Halo 3 Beats Out GTA IV, Portal, Wii Fit For Edge Innovation Award (Keep this mature)

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Fire Daemon

Quoth the Daemon
Dec 18, 2007
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How hypocritical.

Everyone argues that Halo has made the Sci-fi FPS too popular but when someone says the same thing with it's true name you all get angry.
 

elimob441

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Jun 2, 2008
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HALO(on xbox) was a innovative game back when it was out, but now, no, no NO. did they mess up? did bungi slip them a 10?
 

shadow skill

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Oct 12, 2007
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elimob441 post=9.68158.623337 said:
HALO(on xbox) was a innovative game back when it was out, but now, no, no NO. did they mess up? did bungi slip them a 10?
I think they sent them whores.
 

Credge

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Apr 12, 2008
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elimob441 post=9.68158.623337 said:
HALO(on xbox) was a innovative game back when it was out, but now, no, no NO. did they mess up? did bungi slip them a 10?
I don't see how Halo has ever been innovative to be honest. It didn't bring anything to the table that was new or different. Red Faction was so much more innovative simply for it being the first console game to have destructible environments - something that didn't become a staple until the next gen (this one). It still, however, was not innovative.

The only innovative game on 'the list' was Portal, and it still wasn't innovative. The game that the company made Portal made a game before Portal that was pretty much identical. That game was innovative, Portal was the same thing but prettier.

I think many people have no idea about what innovation really is. Innovation has to bring something new to the table that has never been done. All of the titles on 'the list' didn't bring a single thing new to the table, they are all rehashes, remakes, and sequels that add some 'new' elements. New, of course, only refers to the Franchise.

And this is one of the reasons why I thought 2007 was a poor year for gaming. Cool, tons of AAA titles. How many of them had a number in the title?
 

shadow skill

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Oct 12, 2007
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A sequel can have innovative features and so forth. But yea I don't think that there were too many truly innovative games in 2007 or even 2008 so far even among the games that were good. It is not necessarily a bad thing though, sometimes it is important to refine existing features. What we need right now are new kinds of stories more than anything else. Just look at the recent innovative shooter ideas thread. It was interesting how so many people actually came up with plot lines that were not lame in an effort to reply to the topic rather than some technical special effects.
 

StatikShock

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Mar 18, 2008
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Eldritch Warlord post=9.68158.622478 said:
2. True, but few of them make it easy to find or break it down by weapons or or provide maps of every online match showing who you've killed where and what with and who you were killed by with what and where. Quite frankly I find it odd that more games aren't copying Halo's excellent system, developers must be too lazy or uncommited or something.
Its been beaten into the ground, but this STILL isn't innovation. Back in 1999, there was a server side mod for CS 0.5 (or right abouts there).
playing on this server, I could track every single gun, on every single map, against every single other person I ever shot / got shot by. I could even go so far as to compare myself against another person, and it would show me how well I fared, based on what guns I was carrying and what guns THEY were carrying. It gave ridiculous amounts of information.

Granted, this is for a single server, but still, the precedent is there.
(also- I dont know that you were trying to claim this as innovation)
 

Whoracle

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Jan 7, 2008
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OK, I've officially had it.

Theatre Mode has been around for as long as there were Quake (yes, the original) recams. Quake was released in 1996, and the oldest recam I could find was the "Scourge Done Slick"-speedrun which was cammed July 26th 1998 [http://speeddemosarchive.com/quake/qdq/].

InGame levelediting has at least been done since October 3, 2006, when Ryzom Ring was released [http://en.wikipedia.org/wiki/Ryzom_Ring#Innovations]. Yes, levelediting in an MMORPG.
So, no cake for Forge either.
And as for FPS: Duke Nukem 3D had it, also InGame, if wikipedia is to be believed. [http://en.wikipedia.org/wiki/Duke_Nukem_3D#Multiplayer]

Coop has been around since at least Redneck Rampage in 1997 [http://en.wikipedia.org/wiki/Redneck_Rampage] in FPSes, and Split Screen since at least the original Super Mario Kart for the SNES (1992) [http://en.wikipedia.org/wiki/Super_Mario_Kart].

As for the weapons:
Flamethrower: Turok 2 / N64 (1998) [http://en.wikipedia.org/wiki/Turok_2:_Seeds_of_Evil]
Spartan Lazer thingy: DooM (original) with the BFG, somewhen back in the year dot.

Halo may have executed all this very well, but this ain't no innovation by whatever definition of the word, except when you define it as "Things that Halo 3 did somehow. Whenever, and no matter who did it first."
Hell, console gamers, get over the fact that the console manufacturers didn't give you online capability earlier...

Edit:
Killstats et al have been around since at least Quake 2, if not earlier.

Mark that I provided links with information everywhere. So you can check for yourself if you don't believe me.
 

Geo Da Sponge

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May 14, 2008
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I certainly don't think that Halo 3 had the most innovative ideas, it's more how they added together all the different elements, and made them function perfectly together. I was skeptical about this at first, certainly with Halo 3 coming at the top of the list, but after reading the article I realised they had good points. The way a party can play a couple of rounds, before switching to a bizarre custom game, before playing co-op campaign together is certainly nice. And have you seen the amount of information stored on bungie.net? It is a massive amount, even storing where each kill was made and how it was made between whom, right back to my first game (number 513).

Shindiggity post=9.68158.620305 said:
The only thing Halo 3 innovated was how many times you can release the same game and still win a plethora of awards.
Oh, no. Nintendo did that way before them.
For crying out loud, it was only 3 fucking games!
 

Ultrajoe

Omnichairman
Apr 24, 2008
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Joeshie post=9.68158.620148 said:
Again, lets not let this devolve into a generic "Halo sux shit" thread, but keep the topic on hand.
Only on the escapist does discussion degenerate into 'Halo sux shit'

Oh, the irony.

Bah, who cares? If you liked halo this only affirms an opinion you were happy to have, and if you hated it, now you simply hate it more.

What's changed? As far as i see it the only way Halo 3 could change anyones opinions is not with awards, but with my dream of 'Master Chief Kart' or 'Chief's Creed, play through Master Chiefs genetic memory of an ancient Spartan'

Then, can the game make me indignant or mad, other than that it's just a game.

Kudos to it for the award, but until it starts trying to rape me with it i couldn't give a crap.

This has been an ULTRAJOE presentation, why not befriend him and send him hate mail?