So I personally don't give a rat's colon about the Halo franchise. It's just not my thing, I respect it for it's success and I feel that IGN, gamespot and pretty much any other site that says that a complex opinion can be turned into numbers, is suffering from degree of brain damage. Other than a 10/10 being perfect and a 0/10 not being playable, what does every other number mean? If a game gets 9/10 does that mean that it's 90% good? But in the end the quality of games/movies/music/turdage is all subjective, just as much as I don't understand why my friends can't get enough of Halo, my friends can't understand why I think that Planescape: Torment is one of the greatest overall RPGs ever made.
Why should Bungie be any more exempt from creating something well written than Bioware. God knows if Mass Effect 3 came out with a story that was pulled right out of cliches with stock characters who were uninteresting people would be marking them down heavily for that, and they would be noting it. While yes, Mass Effect holds an emphasis on conversations and is heavily story driven, but that doesn't mean that the story is any less important in the Halo Universe. It honestly has a ton of potential, I was completely pulled in when I skeptically watched Halo: Legends, well, at least during Homecoming, to the point where I actually wanted to play a scenario built around that universe. Why couldn't they have done that for me in the actual games?
Just what is it that makes First Person Shooters so special that a story is considered fantastic when it is either average or slightly above average?
In other words, why shouldn't Halo: Reach be be marked down thusly?
[/rant]
Again, I'm sorry if I came across as a dick.
Not to sound pretentious or like a dick, but since when does being an FPS make an fairly cliche story with stock characters any more acceptable than a well thought-out skillfully written story? If you are trying to look at it critically it shouldn't be any more acceptable having a Halo story be less well written than a Mass Effect story, or even a bungie written Halo story be less than one written by Hiroyuki Kawasaki (for those who didn't watch Halo: Legends that was the writer of Homecoming.)John Funk said:And yet, despite not being particularly original and having mostly stock characters, the story is at least engaging and provides reason enough to want to progress other than "these guys are bad." I think it's the best story (or at least, the best-told story) in the series.
It doesn't get in the way of the game, it's functional, the characters are likable, and there are some definite "oh shi--" moments. By FPS standards, it's fantastic. Why should it be marked down thusly?
Why should Bungie be any more exempt from creating something well written than Bioware. God knows if Mass Effect 3 came out with a story that was pulled right out of cliches with stock characters who were uninteresting people would be marking them down heavily for that, and they would be noting it. While yes, Mass Effect holds an emphasis on conversations and is heavily story driven, but that doesn't mean that the story is any less important in the Halo Universe. It honestly has a ton of potential, I was completely pulled in when I skeptically watched Halo: Legends, well, at least during Homecoming, to the point where I actually wanted to play a scenario built around that universe. Why couldn't they have done that for me in the actual games?
Just what is it that makes First Person Shooters so special that a story is considered fantastic when it is either average or slightly above average?
In other words, why shouldn't Halo: Reach be be marked down thusly?
[/rant]
Again, I'm sorry if I came across as a dick.