will valve stop this? i mean if it is really copy-paste with better graphics for free, why even BOTHER buying the original, or the source version, when they can have the free black mesa?
Valve won't stop it; they're fully aware of the mod, and all they made them do was change the name from "Black Mesa Source" to simply "Black Mesa." Why? Well, Half-Life has already pretty much made them all of the money that it's going to, the release of such a high-profile, high quality mod will probably help move some of their Source games (which are needed to play it), and the positive publicity aspect certainly can't be ignored.
The expansions aren't considered canon because they're the work of a different developer and contain quite a few inconsistencies with the original game's storyline. Marc Laidlaw, the series' writer, confirmed that Valve don't consider the expansions canon.
Which I think might actually explain what the corridor that is shown in Ep2 (in Judith's transmission and by the Gman) actually is:
Black Mesa possibly? I can't help feeling that for episode 3 they'd go back there, but the fact that it was nuked in Opposing Force made that seem unlikely; if that game isn't canon then that sounds very promising
That does happen to Black Mesa in Half Life, when you've navigated your way through the missile storage past all the untouchable trip mines and you go underground. This coincides (time wise) with the sewer section in Opposing Force.
That does happen to Black Mesa in Half Life, when you've navigated your way through the missile storage past all the untouchable trip mines and you go underground. This coincides (time wise) with the sewer section in Opposing Force.
Yes, but opposing force is not recognised as canon by Valve, and thus the whole nuking thing won;t have happened. Even if the two games may coincide timewise if opposing force didn't occur as far as Valve is concerned, then it's unimportant.
That does happen to Black Mesa in Half Life, when you've navigated your way through the missile storage past all the untouchable trip mines and you go underground. This coincides (time wise) with the sewer section in Opposing Force.
Yes, but opposing force is not recognised as canon by Valve, and thus the whole nuking thing won;t have happened. Even if the two games may coincide timewise if opposing force didn't occur as far as Valve is concerned, then it's unimportant.
Interesting business model Valve appear to have going for themselves:
Take an eternity to release their own sequels, even when they are broken up into 'episodes'.
Frustrate their consumers so that some of them band together and create mods for free (as the license does not permit resale).
Shine the 'dim light at the end of a very long tunnel' that is the Steam distribution system - effectively, promising an outlet for said games.
Hint at a rumor of a carrot to motivate these hobbyists to pseudo-professional status - i.e. give the creators of the best mods jobs at Valve...
At least they're not having to sleep with Gabe Newell.
honestly can't say i'm too exited, i've heard half-life is amazing and i'd love to play it but after playing half-life 2 I've lost all faith in the series, people keep saying it's amazing but it's actually not that good. Everyone raves it as an exellent puzzle shooter but it's hardly a puzzle game and it doesn't incorporate shooting with puzzles so the definition is misleading. Also it is boring and repetitive, can't speak for the first one or the sequels but half-life 2 has practically no story development and isn't that fun to play so I can't bring myself to play hte others.
Maybe it's that I didn't play the first so I wasn't riding off the nostalgea factor but it's actually not as good as people think, physics were nice and the gravity gun was fun but not practical so I ended up not using it. The rest off the game plays out like generic fps #3 while taking short brakes to derail our enjoyment with retardidly simple puzzles.
Great! Never got to fully experience the game. I was in 2nd grade I think when it first came out, and was never smart enough to get past the first combat situations, and eventually gave up. So in theory, I just need to buy the Orange Box, download this, and I would have the whole series to play?
I only played the begining of the original because mine was a cracked copy. Hope they port it to the 360 coz my pc is no where near powerful enough to run that
Interesting business model Valve appear to have going for themselves:
Take an eternity to release their own sequels, even when they are broken up into 'episodes'.
Frustrate their consumers so that some of them band together and create mods for free (as the license does not permit resale).
Shine the 'dim light at the end of a very long tunnel' that is the Steam distribution system - effectively, promising an outlet for said games.
Hint at a rumor of a carrot to motivate these hobbyists to pseudo-professional status - i.e. give the creators of the best mods jobs at Valve...
I don't know where this comes from, but I pretty much completely disagree with it. I wish more companies would take as long as they need developing games; when was the last time Valve released a sub-par game? Never, as far as I know. The Black Mesa team is doing it for nostalgia, not out of frustration, and of course they're distributing it for free - that's universal with mods. Steam is great, yeah, and hiring the most skilled amateur developers seems like a great way to ensure that you're populating your development team with talent.
Additionally, and this is the main reason I wanted to quote this, when was that picture of Gabe taken? He looks like he's lost weight, especially since that picture of him sitting on the floor eating a sandwich or a pudding or something at some game convention.
OneHP said:
That does happen to Black Mesa in Half Life, when you've navigated your way through the missile storage past all the untouchable trip mines and you go underground. This coincides (time wise) with the sewer section in Opposing Force.
I'm sorry, are you referring to the part in Surface Tension (I think) when Gordon hops into the storage building where there are hundreds of tripmines all through the room, and you eventually need to hop onto a freight elevator to go underground for a few minutes? Those tripmines never explode, and there's still plenty of game time left in Black Mesa. The nuke doesn't go off until after Gordon goes to Xen - remember the sequence in Opposing Force where you burst in the door just as Gordon jumps into the teleporter to Xen? There's still plenty of gameplay left after that, and the nuke doesn't go off until the end of Opposing Force, when he's on the dropship thing with the G-Man. Gordon never returns to Black Mesa after jumping into that teleporter - I played this yesterday, it's still fresh in my mind.
