poiuppx said:
Xzi said:
poiuppx said:
Unless you're playing something simple or straight-forward, playing at a distance, playing side by side with someone in close quarters using the same screen, etc., in which case a keyboard and mouse is overly large, clunky, and unneccesary. Unless Xzi thinks that, somehow, a keyboard and mouse are more appropriate for a game like Super Mario Brothers than an NES controller. And that's not even factoring in games using motion controls, since methinks a keyboard is a little harder to swing around than a WiiMote...
I didn't say keyboard and mouse. I said literal game controllers. There were several joysticks and gamepads designed for use with DOS that were years ahead of their time. Shoulder buttons, trigger buttons, even the analog stick existed on them prior to/during the SNES days.
...huh. Not to doubt the veracity of your claims, sir, but I fail to see WHY such elements would be needed in the DOS-only days. I can't imagine there was much call for shoulder buttons when playing Commander Keen or Wizardry. I admit, assuming your accuracy on this matter, it's a hole in my knowledge base; would you be so kind as to link me to information regarding this so I can better educate myself?
Well there doesn't appear to be much on Wikipedia or anything documenting the different types of old PC controllers, unfortunately. They have plenty of information on console controllers, though.
Basically you had stuff like this with multiple variations:
The one I had used thumb buttons on the side, trigger buttons in front, etc.
Through the years there were some interesting PC gamepads to be sure, like this one which is just kinda weird:
I have several stored in a box somewhere that don't really conform to today's standards at all.