/10. Especially since that one post has put people off buying the game. An 8/10 scored review should not put someone off buying a game.
 

Fishyash

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More Fun To Compute said:
Fishyash said:
Just like other MMOs, you cannot convey the depth of their mechanics from a spectator point of view.

I can however say that GW2 made a better attempt at it than GW1, where it really did look like (and sometimes feel like) I was spamming my skills randomly.

But that's another matter entirely. I wouldn't judge the depth of a game from a genre that has a trend of poorly conveying their mechanics from a spectator's view.
Meh. You didn't say anything here although you did use words.
I think I quoted the wrong post, my post wasn't an attempt to sway your decision. I'm just saying you shouldn't judge a book by its cover in this situation. The game's not even met its real release yet, people need to learn more about how the game works.
 

ResonanceSD

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BloatedGuppy said:
I have to admit I didn't see the ending coming.

"Shit!"
"Shit!"
"Rubbish!"
"Shit!"
"Rubbish!"
"Garbage!"
"Shit!"

"I'd give it 8/10".

you should watch the JQ episode "Hate out of 10"

I wonder if the OP played GW1?
 

More Fun To Compute

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Glademaster said:
More Fun To Compute said:
Glademaster said:
Ok ignore people actually saying it hard when you say it looks easy. If you think it looks boring say that in the first place instead of saying something completely different.
We were talking about depth, not simple difficulty level. Ok, ignore what needs to be said to win me over and just go confrontational.
We were then you said whatever it just looked boring what do you want me to say to that?
How about you don't reply if you don't have anything to say. I say it looks boring and you can't think of anything I might find interesting about it then it's pretty much end of discussion.
 
Jun 11, 2008
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More Fun To Compute said:
Glademaster said:
More Fun To Compute said:
Glademaster said:
Ok ignore people actually saying it hard when you say it looks easy. If you think it looks boring say that in the first place instead of saying something completely different.
We were talking about depth, not simple difficulty level. Ok, ignore what needs to be said to win me over and just go confrontational.
We were then you said whatever it just looked boring what do you want me to say to that?
How about you don't reply if you don't have anything to say. I say it looks boring and you can't think of anything I might find interesting about it then it's pretty much end of discussion.
I have plenty to say and you've been saying nothing starting with it just looks boring to me. How am I meant to have a discussion of depth with someone who just dismisses the game as it looks boring? I can't its impossible. There is no point in me giving my actual experience with the game and its combos and combos I've done using the new mechanics with someone like that. So when you want to stop decrying other people's opinion by coming out with crap like you said nothing here just words let me know. Otherwise don't bother.
 

More Fun To Compute

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Glademaster said:
I have plenty to say and you've been saying nothing starting with it just looks boring to me. How am I meant to have a discussion of depth with someone who just dismisses the game as it looks boring? I can't its impossible. There is no point in me giving my actual experience with the game and its combos and combos I've done using the new mechanics with someone like that. So when you want to stop decrying other people's opinion by coming out with crap like you said nothing here just words let me know. Otherwise don't bother.
All I'm saying is that it doesn't have anything that interests me especially. If the game has something that is so amazing that I can't resist buying it then I would hope to be told about it before the game comes out otherwise how do I work out which games to buy. Saying, well, I pressed the hotkeys in a really amazing order and it totally made the game a great experience, not enough.

I'm not decrying anyone's opinion but apparently people are decrying me for apparently not being able to work out what the game has to offer and trying to tell other people that it isn't the game for them when it is. I object to both.
 

General Twinkletoes

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Jan 24, 2011
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More Fun To Compute said:
Glademaster said:
If you mash buttons doing some of the personal story quests you will die a lot a make it very painful for yourself and impossible to continue. Starter areas are supposed to be easy.
Maybe I'm just over stating because it looks like such a spirit crushing step down from the original. I've watched someone do high level content and pvp and it looks more simple and boring than I would want.
It may look easy, but it really, really isn't. The high level stuff and most pvpers will kick your ass if you just spam your abilities without thinking about them.