Halo 4 - Underwhelming?

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TheCommanders

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Overall to me Halo 4 felt like a game that didn't need to be made. If they have great ideas, make a new IP. I know why games are being serialized like this, i.e. the fact that many developers are held in a stranglehold by their producer overlords, but I wish it weren't so.

"If wishes were fishes the oceans would be filled with dead fish"
-A Sardonic Person
 

Caligulove

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I wasn't really disappointed, nor was I really wowed.

I've had no real opinion about Halo 4 ever since last year's E3. Reach was pretty damn good imo, and I just kind of fell off the bandwagon since then. I'm happy at the moment with Reach being the very last Halo game ever. That said, I do like that 343i has a product that looks different than the others.

The only thing that really stuck in my craw was some of the scripted moments going on all over. Some of them I can't tell are scripted or inserted for the sake of a good E3 demo. That said, Halo has never really been about, nor very good at, scripted scenes like this that briefly take control from the player. Reach did some first-person moments like it, but they were still cutscenes with breaks between the actual gameplay.

A lot of the scripted moments in Halo have been completely miss-able, akin to Half-Life or something. The funny or amazing moments in Halo have never been from strict scripting in the game, but the AI simply playing itself out.

A banshee accidentally has bad AI, crashes into a building and rains debris on you- kills you. Might only happen once in that way than in playing the same part 100 times. Fighting a Hunter, said hunter finishes itself off with an accidental close-range fuel rod blowing itself up. Suddenly, a hard section of the game is a breeze due to that. May not ever happen again if you play that mission, though.

Halo is still a shooter where the AI of it's enemies actually has them spawn and do things like pathfinding, animate, flank and generally be perceptible to the chaos it can entail. Most shooters have AI that just materializes and swarms the player, or spawns just to pop up for shooting-gallery style shoot-outs.
 

Korten12

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TheCommanders said:
Overall to me Halo 4 felt like a game that didn't need to be made. If they have great ideas, make a new IP. I know why games are being serialized like this, i.e. the fact that many developers are held in a stranglehold by their producer overlords, but I wish it weren't so.

"If wishes were fishes the oceans would be filled with dead fish"
-A Sardonic Person
They do have great ideas, it's called Halo's 100,000 year+ lore and background to work with. Why do they HAVE to make a new IP? If they got great ideas for an established product, why stop them?

Also you don't seem to understand 343i. Do you know why they're called 343? Because it's the name of the monitor AI in Halo 1 - 3. 343 Guilty Sparks. 343i was made, and is all about Halo. They aren't being forced to work on it, the people who joined know they would be working on Halo. They're not on a contract to make Halo games, because the sole purpose of the studio is Halo.

legend forge said:
Wait... did you legitimately expect halo 4 to be good? It had a long way to go to prove itself above "unneeded cash in".
Yes I do think it's good, 343i has proven themselves and it's not a unneeded cash in. It was hinted in Halo 3's ending that Halo 4 was something, it wasn't an ambigious ending either it clearly hinted at more ideas and thus Halo 4 is born.

Honestly, I think we should start calling any game a "unneeded cash in," all games are made in the end to partially get profit, so we don't need them. Why make Skyrim? Obviously it's just a cash in on Oblivion. Even Batman Arkham City was just a cash in on Arkham Asylum.

>.>
 

ultrachicken

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Most of the reason I'm excited is that they're finally going to actually give us some information on the Forerunners, the gameplay looks polished to a blinding shine, there's a whole new type of enemy, and they're finally adding extensive customization to multiplayer.

Also, holy shit was the trailer pretty.
 

el derpenburgo

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I don't think most people realise that the gameplay footage is scripted and the mission you see here will not be in the final game, nor will anything resembling it. Its really just to show off the new art and some mechanics. They did this since Halo 2 guys, and they do this for other games too, come on.