Basically, the nuke is introduced in Opposing Force, and it definitely is a nuke, not a collection of tripmines in a munitions storage building - you see the G-man resetting it in the back of a truck in an underground area, and I'm pretty sure you're told straight-up that it's a nuke. There are no references to a nuke in the original Half-Life.
Interesting business model Valve appear to have going for themselves:
Take an eternity to release their own sequels, even when they are broken up into 'episodes'.
Frustrate their consumers so that some of them band together and create mods for free (as the license does not permit resale).
Shine the 'dim light at the end of a very long tunnel' that is the Steam distribution system - effectively, promising an outlet for said games.
Hint at a rumor of a carrot to motivate these hobbyists to pseudo-professional status - i.e. give the creators of the best mods jobs at Valve...
I don't know where this comes from, but I pretty much completely disagree with it. I wish more companies would take as long as they need developing games; when was the last time Valve released a sub-par game? Never, as far as I know. The Black Mesa team is doing it for nostalgia, not out of frustration, and of course they're distributing it for free - that's universal with mods. Steam is great, yeah, and hiring the most skilled amateur developers seems like a great way to ensure that you're populating your development team with talent.
Additionally, and this is the main reason I wanted to quote this, when was that picture of Gabe taken? He looks like he's lost weight, especially since that picture of him sitting on the floor eating a sandwich or a pudding or something at some game convention.
OneHP said:
That does happen to Black Mesa in Half Life, when you've navigated your way through the missile storage past all the untouchable trip mines and you go underground. This coincides (time wise) with the sewer section in Opposing Force.
I'm sorry, are you referring to the part in Surface Tension (I think) when Gordon hops into the storage building where there are hundreds of tripmines all through the room, and you eventually need to hop onto a freight elevator to go underground for a few minutes? Those tripmines never explode, and there's still plenty of game time left in Black Mesa. The nuke doesn't go off until after Gordon goes to Xen - remember the sequence in Opposing Force where you burst in the door just as Gordon jumps into the teleporter to Xen? There's still plenty of gameplay left after that, and the nuke doesn't go off until the end of Opposing Force, when he's on the dropship thing with the G-Man. Gordon never returns to Black Mesa after jumping into that teleporter - I played this yesterday, it's still fresh in my mind.
Basically, the nuke is introduced in Opposing Force, and it definitely is a nuke, not a collection of tripmines in a munitions storage building - you see the G-man resetting it in the back of a truck in an underground area, and I'm pretty sure you're told straight-up that it's a nuke. There are no references to a nuke in the original Half-Life.
Good point there. I may have gotten confused, I thought thought that once you got to the bottom of the elevator you hear/feel a very large explosion. There's also the bit where you first enter the lambda complex and the tunnel collapses due to explosions, nuclear or otherwise, I need to do a replay.
Good point there. I may have gotten confused, I thought thought that once you got to the bottom of the elevator you hear/feel a very large explosion. There's also the bit where you first enter the lambda complex and the tunnel collapses due to explosions, nuclear or otherwise, I need to do a replay.
Yeah, it's probably just been a while since you played it. Those explosions in the Lambda Complex are from the airstrikes ordered when the military cuts their losses and bugs out.
Having played it over the past couple of weeks, though, the good news is that it's still an absolutely great game to play through ten years after its release (even if Xen is an absolutely terrible final act).
Interesting business model Valve appear to have going for themselves:
Take an eternity to release their own sequels, even when they are broken up into 'episodes'.
Frustrate their consumers so that some of them band together and create mods for free (as the license does not permit resale).
Shine the 'dim light at the end of a very long tunnel' that is the Steam distribution system - effectively, promising an outlet for said games.
Hint at a rumor of a carrot to motivate these hobbyists to pseudo-professional status - i.e. give the creators of the best mods jobs at Valve...
I don't know where this comes from, but I pretty much completely disagree with it. I wish more companies would take as long as they need developing games; when was the last time Valve released a sub-par game? Never, as far as I know. The Black Mesa team is doing it for nostalgia, not out of frustration, and of course they're distributing it for free - that's universal with mods. Steam is great, yeah, and hiring the most skilled amateur developers seems like a great way to ensure that you're populating your development team with talent.
Additionally, and this is the main reason I wanted to quote this, when was that picture of Gabe taken? He looks like he's lost weight, especially since that picture of him sitting on the floor eating a sandwich or a pudding or something at some game convention.
I was very careful to avoid all quality judgements on Valve products. People evidently like them and I don't want to take anything away from that. It is admirable to focus on Quality over Quantity - even if Mr Newell appears to do the reverse...
I can't honestly say I liked Half-Life 2 that much, but then everyone here thinks Halo: Combat Evolved is overrated, so we'll just have to agree to differ on that one. The most fun I had in HL2 was watching a road cone dance about as I shot it; good sound effects work. Yet, I tired of the weird plot, was irritated by the "ending" and bored by the puzzles and stagnant linearity. By the way this is the image source:
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