We don't know yet if we'll be able to climb multiple stories in buildings, but considering how much they want us to explore, it would be a mistake to automatically assume that we wouldn't be able to.Cowabungaa said:Actually, I was more talking about the vertical space than horizontal one. Big squares and plateau's are one thing, but it's all so needlessly tall. To take the everlasting WoW example again, if there was a two story building you could enter, it actually had two stories on the inside. It all felt...proportional. That big city in that vid felt like one big space-time clusterfuck to me.EmperorSubcutaneous said:That's because this is just footage meant to show off the city. The NPCs aren't in place yet.
The towns will actually be filled with NPCs doing stuff, like carrying wood to fires, not just standing there. You can see a bit of it in this video [http://www.youtube.com/watch?v=of3P9WouogU] (though keep in mind that this is an outpost of sorts, not a city). On top of that, you'll be able to overhear the townsfolk chatting in the background. Here's [http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2] a blog post containing some of the clips you'll hear.
Exploration is actually key to this game. They're going to be hiding triggers for dynamic events all over the world. There might be some hidden cave that no one discovers for months after release, but if you find it you might discover something in it that will trigger some massive event. They will also be stealthily adding more of this kind of thing over time, so there will always be new things to discover.