Halo 3 Beats Out GTA IV, Portal, Wii Fit For Edge Innovation Award (Keep this mature)

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Ink Hammer

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ingsoc post=9.68158.622336 said:
The words Halo and innovation do not belong in the same sentence unless the sentence states that Halo lacks innovation.
That my good man, is a lie.
 

Fraught

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ingsoc post=9.68158.622336 said:
The words Halo and innovation do not belong in the same sentence unless the sentence states that Halo lacks innovation.
Was that really the smartest you came up with?

Anyway, I haven't played Halo 3, but the games from which I've played, Portal takes the cake. (Take the cake, get it? Nah.) I mean, I don't know any game that uses two portals, which you can go through. Well, even...Diablo had two portals....aah, screw it, Portal doesn't get the award.
 

shadow skill

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Codgo post=9.68158.622415 said:
shadow skill post=9.68158.622298 said:
Codgo post=9.68158.622200 said:
I'd have to agree with the others that Portal is a far more innovative game, hell its almost created a new gaming genre, you can easily see that Mirror's Edge has stolen a few ideas from it.
If anything Portal is a rip off of Prey. All portal did was strip out the real FPS aspects of Prey and give you direct control over the portals. I would say that Mirror's Edge has the potential to be more innovative than Prey and Portal put together if they manage to make the animation system work right. If Mirror's Edge actually works there will no longer be an exscuse for the sheer lameness of platforming elements in first person games.
Portal was more innovative in its general gameplay and story telling than the portals, yes Prey did portals before but its wasn't exactly a great game. I've noticed people saying that Portal isn't innovative are only mentioning the portals. Either they are a bit closed-minded or didn't even play the game.
Being innovative has nothing to do with whether the game in question sucks or not. I honestly did not like UT3 that much at all, it doesn't stop UT3 from being the most innovative shooter released on a console to date since it is the first game to allow the users to actually create an entirely new game. What aspect of Portal's story was innovative?
 

shadow skill

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What was innovative about it? I haven't finished the game as my gaming laptop is very dead right now (I managed to break the keyboard connector on the motherboard. T_T) but from what I have played it's all standard fair at least for Valve games anyway.
 

Eldritch Warlord

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Audemas said:
A few points I'd like to make:
1.Hasn't Halo had the same guns in their games minus the gravity hammer.
2.Just about every shooter now have stats (accuracy, kills/deaths, etc.)
3.Customization....you can change colors and have small symbols on your armor. The symbols by the way are kind of stupid because what purpose do they serve?
4.I guess you got me at the screen shots and clips thing but if you do that don't you think you spend just a little too much time playing Halo.
5.The vehicles pretty much the same from the other two except for the shitty bike. Because we all know if you could pick between the bike or a ghost...you'd go for the ghost.

And that last thought there i guess proves your point if there was one there. Basically Halo 3 (like any other sequel or whatever)is a essentially a remake of the original. And with the story and shitty cliffhanger at the end doesn't explain why it's innovative. But I guess I'm just biased.
1. No, every Halo game has added numerous weapons. Like the Brute Shot and Plasma Sword in Halo 2 or the Spartan Lazer (Sp'lazer) and Flamethrower in Halo 3.

2. True, but few of them make it easy to find or break it down by weapons or or provide maps of every online match showing who you've killed where and what with and who you were killed by with what and where. Quite frankly I find it odd that more games aren't copying Halo's excellent system, developers must be too lazy or uncommited or something.

3. It serves the same purpose as customization in most RPG's, it's fun and makes you unique. Assuming you were talking to me by customizations I meant player created maps, gametypes, films, and screenshots.

4. Now you're just fishing for arguments. Practically everyone on my nearly full friends list has sent me some film clip, screenshot, or Forge map. (weak counter I know, but it should be strong enough against your weak attack ;) )

5. Oh come on, Halo 2 completely overhauled the vehicles and added Gauss 'Hogs, Spectres, and Wraiths; Halo 3 added Mongooses, TT 'Hogs, Hornets, and Choppers. By the way, Choppers (the bikes) are only shitty if you don't use them right. They aren't Ghosts and shouldn't be driven as such. I would actually prefer a Chopper of a Ghost any day, they're tougher and have more kinetic force behind their shots and they blow up light vehicles by boosting into them.

Addressing your last point: When is story innovative? I can think of two, The Thousand and One Nights for being the first novel ever and The Silmarillion for being a work of fiction written as a holy book.