Personally I think it looks pretty good, if only because I'm in no position to judge the intentions of 343 since they did a pretty good job on Anniversary Edition and I'm looking forward to what they can do with making new material. I can see how it may look underwhelming; after all, its a Halo game and they and their derivatives have been made for a very long time. But if you haven't been a fan of Halo before, then let's face it, you're not going to be a Halo fan now. I think Microsoft decided pretty early on that they have a big enough fanbase already and they aren't going to pander to everyone who thinks Halo is a boring brown wank of an FPS. They're making Halo with a few shiny things attached and we can't stop that.

TheCommanders said:
I never really got into the Halo series
There's your problem. A lot of people did get into Halo and that's why the series has gone on for so long. Its also why the formula hasn't changed and won't change, but come on, were you really hoping Halo 4 would come along with its innovative and fresh gameplay and make you get into the series again?

tl;dr: They're making the game for the fans, like they always have been doing.
 

Dandark

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I enjoyed the first 3 Halos and I even thought ODST was okay. However I kinda got bored and left the series at Reach which just turned me off Halo. However this trailer has actully got me interested in it again, I didn't think i'd be interested in this beyond "Oh it's that game I used to play" but I may actully get this for the singleplayer.

I haven't been keeping up with the Lore much, last piece I read was Cole Protocol so im asking the people in this thread who are clearly halo fans that have been keeping up with the lore. What do I need to read to get up to date? I assume they have some new books although I have only heard about the forerunner related one, cryptom I think. Do I need to read Cryptom? Is it worth it, I heard some bad things about it so im unsure. Is there anything else like videos?

Even better would be if someone could give me some kind of overview of what has happened since Halo 3(Not including Reach). I doubt anyone can be bothered to do this though so don't worry about it but any info would be appreciated. For now I am off to Halopedia to see what I can find.

Also the new weapons that the.....thingys(INTELLIGENCE!) used look damn cool, im wondering how effective they will be, im assuming they will be more effective against flesh or armour since they were assumedly designed to fight the flood but perhaps not.

EDIT: Just realized they have released a couple of books set after Ghosts of Onyx, how I didn't hear of these I don't know but I am definatly ordering these. Mainly wondering now if I need to read the forerunner books to catch up on lore or could I just skip them or hear about the important points elsewhere? Someone mentioned earlier in the thread about the precursors relation with the forerunners and humanity, is that all I need to know from these? I ask because I am not too interested in the forerunners and would prefer to just get the soundbites of what happened then read more about what's going on now.
 

Meight08

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TheCommanders said:
Overall to me Halo 4 felt like a game that didn't need to be made. If they have great ideas, make a new IP. I know why games are being serialized like this, i.e. the fact that many developers are held in a stranglehold by their producer overlords, but I wish it weren't so.

"If wishes were fishes the oceans would be filled with dead fish"
-A Sardonic Person
No it´s because people like you who ask for new ip´s but dont buy them making the flop disasterously.
 

fix-the-spade

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TheCommanders said:
I'm curious, could someone more invested inform me what Halo 4 is doing that is new,
It's unlikely to do any such thing. Even Halo CE just mashed together existing concepts from other games, had it not been the only Xbox release day game of any serious consequence it would probably sit with Marathon as a very good but not world shaking entry into FPS history.

But that's not the point, Halo is about running over brightly coloured aliens in a big green tank, everything else is details!


Anyway, did anyone else see a lot of Metroid Prime in the way the Halo 4 demo looked? When the 'not Forunners' appeared the first thing I thought with their movement cycle was 'OMG SPACE PIRATES! The flying football thing looked like a lot of the Chozo tech fom Prime too.
The colour palette and foliage reminded me a lot of Talon IV. Although it seems the whole quiet exploration based gameplay aspect will be missed, which is a shame, Chief, alone and lost in a shield world trying to kill him would be much cooler than whatever is inevitably going to come (my bet, it's Offensive Bias, but a little crazier than planned).
 

