Zenn3k said:
I always enjoy how if someone has a different opinion from the assumed "mass", they are a "troll".
I really don't care who of you like or dislike the Halo franchise. The length you go to try and defend it, by such as listing "new weapons" and "new enemies" as major changes to the series just goes to show up desperate some of you are to have your opinion that Halo is some kind of amazing shooter validated, when you clearly know that its not "all that".
Anyway, have fun playing a game that already been released 4 times before.
Hey, remember when HALO took place ON A HALO WORLD?! Yeah, what happened to that idea anyway?
The series is called Halo, and only the 1st game makes any actual use of it. Its mentioned in story in 2, probably the others (again, didn't play beyond 2, which many consider the best of the series anyway, so I don't feel I'm missing anything).
Its like calling a game "Bullets" and from 2 to 5, you use lasers.
The entire series is a lazy boring cash in that hasn't been at all original since the first sequel.
"1. weapons
2. enemies
3. in game vehicles (seriously, name a game that has a campaign that lets you seamlessly switch from first person shooting to vehicles so well, I doubt you'll come up with many)
4. forge mode
5. custom games
6. theater mode
7. space combat
8. armor abilities
9. firefight
10. Spartan Ops
11. Invasion game mode"
1: Standard for any sequel, not time consuming to make, visual fluff.
2: Same as #1. Also, its still using most of the same enemies from the first game. The "new enemies" are usually just bosses.
3: Vehicles are nothing new, putting them in the campaign is hardly groundbreaking.
4: A cool mode I suppose, a console game with a map editor.
5: custom games? Tweaking some settings isn't exactly custom.
6: This isn't a major addition to the series, its neat..it was neat in Black Ops too (I'm not a COD fan anymore either btw, that series died with MW2), its fluff. It doesn't change the game in anyway.
7: Is it on rails? I bet it will be. If you're expecting open space ala, X-wing vs Tie Fighter, you're gonna be disappointed.
8: Wow, so its Metroid now? Samus Spartan!
9: Deathmatch
10: Copying Modern Warfare
11: Copying Gears of War.
It's your attitude that put that particular nail in the coffin.
See that little attitude, using the word "desperate" and "have fun playing the same game over and over again" simply reeks of arrogance and holier than thou attitude. News flash pal, that rubs people the wrong way, it's insulting.
...So, you flat out admit that you only played the first two...as in you have no idea what goes on in the other games...why am I still talking too you? You flat out admitted that you have no idea what you're talking about. Also, WRONG! 2 doesn't "mention" halo, 2 puts you ON a Halo, so now I have to question if you even played that game and Halo 3 puts you on the instillation where all of the other Halos came from, the mother of all halos if you will, and the plot of Reach ends with you kickstarting the plot of the first game. But even then they didn't have to do that in the expanded novels or Halo Wars because, here's the thing, the first game was called Halo because it was centered around the titular ring, but Halo created a massive universe to explore, not everything has to do with Halo, it's called Halo because it expands the universe established by the first game. That's a lousy argument. Actually pal, many consider 3 to be the best, and just as many also consider Reach to be the best, it's this thing called having a different opinion. Also quick question, you say that it's the same game released over and over again but you say that only one has to do with Halo. Could you please take an argument and stick with it?
1. Still goes a long way to give a game feel new and different.
2. Still goes a long way to give a game feel new and different(also you're completely wrong there, engineers, skirmishers, Flood Pure Forms (Of which there were 3 Stalker Ranged and Tank), Drones, Brutes, and now the new enemies in 4, which teleport, deploy shields in front of them, and throw grenades back at you)
3. Then answer my question, how many other games do it and do it well in campaign. I know for a fact that borderlands tried to do it and failed miserably.
4. Damn right it's a cool mode.
5. You haven't seen how bizarre these games can get in Halo Reach, they include king of the hill where the hill is a Warthog, playing hockey with gravity hammers (and skee ball) a map where people need to get through an obstacle course while avoiding being killed by a sniper and...you know what just google rooster teeth game night, I'd be here all day if I described them all.
6. Ah yes, being able to pull clips from games and save them does nothing to make the game more enjoyable...oh wait yes it does, its like saving memories.
7....what is that supposed to mean? If you're saying that the space combat was a rail shooter than no, no it wasn't, Halo Reach had free flying space combat, and it was awesome.
8. You say that like it's a bad thing...but that's if you were right, which you're not, you can only have one armor ability at a time, it needs to recharge and they're nothing like the metroid abilities (sprint, armor lock, hologram, jetpack, drop shield, active camo) I'm really starting to think that you don't know what you're talking about
9. Actually no, firefight is a survival mode where you can tweak just about everything, it may copy gears of war, but it offers far more variety and customization that gears did (in Reach at least)
10: Hm? Did Spec Ops have an ongoing story with five new missions released every week? No, also saying that someone else did it first doesn't negate that Halo is doing something new for the series, hell, firefight and Spartan Ops go places that hoard and Spec Ops didn't, its taking them to new places and keeping them fresh in the process. To quote Linkara "This is like a1st graders taunting their peers saying nahahahahah we did it first"
11. WRONG! Invasion is a multiplayer game mode that involves storming the enemies' defenses taking them down, sometimes planting a bomb, then capturing a data core all throughout the various stages of the game, both sides get access to stronger weapons on spawn, more armor abilities. and stronger vehicles. in other words, you don't know what you're talking about. In fact that seems to be the case for a lot of stuff here.