Sentox6 said:
I find this much focus on the narrative content strange to say the least.
I'm a fairly serious Halo player, and I'm there for the multiplayer. Let's face it, that's what the series is critically acclaimed for as a franchise, not its character design or development. And in that area, the mistakes of Reach really need to be undone. I'm quietly optimistic that 343 will come through.
FINALLY, someone who gets it. Eh, for all I care Halo: CE was the only one
with a campaign.
OP is missing the point a little. Spartans are not sucky characters because Bungie sucks at characterising Spartans, they're sucky characters because Bungie sucks at characterising
characters. The only characters which came off as having something of a personality in the whole series were Captain Keyes, CE Cortana, CE Spark and H2 Arby.
I've been replaying the masterpiece that is Halo: CE lately and I'm not sure whether the fact that it's campaign is
still insanely better than
every other Halo game's past it is hilarious or just sad. Halo's problem past CE isn't that it just sucks narrative wise, pretty much every shooter sucks in that regard, it's that it tries to force you so much to give a shit about shit not worth giving a shit about, going on like it's the greatest thing in the world for the whole damn duration.
Storywise, since Halo sucks most when it tries to do things small scale like focusing solely on one squad in a big battle (ODST and Reach), why the hell don't they show us an overall view of the big battle instead? Someone suggested jumping between characters COD style, which would be a
perfect way of showing the conflict as a whole, and finally making this 'Epic War Against a Deadly Alien Evil' they won't shut the hell up about
actually seem like a war. Instead of being stuck in the same dude doing the same stuff again while following a disjointed and convulted plot to save the world...again, why not give us a look at the people actually fighting this, 'war' they keep mentioning?
Like one level your a marine, next your an ODST 20 years later, then your a Grunt, then your a Hunter, then your in a giant tank army. You could be sneaking in solo to blow up a bridge or as a small part of a large force. Possibilities, scenarios and roles are practically endless.
Of course, none of this is going to happen and we will
most likely get an even crappier version of Reach's campaign with more shitty plot elements (which will just be random crap sprung from nowhere since everyone's dead and the whole thing pretty much finally ended) and just all round suckery-averagery.
(It might not but it probably will.)
Halo has several large fucktons of potential, which will unfortunately never be acted on.
And Elites simply aren't
that great. Their overall culture and way of life and thinking is essentially honourific Japanese Samurai Bushido Warrior-monk-ish stuff in space, which is not bad but not holyshitomfg brilliant either, and certainly not all that unique.