VoidWanderer

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It is very difficult to make a game with the same protagonist over multiple games. That wouldn't help this game, and given the new developers making a game series for which the ad campaign said 'finish the fight' with Halo 3? Yeah, I am going to cuddle my PS3 and thank it for not being contaminated by a company that doesn't know how to end a series.
 

VoidWanderer

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erttheking said:
Zenn3k said:
Terminate421 said:
Zenn3k said:
Yes I have, I played Halo 1 and 2, ya know, when the series was not only fresh, but made by the people who INVENTED IT.
When developers change hands over a game, that doesn't mean its a bad thing. Halo 3 and Reach were made by Bungie too.

I really don't care what the plot of Halo 3 and Reach are, I'm pretty sure it goes something like: The covenant are attacking, shoot them till you win.


Wrong, you're wrong. All wrong. There is no words to describe how wrong you are. Your arguments are pretty much not valid at this point. Ask anyone, even fucking Yahtzee and they'll tell you that you are wrong.

As I told someone else who quoted me...new weapons, vehicles, enemies, theater mode...whatever, 3 months development per game. The game engine never changed, so its just adding on to what already exists and changing things around. You take a game with a bunch of weapons, how hard is it to make a new weapon? Make a gun model, make gun model shoot something...wow, that takes a couple guys maybe a week? Please, its not impressive to ADD on to something that already exists, its easy as hell.
Really? Maybe you should listen to ertheking more. In all honesty, do so because he and I agree on many things involving Halo, why? Because we are right.

3 months to develop something? You have no idea what you are talking about. At this point your arguments are not only invalid but just flat out wrong. Seriously, an opinion is one thing but saying it like that is just wrong.

At least HL2 did something new when it came out, it had (at the time) revolutionary in game physics.


Is that all it did? Because than it makes it sound rather generic about its shooting aspects. Its physics may be important for development now, but if thats all its riding on, then Halo should be revolutionary for everything else it brought to the table. Such as its own MAP EDITOR, THEATER MODE, and NEARLY LIMITLESS CUSTOMIZATION OF GAMETYPES all in one title (Halo 3).

What has Halo done to push the genre? I know the answer, its regenerating health, Halo was one of the first to do it...everyone copies it now of course...otherwise, its a generic shooter, always has been. Decent story I guess, good VO...but a generic shooter.
Ah yes, the "Generic shooter with regenerating health"

This is also a wrong argument because you haven't played Reach. Reach brought in a new health system, shields but with health that DOESN'T FUCKING REGENERATE.
Regeneration is just a new thing, Halo brought new things to its own table, I'm not saying each Halo game is revolutionary, I have been saying that Halo brings new things each game that make it different enough from the last to warrant it as a worthy sequel.

Also, generic shooter?



Every Halo hater has used that exact words right there, and you know what? They've all been wrong. Name one other shooter that plays like Halo....Oh wait, there is NONE.

If you say "Well, Call of Duty has regenerating Health so that means it plays EXACTLY like Halo", thats just wrong. Watching an online video of the game does not make your opinion valid. Come back and argue with me about then when you have actually played it.

Mechanics can be the same in more than two games, does that make the either game generic? No. Halo has similar aspects to its previous games but adds enough things to make it a sequel which makes it its OWN NEW GAME.

I could pick up Halo: Combat Evolved and immediatly tell that it plays differently to

Your argument has been "Oh, every Halo game is the same, regenerating health with two weapons that is a massive borefest because I am right"

If you don't like Halo, fine. That's your opinion. But when you say stuff about Halo that is wrong. You're wrong and the opinion becomes invalid, simple as that.
All this for a game where you put a + on a target and pull the trigger, basically EVERY shooter plays the same. HALO is barely different than Duke Nukem 3D. HALO is a generic shooter, thats all its really ever been, minus 1 innovation in the genre, which was regen health (which can be argued to be a negative at that).

Everything else is moot.

