Halo reach ending (obvious spoilers)

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Littlee300

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godofallu said:
Meh it was pretty crappy because they are like hey have fun, but I knew that I wasn't aloud to win.

So why bother trying to hold out if you have to lose? It's just a way to waste time so I killed myself right away.
It is much funner if you have the "I AM TAKING AS MUCH OF YOU SON-OF-A-BITCHES DOWN WITH ME AS I CAN!" attitude :p
IT was a hella fun doing it on easy since I got stab like 50 people with energy sword while running my ass off.
 

ma55ter_fett

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The mission after the credits was the only part of the game where I was able to empathise with the characters, specifically the faceless super soldier who I had been playing as. I never cared for my squad mates though, they never had enough character building.

On an some what related note I wish the ending of Dawn of War 2 had been like this, it was setting up to be and then the developers got cold feet and coped out and let the squad live.
 

Littlee300

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They should of took out that "Stay on battle field" for final mission and replaced them with something, a drop ship trapping you in or a wall or even a cliff. It just made my say "What?! Why the hell would I want to be on battle field!"
 

GuerrillaClock

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godofallu said:
Meh it was pretty crappy because they are like hey have fun, but I knew that I wasn't aloud to win.

So why bother trying to hold out if you have to lose? It's just a way to waste time so I killed myself right away.
That's the point of the whole game though, it questions what it's worth fighting a losing battle for. The whole duration of the story, the humans are fighting an impossible battle that they know they're going to lose, but they carry on anyway, and I thought it was pretty fitting to top all this off by putting the player themselves into an unwinnable fight, after they've been struggling the whole game. It's particularly poignant on Legendary, which has plenty of seemingly impossible bits that make you want to give up, but you don't and you eventually get past them.
 

godofallu

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GuerrillaClock said:
godofallu said:
Meh it was pretty crappy because they are like hey have fun, but I knew that I wasn't aloud to win.

So why bother trying to hold out if you have to lose? It's just a way to waste time so I killed myself right away.
That's the point of the whole game though, it questions what it's worth fighting a losing battle for. The whole duration of the story, the humans are fighting an impossible battle that they know they're going to lose, but they carry on anyway, and I thought it was pretty fitting to top all this off by putting the player themselves into an unwinnable fight, after they've been struggling the whole game. It's particularly poignant on Legendary, which has plenty of seemingly impossible bits that make you want to give up, but you don't and you eventually get past them.
Just to clarify I've beaten a lot of the game on Legendary, and all the other Halos on Legendary before it. I can honestly say my favorite part of Reach was defending Doctor Halsey. The thing is I was defending her, knowing that if I can just cling on longer I can win. I can get through this, I can get to the next part of the storyline.

The survive part I knew that there was no winning, no tense action. There was only hurry up and die and get the ball rolling.
 

Polaris19

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RandomWords said:
What happened to Jun is he alive, because I thought Masterchief was the only who was definitely alive. (rest are dead or a few are MIA)
It is unclear what happens to Jun. We know that he escorted Dr.Halsey off of Reach. She survived, which would mean Jun either lives or was killed while escorting Halsey.
 

Polaris19

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ICanBreakTheseCuffs said:
[edit]if the Master chief was on the pillar of Autumn why didn't he come out and assisst Noble Team?
If you look inside of the Pelican that comes down during the final level to retrieve Cortana, the cutscene will cut to the right. VERY briefly you will see the cryotube that contains Master Chief.

He's already in cryo. He doesn't know whats going on, and plans have already been set in motion.
 

Benarikun

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THIS POST CONTAINS SPOILERS FOR HALO PLOT IN THE MEDIUM OF BOOKS

The ending of Reach was definitely interesting, and although slightly aggravating, it fitted with the concept that "You've already lost... and you damn well know it". As hateful as it is to see your legendary super soldier battling to his or her last, the fact you succeeded in your mission, gives you some comfort. Like others, I'm annoyed that Legendary didn't offer anything extra over the normal ending, such as seeing that your Spartan survived, managed to get a dropship pick up, or possibly some backup, but it didn't ruin the game for me. Still, it was interesting, having read the accompanying book series, to see another part of the fall of Reach.

It's been a long time since I read "The fall of Reach", and if I still had the book lying around somewhere I'd tell y'all a little story about the other Spartans who survived said fall. The books and the game however, don't get in each other's way, and there is a shout out to the vast majority of Spartans on Reach as "Red Team", compromising if my memory serves me well, around twenty Spartans who were tasked with defending the planet side generators for the super MAC platforms around Reach.
Through the course of the books, namely "First Strike" (How Master Chief, Sgt Johnson and a few others got back to Earth) and "Ghosts of Onyx" (Some of the other surviving Spartans during the battle for Earth ending up in a forerunner dyson sphere with Dr Halsey) At least four or five other Spartan-IIs are acknowledged to still be alive, and with "The Cole Protocol" (The actual definition of this is a protocol put in place, that UNSC ships must make a number of random slipspace jumps before heading to a human colony, so as not to provide a direct route, in case the covenant can track slipspace travel) Spartan Grey team is brought to light, essentially three of to most unruly Spartans sent on essentially black ops missions.
 

Freshman

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i hate the ending because it wouldn't have been that hard for the autumn or a pelican or something to swing by and pick up 6 on the way out... but whatever. also, why are troops still landing on a planet that is currently being glassed?

EDIT: OOO i also hate the ending because halo 1 starts with like 50 longswords flying around the autumn, but reach doesn't have that either...
 

