The character development and story are what swung it for me. Halo has always been a fun series, no doubt, but I wouldn't play the online and the campaign just didn't hold the game up in 2 and 3. I haven't played ODST so I can't comment.SelectivelyEvil13 said:I watched The Escapist review today and from the sound of things, the direction is more in line with Halo 1 which I am happy about. I won't buy the game because I would not play it enough to justify the cost and don't have Live, so this Friday I'll give it a rent. I like the attention towards story and characters (that I don't want to choke) because it looks like the game will provide motivation to continue along and follow the events with some level of interest. Single Player has always been priority for me, so I find about any progress taken by Reach to improve upon Halo 2 and 3. The health and weapon changes to fit more into the Halo 1 style are also a plus!
I think that the narrative focus, no matter how strong it ends up being, is a great shift to strengthen its appeal. Not everyone has a Gold account or even enjoys online play that much, so Halo 2 and 3 were a bit shallow of a play-through for those like myself. Reach gets more attention from me just through the incorporation of some half-characterization beyond Sgt. Johnson acting like a walking cliche.Azure-Supernova said:The character development and story are what swung it for me. Halo has always been a fun series, no doubt, but I wouldn't play the online and the campaign just didn't hold the game up in 2 and 3. I haven't played ODST so I can't comment.
But yeah, Halo 1 was good and it bodes well for me that Reach is closer to CE than its sequels.
It's actually the hardest legendary campaign since Halo 2. It's not like the "legedary" in Halo 3 but actual legendary, where you die 5 times between each chekpoint. Causes lots of frustration but also great pleasure, when you survive. Everything the enemy has pretty much instakills you and the only guns you can use are plasma pistol, DMR and Needle rifle. Everything else is useless. The only flaw I can think of is that the weapons are absolutely useless, apart from those three.mattttherman3 said:Ah the campaign, I beat that today on normal and died 20 times, mostly in a corridor with suicide grunts and their grenades bouncing everywhere, and against a wraith, which actually tries to run you over now(I had no big guns). That said, I can't imagine how hard legendary is.
can agree to this. its slightly annoying in that case, they fucking stalk the shadows and shoot at me with that annoying ass rifle and slowly pick away the shield till i am able to chase down just one of them =\ fuckers are annoying as shit. smart AI keeping their distance.Rusty Bucket said:God, that thing's a *****.Programmed_For_Damage said:even the pissy Covenant drop ships have a cannon that blows the crap out of you.
Only played about 6 hours so far, but I'm lovign it. The Covenant are challenging and tough to fight in a good way, especially the ELites. They're my favourite videogame enemy by far. I'm playing on heroic difficulty, and I actually feel like the Elites are my equal, not just a slightly tougher grunt.
Multiplayer is unsurprisingly fantastic as well. There's just something so satisfying about Halo's gameplay that I can't put my finger on.