Also, reported for excess image use.
The point of images are to help get a point across, the way I see it, mission accomplished. All shooters are put x on target and pull the trigger. Technically true, but you know what else is technically true? All video games are is simply pushing buttons to change the colors of the screen, technically true. It's not really that great of an argument, but technically it's true. Oh, also in Halo you use gunships, tanks, jeeps grenades and swords. It's more than "put x on target" a gross oversimplification if I ever saw one. In that case, Arkum asylum is just running around beating up thugs, Red Dead Redemption is just riding around shooting people in the face, RTSs are only about blowing up everything and waiting patiently for it and Portal is just moving from point a to point b. See, I can oversimplify things too. 1 innovation? Uh, what about the new

1. weapons
2. enemies
3. in game vehicles (seriously, name a game that has a campaign that lets you seamlessly switch from first person shooting to vehicles so well, I doubt you'll come up with many)
4. forge mode
5. custom games
6. theater mode
7. space combat
8. armor abilities
9. firefight
10. Spartan Ops
11. Invasion game mode

Also, I'm really getting the impression that you actually haven't played Halo 3 and Reach, making your rather unqualified to criticize a series on account of not being informed to what you are debating. Seriously I'm really getting the feeling that you don't know what you're talking about.

Everything else is moot= I don't want to defend my position but I want to make it look like I outsmarted you without actually doing anything.
/Sigh

I really didn't want to get involved in this forum again.

Innovation =/= new guns
Innovation =/= new enemies

I have played Halo 1, 2 and most 3.

Halo was a good game, Halo 2 I really enjoyed. Halo 3 got soooo boring.

Halo is enjoyed not for its single-player aspect, but it's multiplayer.

Forge mode, innovative for Xbox, but I seem to recall that LittleBigPlanet had a level editor as well.

Theater Mode? I think it's called youtube.

Space combat? I doubt it is anything more than a railshooter. The last great space combat game I played was Freelancer.

Armor abilities? I'll give you that... It's not like any other game allows you to change your loadout to change your playstyle.

Never played firefight, but I theorize it to be either team deathmatch or the one where you get points that increase/decrease as you kill opponents.

Spartan Ops, again never player it

Invasion game mode? I would guess its 'Horde' mode.

There are people out there who think Halo is one of the greatest games ever made. I have no problem with that. There are people out there who enjoyed the Twilight series, I have no problem with that either.

I do have a problem with people who are so arrogant in their opinion to be right, that they have to write detailed reason as to why people are wrong.

While I may seem like I am doing this now, that is not my intent. And I, like other people on this site, would find your absurdly arrogant ending paragraph to be as smug as Nathan Drake in Uncharted 3, the highly-acclaimed on the PS3 I despise despite enjoying the other two games on the PS3 (probably not a shared view).
 

KnowYourOnion

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Ditzydoo said:
Eh.... looks about average. Average gameplay, sub-standard story, entertaining if played co-op, playing alone will probably be boring as hell, so yeah, its Halo, I didn't expect an amazing, ground breaking game, and you should not really either.
My God you're a genius, learning the entire plot of a game and whether its mechanics are fun from a 4 minute trailer. Your wisdom puts me in awe oh prophet of computer based means of entertainment.

How about we wait until we get a chance to actually see and play the finished product rather than making sweeping assertions?
 

Coldster

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On one hand, I'm hoping they will be able to keep up with Bungie's insanely high standards of gameplay. After all, they have another two games after Halo 4 to make as well, so even if they do screw up, they might be able to fix it for the sequels. However, right now I am not convinced on even buying it yet. That says a lot, considering I've bought every single other Halo game (yes, even Halo Wars) and loved them all (except Halo Wars).

It just looks so disappointing so far.
 

Skin

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Zenn3k said:
All this for a game where you put a + on a target and pull the trigger, basically EVERY shooter plays the same. HALO is barely different than Duke Nukem 3D. HALO is a generic shooter, thats all its really ever been, minus 1 innovation in the genre, which was regen health (which can be argued to be a negative at that).

