That my good man, is a lie.ingsoc post=9.68158.622336 said:The words Halo and innovation do not belong in the same sentence unless the sentence states that Halo lacks innovation.
That my good man, is a lie.ingsoc post=9.68158.622336 said:The words Halo and innovation do not belong in the same sentence unless the sentence states that Halo lacks innovation.
Was that really the smartest you came up with?ingsoc post=9.68158.622336 said:The words Halo and innovation do not belong in the same sentence unless the sentence states that Halo lacks innovation.
Being innovative has nothing to do with whether the game in question sucks or not. I honestly did not like UT3 that much at all, it doesn't stop UT3 from being the most innovative shooter released on a console to date since it is the first game to allow the users to actually create an entirely new game. What aspect of Portal's story was innovative?Codgo post=9.68158.622415 said:Portal was more innovative in its general gameplay and story telling than the portals, yes Prey did portals before but its wasn't exactly a great game. I've noticed people saying that Portal isn't innovative are only mentioning the portals. Either they are a bit closed-minded or didn't even play the game.shadow skill post=9.68158.622298 said:If anything Portal is a rip off of Prey. All portal did was strip out the real FPS aspects of Prey and give you direct control over the portals. I would say that Mirror's Edge has the potential to be more innovative than Prey and Portal put together if they manage to make the animation system work right. If Mirror's Edge actually works there will no longer be an exscuse for the sheer lameness of platforming elements in first person games.Codgo post=9.68158.622200 said:I'd have to agree with the others that Portal is a far more innovative game, hell its almost created a new gaming genre, you can easily see that Mirror's Edge has stolen a few ideas from it.
1. No, every Halo game has added numerous weapons. Like the Brute Shot and Plasma Sword in Halo 2 or the Spartan Lazer (Sp'lazer) and Flamethrower in Halo 3.Audemas said:A few points I'd like to make:
1.Hasn't Halo had the same guns in their games minus the gravity hammer.
2.Just about every shooter now have stats (accuracy, kills/deaths, etc.)
3.Customization....you can change colors and have small symbols on your armor. The symbols by the way are kind of stupid because what purpose do they serve?
4.I guess you got me at the screen shots and clips thing but if you do that don't you think you spend just a little too much time playing Halo.
5.The vehicles pretty much the same from the other two except for the shitty bike. Because we all know if you could pick between the bike or a ghost...you'd go for the ghost.
And that last thought there i guess proves your point if there was one there. Basically Halo 3 (like any other sequel or whatever)is a essentially a remake of the original. And with the story and shitty cliffhanger at the end doesn't explain why it's innovative. But I guess I'm just biased.
LOL Half Life 1 did that a billion years ago and it's standard fair in FPS since then!Codgo post=9.68158.622495 said:The fact it doesn't have to shove the story down your throat the whole time with full blown cutscenes or FMV treating you like a stupid. Its a very annoying trend with games these days trying to be like hollywood blockbusters. Portal on the other hand just puts you in the shoes of a character and lets you take it at your own pace without screaming in your ear.shadow skill post=9.68158.622461 said:What was innovative about it? I haven't finished the game as my gaming laptop is very dead right now (I managed to break the keyboard connector on the motherboard. T_T) but from what I have played it's all standard fair at least for Valve games anyway.
Since you didn't finish it, oh well shame on you.
I believe the actual "innovation" in the coding of portal was the way the graphics would display through portals, and overall the use of an FPS model to make a puzzle game.Codgo post=9.68158.622558 said:I wouldn't call it standard fair. Does Halo 1-3, Battlefield Bad Company, UT and other titles do it? They rely on hollywoord cutscene ideas of story telling and few take place during the gameplay itself as i said before.shadow skill post=9.68158.622504 said:LOL Half Life 1 did that a billion years ago and it's standard fair in FPS since then!Codgo post=9.68158.622495 said:The fact it doesn't have to shove the story down your throat the whole time with full blown cutscenes or FMV treating you like a stupid. Its a very annoying trend with games these days trying to be like hollywood blockbusters. Portal on the other hand just puts you in the shoes of a character and lets you take it at your own pace without screaming in your ear.shadow skill post=9.68158.622461 said:What was innovative about it? I haven't finished the game as my gaming laptop is very dead right now (I managed to break the keyboard connector on the motherboard. T_T) but from what I have played it's all standard fair at least for Valve games anyway.
Since you didn't finish it, oh well shame on you.
Really? I didn't think I was. I thought I was arguing with a guy who said all the vehicles are the same in Halo 3.milskidasith said:Dude... You are arguing that Halo is innovative because it added more vehicles... It isn't like they redefined vehicles, or weapons, for that matter. A giant laser and a flamethrower are not particularly innovative... I beleive there were some "instant and fast kill" weapons before and the TF 1.0 Pyro beat Halo to that.
You obviously never played any Quake 2 DM. The spartan laser is really just a tweaked version of the Q2 BFG9000.Eldritch Warlord post=9.68158.622622 said:Really? I didn't think I was. I thought I was arguing with a guy who said all the vehicles are the same in Halo 3.milskidasith said:Dude... You are arguing that Halo is innovative because it added more vehicles... It isn't like they redefined vehicles, or weapons, for that matter. A giant laser and a flamethrower are not particularly innovative... I beleive there were some "instant and fast kill" weapons before and the TF 1.0 Pyro beat Halo to that.
I did say before that that the Spartan Laser and Brute Chopper are a fairly unique weapon and vehicle. Will you argue with that, where else is there a weapon that instant kills anything in it's path smaller than a tank but is balanced against others by a charge time or a vehicles that is basically a giant self-propelled circular saw? I don't know anything similar to those but if you do I would be glad to hear them.