Soviet Heavy said:
But retrospectively, they don't hold up quite as well as Valve's other games. A lot of this can be attributed to the Source Engine. When Half Life 2 was first released, Steam was almost unusable, Source required high end graphics cards, and the engine was not very optimized to run across multiple PC setups.
Source's contemporary competitors were Doom 3 and Farcry. Of the three, Source had the gentlest system requirements.
Soviet Heavy said:
As time has gone on, Valve has become far more skilled with their use of the Source Engine, to the point where Portal 2 is still capable of providing very pretty looking environments on a seven year old engine. Valve has simply become more skilled at using the assets they have to create more polished gaming experiences.
This is due, in large part, to the fact that the engine being used
today is not the same engine released with Half-Life 2. Sure, it has the same
name but a great deal has been added on. No one, for example, accused Modern Warfare of running on the Quake 3 engine even though the Quake 3 engine, at one point in the CoD franchise, formed the technological basis. Years of tweaking and adding features have effectively made it something new. The same is true of Source.
Soviet Heavy said:
Improvements to AI, as seen by the devilish Left 4 Dead director, optimized graphics settings for TF2, and innovative use of the HAVOC physics engine in Portal, Valve has continued to improve damn near everything regarding their products. With Team Fortress 2, they showed that they were capable of updating a game weekly, a practice that has gone on for the past four years and counting.
I'm not certain why people tend to believe the Director in L4D represents some grand achievement in AI. That it reacts dynamically to player action and capability is hardly a new feat.
Soviet Heavy said:
But despite all this, the Half Life series has sort of begun to stagnate. I'm not talking about the wait for Episode 3, but about how the series has been handled compared to Valve's other franchises. Patches and updates to the Half Life 2 games have been a little sketchy, and sometimes have actually done more harm than good. The MAC release update, for example, updated both Episode 1 and the Original to the Episode 2 engine, at the same time breaking about 90% of the game mods and barely improving performance issues.
How, exactly, is Valve responsible for maintaining compatibility of third party modifications? More to the point, how does any of this imply stagnation?
Soviet Heavy said:
It stands to this day that I am still unable to get a consistent framerate with Half Life 2, compared to Left 4 Dead 2, which I can play seamlessly. The Source Engine was just buggy back when Half Life 2 was released, and it had never really been polished up to the standards of Valve's more recent games.
If your argument is truly that, because of technological differences between one game and another that is years newer, the newer game is
clearly superior, then I'm afraid I simply will never agree. Even were I inclined to, you have not offered any information that indicates the problem
you experience is the expected norm. My system, for example, runs every source engine game perfectly fine.
Soviet Heavy said:
So, I don't hate the game. It is still fun to play from time to time. But in comparison to Valve's more recent work, it just doesn't hold up as well as it used to.
I think I see the problem. You're doing it wrong, or at least in a way that is fundamentally
useless. You see, that a
new game is better in most ways than an
old game is hardly unexpected. So much to the contrary that it is really only worth pointing out when a new game is substantially
worse than an old game.
Take, for example, the game Doom and then compare it to Quake 2. In a great many respects, they are the same game and yet, were you to force dozens of people to play both games side by side and then state which they thought was the better game, I'd wager most people would claim Quake 2 is the clear winner. But such a comparison is ultimately meaningless because it tells us
nothing about either game.
What I try to do when thinking about such problems is to consider the game's place in video game history. From there you can better identify what made the game special
at the time rather than pointing out that games that came after this
landmark game did similar things as Half-Life 2 but did it
better.