Everything else is moot.

Also, reported for excess image use.
Oh I can feel the mad from the HL2 fanboy who is trying ever so hard to be subtle and pretend he is moderate.

Its ok, go back to doing puzzles and let us enjoy our generic shooter in peace.
 

Cabisco

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I'm surprised by the sheer amount of hate halo seems to generate, I remember it when I younger and the 'console' war was in full swing but I didn't think it would be so bad now. It's existance really does seem to offend people on a level usually reserved for paedophiles.

Anyway onto Halo 4. I've enjoyed all of the previous Halo games, always had fun with my friends playing them and always enjoyed the stories. Genuinely to me they have always had a high quality, consistantly being one of the best shooters around and the fact it's not marines fighting russians/terrorists can't be overstated as that really does get old after so long (no matter how much I love battlefield 3). At first I didn't really care about this game strangely but then E3 footage has changed all that, it looks great and it looks like halo which for a fan of the franchise is a winning combo.

It's what I as a fan want, a new game but theres no question it's halo.
 

MiskWisk

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I've personally got mixed feelings about Halo 4.

On one hand, I want it to be good. I'm a Halo fanboy and find it really easy to get sucked into a sci-fi plot so long as there is no space magic deus ex hovering around.

On the other hand, it really does feel like Microsoft are beating a franchise for cash and I just don't want Halo reduced to the same standard as certain other fps's that shall not be named.
 

Zenn3k

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I always enjoy how if someone has a different opinion from the assumed "mass", they are a "troll".

I really don't care who of you like or dislike the Halo franchise. The length you go to try and defend it, by such as listing "new weapons" and "new enemies" as major changes to the series just goes to show up desperate some of you are to have your opinion that Halo is some kind of amazing shooter validated, when you clearly know that its not "all that".

Anyway, have fun playing a game that already been released 4 times before.

Hey, remember when HALO took place ON A HALO WORLD?! Yeah, what happened to that idea anyway?

The series is called Halo, and only the 1st game makes any actual use of it. Its mentioned in story in 2, probably the others (again, didn't play beyond 2, which many consider the best of the series anyway, so I don't feel I'm missing anything).

Its like calling a game "Bullets" and from 2 to 5, you use lasers.

The entire series is a lazy boring cash in that hasn't been at all original since the first sequel.

"1. weapons
2. enemies
3. in game vehicles (seriously, name a game that has a campaign that lets you seamlessly switch from first person shooting to vehicles so well, I doubt you'll come up with many)
4. forge mode
5. custom games
6. theater mode
7. space combat
8. armor abilities
9. firefight
10. Spartan Ops
11. Invasion game mode"

1: Standard for any sequel, not time consuming to make, visual fluff.
2: Same as #1. Also, its still using most of the same enemies from the first game. The "new enemies" are usually just bosses.
3: Vehicles are nothing new, putting them in the campaign is hardly groundbreaking.
4: A cool mode I suppose, a console game with a map editor.
5: custom games? Tweaking some settings isn't exactly custom.
6: This isn't a major addition to the series, its neat..it was neat in Black Ops too (I'm not a COD fan anymore either btw, that series died with MW2), its fluff. It doesn't change the game in anyway.
7: Is it on rails? I bet it will be. If you're expecting open space ala, X-wing vs Tie Fighter, you're gonna be disappointed.
8: Wow, so its Metroid now? Samus Spartan!
9: Deathmatch
10: Copying Modern Warfare
11: Copying Gears of War.
 

Dandark

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Zenn3k said:
The reason people think your trolling is not because you have a different opinion from the "Mass", it's that you make judgements of a series of games that are just wrong. The things you post are completely and totally wrong. You have no idea what you are talking about as you haven't played the recent games, you haven't even read up on the features you are bashing. Your pretty much just trolling and im pretty much just wasting my time writing this since you will continue to bash Halo because it killed your family or something.

