Yup, I think this is the heart of the "brute" problem in Halo 2-ODST. They lacked a niche in the presence of flood levels, and were a poor replacement for elites. When Reach came around, both those problems went away and the brutes finally got their opportunity to shine.Neverhoodian said:If I wanted mindless enemies charging into close combat, I'd play the Flood levels.
While Halo 3 and ODST's Brutes were smarter, it felt too similar to fighting Elites (particularly with the armor you had to shoot off first).
I never actually remembered fighting Brutes in the Campaign, even on Legendary.Eacaraxe said:Yup, I think this is the heart of the "brute" problem in Halo 2-ODST. They lacked a niche in the presence of flood levels, and were a poor replacement for elites. When Reach came around, both those problems went away and the brutes finally got their opportunity to shine.Neverhoodian said:If I wanted mindless enemies charging into close combat, I'd play the Flood levels.
While Halo 3 and ODST's Brutes were smarter, it felt too similar to fighting Elites (particularly with the armor you had to shoot off first).
Grunts can do anything don't make fun of themTax_Document said:I never actually remembered fighting Brutes in the Campaign, even on Legendary.Eacaraxe said:Yup, I think this is the heart of the "brute" problem in Halo 2-ODST. They lacked a niche in the presence of flood levels, and were a poor replacement for elites. When Reach came around, both those problems went away and the brutes finally got their opportunity to shine.Neverhoodian said:If I wanted mindless enemies charging into close combat, I'd play the Flood levels.
While Halo 3 and ODST's Brutes were smarter, it felt too similar to fighting Elites (particularly with the armor you had to shoot off first).
Why?
Because they died before I noticed them, they were little better than Grunts.
Someone said retcon, but it wasn't a retcon. What was retconned was the fact that the Brutes had simply been encountered earlier, though not on as large a scale as Elites.kman123 said:Reach was set between 2 and 3 yeah?
No wait, it was set BEFORE Halo 1.
I'm so confused now. Brutes should have made an appearance in 1...or not appear in Reach at all. Or maybe I'm missing something, having only played the games. Someone clue me in.
Reach only takes place about a month and a half before Halo 2... Brutes don't learn that fast. They're kinda... dumb. On average.Teiraa said:they got smarter by halo 2.
REACH>1>2>3 simple
You are correct sirScabadus said:I always found the beserking brutes in Halo 2 a little easy to fight. My normal loadout against them was a brute plasma rifle (remember them?) and a carbine, as soon as a brute beserked I could just backpedle like crazy until it started to run directly at me. Two carbine shots later it was dead, never got the advantage of its huge health when I could just pop it in the head as it charged.
Halo: Reach actually felt like you were fighting huge, tough aliens who - while not the greatest minds out there - were smarter than they look. When fighting Brutes in Reach it's easy to assume they're all stupid until you realise you've just been flanked.
Edit: Interesting story about the Brutes not being allowed on the holy ring in Halo 1, I though the 'official' reason was that the covenant force was a small strike team chasing down the Pillar of Autumn and didn't have all the species avalible to a full fleet (this also explains why we never see drones or engineres in the... Truth and Reconciliation? Is that the right one?).