Vicarious Vangaurd

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RandomWords said:
What happened to Jun is he alive, because I thought Masterchief was the only who was definitely alive. (rest are dead or a few are MIA)
He's apparently still alive according to Legendary Edition Commentary.

[link]Halopedia [http://halo.wikia.com/wiki/Jun-A266][/link]
 

ecoho

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Benarikun said:
THIS POST CONTAINS SPOILERS FOR HALO PLOT IN THE MEDIUM OF BOOKS

The ending of Reach was definitely interesting, and although slightly aggravating, it fitted with the concept that "You've already lost... and you damn well know it". As hateful as it is to see your legendary super soldier battling to his or her last, the fact you succeeded in your mission, gives you some comfort. Like others, I'm annoyed that Legendary didn't offer anything extra over the normal ending, such as seeing that your Spartan survived, managed to get a dropship pick up, or possibly some backup, but it didn't ruin the game for me. Still, it was interesting, having read the accompanying book series, to see another part of the fall of Reach.

It's been a long time since I read "The fall of Reach", and if I still had the book lying around somewhere I'd tell y'all a little story about the other Spartans who survived said fall. The books and the game however, don't get in each other's way, and there is a shout out to the vast majority of Spartans on Reach as "Red Team", compromising if my memory serves me well, around twenty Spartans who were tasked with defending the planet side generators for the super MAC platforms around Reach.
Through the course of the books, namely "First Strike" (How Master Chief, Sgt Johnson and a few others got back to Earth) and "Ghosts of Onyx" (Some of the other surviving Spartans during the battle for Earth ending up in a forerunner dyson sphere with Dr Halsey) At least four or five other Spartan-IIs are acknowledged to still be alive, and with "The Cole Protocol" (The actual definition of this is a protocol put in place, that UNSC ships must make a number of random slipspace jumps before heading to a human colony, so as not to provide a direct route, in case the covenant can track slipspace travel) Spartan Grey team is brought to light, essentially three of to most unruly Spartans sent on essentially black ops missions.
i would also like to add if you played through halo wars there is a team of spartens on the ship at the end so no master cheif is not alone:)
 

silver wolf009

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The first thing I thought (out of parody) was, "COVENANT ZOMBIES!!" Mainly because its fog reminded me of Natch Der Untoten.

OT: It was a great ending but is there really no legendary ending? Ive been looking for it for a while now and havent found a lick of it.
 

Bobzer77

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Rusty Bucket said:
Ill just paste what I posted in a similar thread.

I was actually pretty surprised by it. I think everyone that says Reach has a crap story is missing the point. The story itself is incredibly simple, there's nothing particularly special about it, but there doesn't need to be. What Reach excels at (actually, I think Halo in general does this well) is creating an amazing atmosphere. The music and the art direction are both absolutely fantastic, they're so melancholy and they manage to bring the planet and characters to life.
This exactly, and when you do really think about it the story isn't bad or simple at all, it's just pushed to the side a bit to make way for some fun. The story is there when you look for it but lots of people just miss it I think.

Personally I thought the ending was great but I wish I had played the game in heroic rather than legendary my first time so I could have had a truly epic battle. I survived about 6 seconds on my first try partly because the way it said "survive" threw me off a bit and partly because it's on legendary. As I saw the wraiths fly by I turned to watch them thinking "am I supposed to board one of these before they glass the planet?". Unfortunately my wistful pondering was interrupted by a plasma bolt to the back and a Zealot waiting to whack me in the face.
 

Egobrain

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That ending was rivetting. Starting with that scene where he stares up at the sky fighting with the knowledge that he killed himself to make sure the pillar of autumn got away.

Even the hope you feel the whole time you are fighting off the covenant. Watching them infinitely respawn cause me so much anxiety.

And then pride as the last cutscene finally plays showing you the strength of noble 6 as he never hesitates, never considers trying to surrender. Like the scene out 'The Last Samurai' fighting with his last breathe, even simply throwing weak punches at the last few elites.
Almost moved me to tears
 

Vrex360

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Mar 2, 2009
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The ending was brilliant. It was just so dark and so hopeless and yet it perfectly encaptured the doom of the situation. No more allies, no air support, no nothing. Just you in the dark fog surrounded by a horde of Covenant all eagerly getting ready to kill you, which they do. After fighting determinedly you die, overwhelmed by the Elites.

Plus, it's all the better when you remember that this Spartan is YOU. It is YOUR identity, not just the main character of who's identity you assume, it is your Spartan with your personal identification in there. So in some ways it feels more like you the player are the one being killed and that sense of personal connection really made that scene brilliant.
 

Kermi

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ICanBreakTheseCuffs said:
[edit]if the Master chief was on the pillar of Autumn why didn't he come out and assisst Noble Team?
He was already in cryostasis by that point. During the final level cutscene when the Pelican is leaving Noble 6 behind, there's an easter egg where you can flick the right thumbstick to the right and see him there.
 

ICanBreakTheseCuffs

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Kermi said:
ICanBreakTheseCuffs said:
[edit]if the Master chief was on the pillar of Autumn why didn't he come out and assisst Noble Team?
He was already in cryostasis by that point. During the final level cutscene when the Pelican is leaving Noble 6 behind, there's an easter egg where you can flick the right thumbstick to the right and see him there.
I know but couldn't they wake him up or something?2 spartans is better than one?
(sorry if you can't wake someone up in cryostasis,I'm not an expert in that:D)