I should point out before I say anything that I like the Half-Life series. I wouldn't call myself a big fan, but they are compelling to play through. But the fact that is so often held up as a flawless paragon by someone who simultaneously complains about minor flaws in games such as Halo always annoys me.
Jaythulhu said:
Geo Da Sponge said:
Kermi said:
*snip* I hear you man, I wish all games could be as blocky, clunky and boring as Half Life 2.
Don't forget brown.
*Double image snip*
Yeah, I see what you mean. Half-Life 2 is so brown and blocky,
Okay, lets go through the settings in order. City 17: grey. Escape through canals: sludgy-brown and grey. Ravenholm: grey (with red blood stains). Beaches: washed out brown. Nova Prospekt: concrete grey (it would appear I should have said grey instead of brown). City 17 again: grey. Finally, Combine Citadel: completely grey, with blue platforms. Episode 1 takes place entirely in City 17 and the Citadel. Only in Episode 2 do we start seeing colourful scenery.
I don't begrudge Half-Life 2 for being mostly grey and brown. It's a world dominated by fascist aliens, grey sounds about right. But everyone complains that Fallout 3 and Gears of War have nothing but dull colours, and they have just as much justification, if not more than Half-Life 2.
and with that well-written story, characters you can actually care about
I bet other developers wish they could be like Valve. There's very little character development in Half Life 2, very little conversation and half of the characters are massive stereotypes. Yet everyone gathers around and tells them how great this is. One of the common complaints about generic FPSs is that you don't really know what you're doing but you know that if you continue killing things in a linear path it'll all work out. This summarises the Half Life series in it's entirety, at least up to Episode 1. Bumbling from location to location in the hope that you can't go wrong when the world is so kindly linear.
and being so immersive that you feel like you're part of a living world, I don't know what I was thinking!
Really? It didn't immerse me much. I didn't feel like I was in a living world. Certainly not with all the purely scripted events and awful AI (especially the friendlies). I mean, I know the friendly AI in Halo can be a bit dim at times, but generally they're kind enough to move out of my way
before I walk into them, they don't walk into hails of gunfire and they definitely take cover when they need to.
The lack of story, character depth or development
Nonsense. Pretty much half of Halo 2 was dedicated to the development of the Arbiter as a character. From Halo 2 to 3 the Prophet of Truth changes from a misguided leader to a deranged megalomaniac. The relationship between Master Chief and Cortana develops over the entire series, culminating in the Cortana level in Halo 3. Sergeant Johnson's bravado is a facade to cover the fact that he's seen too many worlds burn.
Whereas the depth of Dr. Kleiner or Barney is... what, exactly?
Which is why the Halo series is often praised for having battle fields that are large enough to accomodate for multiple approaches to combat, of course.
pointless non-challenging puzzles,
You're right. The old ramp puzzle is much more challenging. I had to go online to figure out that putting heavy objects on one end of a ramp would make the other end go up.
Actually, what am I arguing with here? I don't remember any puzzles in any of the Halo games.
What, compared to faceless space slugs and a guy who yells about how nice he's being while organising death camps? Yeah, I think I'll keep the wide variety of fleshed put alien species who wage war in the name of a religious agenda that is in fact an entire fabrication created in the name of furthering a trio of Prophet's careers, but one of them becomes mad enough to believe the story he is spreading.
ye olde twitch-shooting makes Halo a far better game.
Ye olde twitch shooting? Have you even
played a Halo game? They are about as far removed from that style of play as possible, certainly in single player.