Halo 2 Brutes Vs. Halo Reach Brutes

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Eacaraxe_v1legacy

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Neverhoodian said:
If I wanted mindless enemies charging into close combat, I'd play the Flood levels.

While Halo 3 and ODST's Brutes were smarter, it felt too similar to fighting Elites (particularly with the armor you had to shoot off first).
Yup, I think this is the heart of the "brute" problem in Halo 2-ODST. They lacked a niche in the presence of flood levels, and were a poor replacement for elites. When Reach came around, both those problems went away and the brutes finally got their opportunity to shine.
 

Vrex360

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Mar 2, 2009
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GRAH, I SPIT IN THEIR GENERAL DIRECTION!! FILTHY, LOWLY BRUTES. UNWORTHY TO CLEAN THE BOOTS OF EVEN THE LOWLIEST OF SANGHEILI!!!

*ahem*

Gee, where did I go just now?

Anyway as it stands I actually prefered the brutes from Halo 3 and ODST to the ones from Halo 2. I mean, granted, they were a lot like the elites in the way they moved around but there were still a couple of things that seperated them from elites. Like how they would all throw grenades at once or would move and converge on you as a group.
But admittedly, when you are blasting your way through them with a shotgun you kind of don't notice that. Chieftans were kind of cool though.
As it stands, they were fun to fight.

Meanwhile I can't say the same for the Brutes in Halo 2, if only for the fact that they weren't all that colourful or interesting to look at compared to other members of the Covenant. Plus they could take a LOT of hits before they died which got really annoying really fast. Luckily three headshots from a carbine was a guarenteed kill every time.

As for Reach? Well, while I didn't like the fact that they were there and they still looked uninteresting, they did have better AI then previous games and while their weapon collection was significantly smaller (no brute shot), I suppose they still filled their purpose of being the savage and violent monsters of the Covenant as opposed to the proud and dignified Elites.

So I guess the Halo: Reach brutes were my preference out of all of them.
 

Tax_Document

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Eacaraxe said:
Neverhoodian said:
If I wanted mindless enemies charging into close combat, I'd play the Flood levels.

While Halo 3 and ODST's Brutes were smarter, it felt too similar to fighting Elites (particularly with the armor you had to shoot off first).
Yup, I think this is the heart of the "brute" problem in Halo 2-ODST. They lacked a niche in the presence of flood levels, and were a poor replacement for elites. When Reach came around, both those problems went away and the brutes finally got their opportunity to shine.
I never actually remembered fighting Brutes in the Campaign, even on Legendary.

Why?

Because they died before I noticed them, they were little better than Grunts.
 

rockingnic

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May 6, 2009
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To me, Halo 2 was the hardest Halo, at least solo, for me. This is to mainly the brutes and them going berserk in close quarters. It was challenging and I like that over easy any day BUT, after dying from brutes 50 times in a row, where the other enemies didn't match how much challenge they present, I got really annoyed and probably made why Halo 2 is almost my least favorite Halo game, the least being Halo 3 (I like even ODST over it). I wish Brutes acted more differently compared to elites, closer to what they were like in 2 but I don't want to come down to depending on headshots to take them out BECAUSE anything else is a waste of time, effort and ammo.
 

GrimHeaper

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Tax_Document said:
Eacaraxe said:
Neverhoodian said:
If I wanted mindless enemies charging into close combat, I'd play the Flood levels.

While Halo 3 and ODST's Brutes were smarter, it felt too similar to fighting Elites (particularly with the armor you had to shoot off first).
Yup, I think this is the heart of the "brute" problem in Halo 2-ODST. They lacked a niche in the presence of flood levels, and were a poor replacement for elites. When Reach came around, both those problems went away and the brutes finally got their opportunity to shine.
I never actually remembered fighting Brutes in the Campaign, even on Legendary.

Why?

Because they died before I noticed them, they were little better than Grunts.
Grunts can do anything don't make fun of them
Grunts > Elites
 

Armored Prayer

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Mar 10, 2009
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I prefer the ones in Reach. Like others have said they were a perfect mix of Halo 2's in your face with Halo 3's tactical thinking.
My only issue with them is their overall ugly design. Halo Wars had my favorite look, they mixed the H2 large animal-like looks with the H3 armor.

And while I'm at it, I liked H3's Drones compared to the others.
 

Tohuvabohu

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Mar 24, 2011
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I liked them a lot in 2. They just felt disappointing to fight in 3 and Reach. Especially 3. I hated the "turn of events" that led to Elites basically becoming allies. I loved fighting elites a lot, Brutes were fun to fight to but I felt they fit in well in the rather infrequent doses they were put in.

I couldn't imagine how they could make Brutes replace Elites. But they did so by basically making them weaker. It's cool that they had ranks now, and they were more numerous and worked together as squads, but it still wasn't a good replacement for elites. Although I did like the Brute Chieftains and their hammers and their crazy fucking 5 story thundering leap of the gods. That was awesome but those thrills were few and far between.