Also, I agree that Portal was probably more deserving of the award but based on their criteria Halo 3 makes sense.
 

milskidasith

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Dude... You are arguing that Halo is innovative because it added more vehicles... It isn't like they redefined vehicles, or weapons, for that matter. A giant laser and a flamethrower are not particularly innovative... I beleive there were some "instant and fast kill" weapons before and the TF 1.0 Pyro beat Halo to that.
 

shadow skill

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Codgo post=9.68158.622495 said:
shadow skill post=9.68158.622461 said:
What was innovative about it? I haven't finished the game as my gaming laptop is very dead right now (I managed to break the keyboard connector on the motherboard. T_T) but from what I have played it's all standard fair at least for Valve games anyway.
The fact it doesn't have to shove the story down your throat the whole time with full blown cutscenes or FMV treating you like a stupid. Its a very annoying trend with games these days trying to be like hollywood blockbusters. Portal on the other hand just puts you in the shoes of a character and lets you take it at your own pace without screaming in your ear.

Since you didn't finish it, oh well shame on you.
LOL Half Life 1 did that a billion years ago and it's standard fair in FPS since then!
 

tiredinnuendo

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Codgo post=9.68158.622558 said:
shadow skill post=9.68158.622504 said:
Codgo post=9.68158.622495 said:
shadow skill post=9.68158.622461 said:
What was innovative about it? I haven't finished the game as my gaming laptop is very dead right now (I managed to break the keyboard connector on the motherboard. T_T) but from what I have played it's all standard fair at least for Valve games anyway.
The fact it doesn't have to shove the story down your throat the whole time with full blown cutscenes or FMV treating you like a stupid. Its a very annoying trend with games these days trying to be like hollywood blockbusters. Portal on the other hand just puts you in the shoes of a character and lets you take it at your own pace without screaming in your ear.

Since you didn't finish it, oh well shame on you.
LOL Half Life 1 did that a billion years ago and it's standard fair in FPS since then!
I wouldn't call it standard fair. Does Halo 1-3, Battlefield Bad Company, UT and other titles do it? They rely on hollywoord cutscene ideas of story telling and few take place during the gameplay itself as i said before.
I believe the actual "innovation" in the coding of portal was the way the graphics would display through portals, and overall the use of an FPS model to make a puzzle game.

- J
 

shadow skill

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Most of Halo 3's set pieces are in first person, they don't break that too often. Then there is COD which is very well known for its set pieces that all take place in first person I've not really played the single player fo UT3 so I can't really comment. Then there are the last two graw games with have scenes that almost always take place in game. Then there is Half life 2 and it's episodes which all came out long before Portal.
 

Eldritch Warlord

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milskidasith said:
Dude... You are arguing that Halo is innovative because it added more vehicles... It isn't like they redefined vehicles, or weapons, for that matter. A giant laser and a flamethrower are not particularly innovative... I beleive there were some "instant and fast kill" weapons before and the TF 1.0 Pyro beat Halo to that.
Really? I didn't think I was. I thought I was arguing with a guy who said all the vehicles are the same in Halo 3.

I did say before that that the Spartan Laser and Brute Chopper are a fairly unique weapon and vehicle. Will you argue with that, where else is there a weapon that instant kills anything in it's path smaller than a tank but is balanced against others by a charge time or a vehicles that is basically a giant self-propelled circular saw? I don't know anything similar to those but if you do I would be glad to hear them.
 

ReepNeep

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Eldritch Warlord post=9.68158.622622 said:
milskidasith said:
Dude... You are arguing that Halo is innovative because it added more vehicles... It isn't like they redefined vehicles, or weapons, for that matter. A giant laser and a flamethrower are not particularly innovative... I beleive there were some "instant and fast kill" weapons before and the TF 1.0 Pyro beat Halo to that.
Really? I didn't think I was. I thought I was arguing with a guy who said all the vehicles are the same in Halo 3.

I did say before that that the Spartan Laser and Brute Chopper are a fairly unique weapon and vehicle. Will you argue with that, where else is there a weapon that instant kills anything in it's path smaller than a tank but is balanced against others by a charge time or a vehicles that is basically a giant self-propelled circular saw? I don't know anything similar to those but if you do I would be glad to hear them.
You obviously never played any Quake 2 DM. The spartan laser is really just a tweaked version of the Q2 BFG9000.

Energy weapon?
Check.
Long charge time?
Check.
Emits lots of very visible, scary colored light?
Check.
Makes people dive for cover when they realize its pointed at them?
Check.
Flattens anything in it's path?
Check.
Apocalyptic power while still not making you a God amongst men due to it's drawbacks?
Check.

As for the chopper, got 'nuthin.