You also seem to think that any sequel that doesn't make major changes is the same as the last game? It's a sequel, they don't want to make major changes, most fans don't want major changes, they just want them to continue the story, add a few new things and polish the gameplay.
That's all they have to do.

Not even sure why I bother trying but whatever...
 

Erttheking

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Zenn3k said:
I always enjoy how if someone has a different opinion from the assumed "mass", they are a "troll".

I really don't care who of you like or dislike the Halo franchise. The length you go to try and defend it, by such as listing "new weapons" and "new enemies" as major changes to the series just goes to show up desperate some of you are to have your opinion that Halo is some kind of amazing shooter validated, when you clearly know that its not "all that".

Anyway, have fun playing a game that already been released 4 times before.

Hey, remember when HALO took place ON A HALO WORLD?! Yeah, what happened to that idea anyway?

The series is called Halo, and only the 1st game makes any actual use of it. Its mentioned in story in 2, probably the others (again, didn't play beyond 2, which many consider the best of the series anyway, so I don't feel I'm missing anything).

Its like calling a game "Bullets" and from 2 to 5, you use lasers.

The entire series is a lazy boring cash in that hasn't been at all original since the first sequel.

"1. weapons
2. enemies
3. in game vehicles (seriously, name a game that has a campaign that lets you seamlessly switch from first person shooting to vehicles so well, I doubt you'll come up with many)
4. forge mode
5. custom games
6. theater mode
7. space combat
8. armor abilities
9. firefight
10. Spartan Ops
11. Invasion game mode"

1: Standard for any sequel, not time consuming to make, visual fluff.
2: Same as #1. Also, its still using most of the same enemies from the first game. The "new enemies" are usually just bosses.
3: Vehicles are nothing new, putting them in the campaign is hardly groundbreaking.
4: A cool mode I suppose, a console game with a map editor.
5: custom games? Tweaking some settings isn't exactly custom.
6: This isn't a major addition to the series, its neat..it was neat in Black Ops too (I'm not a COD fan anymore either btw, that series died with MW2), its fluff. It doesn't change the game in anyway.
7: Is it on rails? I bet it will be. If you're expecting open space ala, X-wing vs Tie Fighter, you're gonna be disappointed.
8: Wow, so its Metroid now? Samus Spartan!
9: Deathmatch
10: Copying Modern Warfare
11: Copying Gears of War.
It's your attitude that put that particular nail in the coffin.

See that little attitude, using the word "desperate" and "have fun playing the same game over and over again" simply reeks of arrogance and holier than thou attitude. News flash pal, that rubs people the wrong way, it's insulting.

...So, you flat out admit that you only played the first two...as in you have no idea what goes on in the other games...why am I still talking too you? You flat out admitted that you have no idea what you're talking about. Also, WRONG! 2 doesn't "mention" halo, 2 puts you ON a Halo, so now I have to question if you even played that game and Halo 3 puts you on the instillation where all of the other Halos came from, the mother of all halos if you will, and the plot of Reach ends with you kickstarting the plot of the first game. But even then they didn't have to do that in the expanded novels or Halo Wars because, here's the thing, the first game was called Halo because it was centered around the titular ring, but Halo created a massive universe to explore, not everything has to do with Halo, it's called Halo because it expands the universe established by the first game. That's a lousy argument. Actually pal, many consider 3 to be the best, and just as many also consider Reach to be the best, it's this thing called having a different opinion. Also quick question, you say that it's the same game released over and over again but you say that only one has to do with Halo. Could you please take an argument and stick with it?