The most relevant thing I guess you can say about the Brutes was their ability to berserk. Which made them a huge problem in 2, their speed almost triples and even in the Heroic difficulty, all it took was one shoulder tackle to smear the chief across the floor. Yet in 3 and even in Reach, their berserk barely makes them more threatening. I just thought they were very disappointing.

In Reach, they were.... alright. Still not what I expected them to be but a bit closer to that. They were still mostly easy to kill, but the higher ranking Brutes were much more significant threats. With their overshields, armor plating, and armor lock. The one sad thing about them is their Hammer Brute doesn't seem to use that Mighty Thor sky crushing hammer leap anywhere near as much. But they do have a whirlwind attack. In Firefight I almost always splattered by that damn attack.

*I frequent the firefight mode in Reach alot, and with the catch skull on, I noticed that Brutes are insane with grenades. I dunno what it is, but they have almost 100% accuracy.
 

ZeroMachine

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kman123 said:
Reach was set between 2 and 3 yeah?

No wait, it was set BEFORE Halo 1.

I'm so confused now. Brutes should have made an appearance in 1...or not appear in Reach at all. Or maybe I'm missing something, having only played the games. Someone clue me in.
Someone said retcon, but it wasn't a retcon. What was retconned was the fact that the Brutes had simply been encountered earlier, though not on as large a scale as Elites.

There were no Brutes in Halo 1 because of the fact that it was, quite simply, a Sangheili only fleet. Brutes had been in the Covenant for maybe around 100 years before the Human-Covenant war started.

To answer the thread, the look of Brutes in ODST were the best (the difference in lighting just MADE it), but I will always stand by the fact that they were the most fun to fight in Halo 2. In Halo 3 they were just shitty Elites.

And the Brutes in Halo Reach? FUCK those guys. Worst Brutes ever. They didn't even look cool, and they were boring as hell to fight.
 

ZeroMachine

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Teiraa said:
they got smarter by halo 2.

REACH>1>2>3 simple
Reach only takes place about a month and a half before Halo 2... Brutes don't learn that fast. They're kinda... dumb. On average.
 

Geo Da Sponge

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I think the Brutes in Reach were a bit of a downgrade from those in both Halo 3 and Halo 2, but it makes sense from both a story and a gameplay perspective. In Reach they were still the underdogs within the Covenant hierarchy, which is why very few of them have shields and they get given menial tasks like clearing out the civilian population. From a gameplay perspective it makes sense because you have the Elites back as the really big threats, so the Brutes can just act like bullet sponges without taking anything away. In comparison to Halo 2, where the brutes were the endgame enemies and as such got to be extra tough.

I don't get why everyone is acting like the Brutes being around before Combat Evolved is some kind of retcon. Since Brutes and Elites are never mixed together on a ship, presumably the cruisers that chased after the Pillar of Autumn at the end of Reach/beginning of Combat Evolved were purely Elite ships. Additionally, given the sub-standard ships that the Brutes used it is unsurprising they weren't chosen to lead the chase. Especially since their Elite superiors probably wanted the glory of claiming whatever the Pillar of Autumn was travelling to for themselves. So the Brutes weren't in the first Halo game for the same reason the Drones, Skirmishers and Engineers weren't.

Plus Brutes were present in both Halo: Wars and Contact Harvest, both of which were set before Halo: Combat Evolved.
 

Jarrett Murray

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Jul 28, 2011
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The brutes weren't in 1 because the arbiter didn't want those savages in his fleet even though it would have been great to have them
 

DecMcGuinness

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Jul 12, 2011
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Brutes were not featured in Halo 1 because gaurding the Halo was a speacil op. for only the most trusted species thats' why they were on Reach as a lesser role because they were a recently conquered species who were used as cannon fodder
 

stebsy

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Jul 24, 2011
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Scabadus said:
I always found the beserking brutes in Halo 2 a little easy to fight. My normal loadout against them was a brute plasma rifle (remember them?) and a carbine, as soon as a brute beserked I could just backpedle like crazy until it started to run directly at me. Two carbine shots later it was dead, never got the advantage of its huge health when I could just pop it in the head as it charged.

Halo: Reach actually felt like you were fighting huge, tough aliens who - while not the greatest minds out there - were smarter than they look. When fighting Brutes in Reach it's easy to assume they're all stupid until you realise you've just been flanked.

Edit: Interesting story about the Brutes not being allowed on the holy ring in Halo 1, I though the 'official' reason was that the covenant force was a small strike team chasing down the Pillar of Autumn and didn't have all the species avalible to a full fleet (this also explains why we never see drones or engineres in the... Truth and Reconciliation? Is that the right one?).
You are correct sir :)
 

Terminate421

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Jul 21, 2010
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Halo 2 brutes were too...spongy. A carbine or a needler were the ONLY way to kill them. (Unless you somehow had appropriate human weapons)

Halo 3 brutes were a bit less tough, but still passable to fight.

Halo: Reach brutes fit the borderline enemy tougher than Jackals but weaker than Elites.