1. Still goes a long way to give a game feel new and different.
2. Still goes a long way to give a game feel new and different(also you're completely wrong there, engineers, skirmishers, Flood Pure Forms (Of which there were 3 Stalker Ranged and Tank), Drones, Brutes, and now the new enemies in 4, which teleport, deploy shields in front of them, and throw grenades back at you)
3. Then answer my question, how many other games do it and do it well in campaign. I know for a fact that borderlands tried to do it and failed miserably.
4. Damn right it's a cool mode.
5. You haven't seen how bizarre these games can get in Halo Reach, they include king of the hill where the hill is a Warthog, playing hockey with gravity hammers (and skee ball) a map where people need to get through an obstacle course while avoiding being killed by a sniper and...you know what just google rooster teeth game night, I'd be here all day if I described them all.
6. Ah yes, being able to pull clips from games and save them does nothing to make the game more enjoyable...oh wait yes it does, its like saving memories.
7....what is that supposed to mean? If you're saying that the space combat was a rail shooter than no, no it wasn't, Halo Reach had free flying space combat, and it was awesome.
8. You say that like it's a bad thing...but that's if you were right, which you're not, you can only have one armor ability at a time, it needs to recharge and they're nothing like the metroid abilities (sprint, armor lock, hologram, jetpack, drop shield, active camo) I'm really starting to think that you don't know what you're talking about
9. Actually no, firefight is a survival mode where you can tweak just about everything, it may copy gears of war, but it offers far more variety and customization that gears did (in Reach at least)
10: Hm? Did Spec Ops have an ongoing story with five new missions released every week? No, also saying that someone else did it first doesn't negate that Halo is doing something new for the series, hell, firefight and Spartan Ops go places that hoard and Spec Ops didn't, its taking them to new places and keeping them fresh in the process. To quote Linkara "This is like a1st graders taunting their peers saying nahahahahah we did it first"
11. WRONG! Invasion is a multiplayer game mode that involves storming the enemies' defenses taking them down, sometimes planting a bomb, then capturing a data core all throughout the various stages of the game, both sides get access to stronger weapons on spawn, more armor abilities. and stronger vehicles. in other words, you don't know what you're talking about. In fact that seems to be the case for a lot of stuff here.
 

Dunc2j

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Wow hate for Halo is rife Here

If you like it or not the Halo Series has innovated and had a massive impact on FPS games to this day. Combat Evolved was probably at the time the pinnacle of FPS on a console. Hell id take a swing and say its the game that proved it could be done so smoothly (Yes ive played goldeneye & perfect dark). Things like regen health ( Only the sheild regenerated the health itself still required medpacks), One button melee & grenades, only carrying two weapons at a time, open world feel to many of its levels and quite frankly still the most polished fps - vehicle segments in existence made it stand out against the crowds.

YOu dont have to look far to see its inspiration. Hell, look at COD. PLay the first game which was PC only at the time. The health does not regenerate and both melee and grenades require that you switch weapons, they did not have a mapped auto button. And if memory serves well im sure you could also carry more than 2 weapons. Looks like before the mofve to including consoles as a release for COD INfinity Ward may have taken some inspiration from a certain title that was heralded as the best console fps at the time...

WIth Halo 2 came console multyplayer. Of course it existed before Halo 2 but lets be honest it was this game that shot it into the limelight. Online play was something mostly only enjoyed by PC players at the time. I would argue that without the release of Halo 2 and the fact that Bungie basically made the model for how to execute things properly we would no have such a huge console fanbase playing online.

Following on form there each game has fine tuned the gameplay to near perfect. Being honest id say its changed too much. ALways thought the first game played best. BUt thats just personal preference. The game itself is as smooth as butter and an absolute blast to play. As has already been stated there is no want for a sequel to make severe changes, especially a sequel with an already die hard fan base.

So yeah, bring on more Halo. Only thing im doubting so far is the soundtrack....
 

Cabisco

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Something else I found interesting about the discussion of "halo is the same game", I've seen two threads on the escapist about E3 and both where insulting EA for changing Splinter Cell and Dead Space respectively. The world is a confusing place.


Dunc2j said:
So yeah, bring on more Halo. Only thing im doubting so far is the soundtrack....
I have this same fear, a halo game without a Marty soundtrack is going to be interesting.