Halo Reach Perfect 10! WTF?

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maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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SilverUchiha said:
maddawg IAJI said:
Or that they liked the games? Who cares what the critic thinks and how do you know that it is mediocre if you have yet to play it yet. You can complain about it all you want, I'll be playing it on Tuesday and forming my own opinion on it.

Edit: Alright, rereading, you're right, I did miss the point, but I think IGN knows that the Perfect video game will never be made, we all know that. But If they didn't retract points from it, then they probably saw it as forgivable and figured that it was only a minor thing. I just don't tend to listen to Reviewers.
Minor thing? I'd think the single player campaign would be for more than just a "minor thing".
Gameplay and story are always treated as two separate things by Reviewers. If Gameplay is really great, then reviewers won't give two shits about the story and vice-versa.

Mass Effect had a great story, yet the first game was no for buggy gameplay and rather lackluster vehicle segments. We looked past it though didn't we?

Modern Warfare 2's story was incredibly short sighted and had far too many plot holes, yet the gameplay was great and the game had its moments, so, once again, it was overlooked.

It's a common thing among all reviewers, especially the big ones.
 

imnot

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Apr 23, 2010
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Captain Pirate said:
imnotparanoid said:
I suggest we raid the escapist and steal Reach, I mean sure its coming in the post tomorrow BUT I MUSY HAVES IT NOW!
[small]It is, precious to me...[/small]
I quite agree. Rally the zebras, we ride to Fort Escapist!
The army is prepared!

OT: I agree that 10 doesnt make sence, but still 9.9!
 

The Lunatic

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Jun 3, 2010
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Eh. I wasn't aware people even cared about IGN any more.

Shame that some do.

When it comes to popular games, reviewer sites are more or less required to give it a go score, or else they face the wrath of rabid fanboys.

Video games are nothing like movies, if a critic gives a movie a bad review then, it's no big deal, even if they didn't like it, you liked it and you only spent a few dollars and a few hours watching it.

Where as with games, you're talking about things people have spent like $60 if not more on, and have grown very attached to.

If a popular reviewing outlet makes a poor review of an otherwise popular game, you can bet that those who are attached to the game will complain like hell until the game gets re-reviewed (And likely more favourably.) or the reviewer is discredited.

The idea that "This game is good because says so." is one which is incredibly flawed and just idiotic.

Review are good for getting a general idea of the game, however, for the most part, you shouldn't listen to.
 

Lazzi

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Apr 12, 2008
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Evil_Weevil said:
EDIT: owing to some people getting confused I would like to point out that this review is to be found on the IGN UK website. The USA and AUS versions awarded it 9.5 and 9.0 respectively.

http://uk.xbox360.ign.com/articles/111/1119630p1.html


Halo Reach: 10/10 according to IGN, but one line caught my eye. I've included the surrounding paragraphs to give some ccontext:

The new features are well woven into a campaign that stands as one of Halo's best. Taking place near exclusively on the surface of Reach, it plays its action straighter than its predecessors. There's a fatalistic air handing over the story of Noble team, something that's told through to the muted palette of the planet itself. It's a more human place than Halo has been before, with artefacts of its civilisation strewn throughout the game, and it's host to a more human story as well.

Not that it's a particularly great one. While it's certainly more direct than the incoherent tangle of lore that was Halo 3 it's no more engaging. Noble 6, the campaign's lead, is a blank slate ? no doubt to accommodate the customisable armour that can be kitted out in exchange for credits earned across the game ? but the rest of Noble team are little better than a grab-bag of clichés, and while the inevitable tragedy that awaits Reach threatens to be affecting, it's ultimately sci-fi pulp that takes itself too seriously. The real concern is that some of the colourful vistas of Halos past have been sacrificed to serve this more po-faced tale as the skyboxes are darkened by the thrum of war, but it's still a more vibrant world than many of its peers.

But if you're playing Halo for a well-told story you're frankly in the wrong place, and there's much more to enjoy here besides. Through the nine or so hours that it'll take to crack the campaign on Heroic (a number that won't be dented by playing with partners, as the difficulty now scales up in co-op) there's an amazing array of set-pieces, and if Bungie is perhaps a little too keen on aping the highlights of its last nine years it does at least seem determined to bring its experience to make them shine like never before.

So... what have we learnt?

1. That Halo Reach is basically the most polished version of a well respected series
2. The plot is little more that "sci-fi pulp"

BUT most importantly

3. That point 2 is irrelevant because its Halo. Uhuh...

So what IGN is saying by giving a perfect 10 is that mediocrity can be celebrated; That the below par and the slightly cr@ppy are fine, so long as the gameplay is frenetic and fun and made by Bungie.

Now, without having played the game I can't comment on either gameplay or story but what really irked me was the disregard for the complete package. In a sense we have admitted defeat in gameplay writing if it can be relegated as inconsequential. We don't look at films and say "Gee, that film was great! Made no sense but there was explosions and a funny man, and more explosions!" Now I know that films and games are different media forms and that they can't be directly compared. But when will consumers grow some balls and demand more for their money? As far as I can tell, in artistic terms reviewers like IGN create the impression that Transformers 2: Revenge of the Fallen is better than the Godfather.
Heres the thing, Halo isnt ment to be a story driven game (at least not at its core).

What theyre saying is halo doesnt a great job for what it wants to be. A pure unadulterated Sci-Fi shooter.
 

Balobo

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Nov 30, 2009
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imnotparanoid said:
Captain Pirate said:
imnotparanoid said:
I suggest we raid the escapist and steal Reach, I mean sure its coming in the post tomorrow BUT I MUSY HAVES IT NOW!
[small]It is, precious to me...[/small]
I quite agree. Rally the zebras, we ride to Fort Escapist!
The army is prepared!

OT: I agree that 10 doesnt make sence, but still 9.9!
I'd say more like a 7.5 or 8.
 

Evil_Weevil

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Sep 5, 2010
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Lazzi said:
Evil_Weevil said:
EDIT: owing to some people getting confused I would like to point out that this review is to be found on the IGN UK website. The USA and AUS versions awarded it 9.5 and 9.0 respectively.

http://uk.xbox360.ign.com/articles/111/1119630p1.html


Halo Reach: 10/10 according to IGN, but one line caught my eye. I've included the surrounding paragraphs to give some ccontext:

The new features are well woven into a campaign that stands as one of Halo's best. Taking place near exclusively on the surface of Reach, it plays its action straighter than its predecessors. There's a fatalistic air handing over the story of Noble team, something that's told through to the muted palette of the planet itself. It's a more human place than Halo has been before, with artefacts of its civilisation strewn throughout the game, and it's host to a more human story as well.

Not that it's a particularly great one. While it's certainly more direct than the incoherent tangle of lore that was Halo 3 it's no more engaging. Noble 6, the campaign's lead, is a blank slate ? no doubt to accommodate the customisable armour that can be kitted out in exchange for credits earned across the game ? but the rest of Noble team are little better than a grab-bag of clichés, and while the inevitable tragedy that awaits Reach threatens to be affecting, it's ultimately sci-fi pulp that takes itself too seriously. The real concern is that some of the colourful vistas of Halos past have been sacrificed to serve this more po-faced tale as the skyboxes are darkened by the thrum of war, but it's still a more vibrant world than many of its peers.

But if you're playing Halo for a well-told story you're frankly in the wrong place, and there's much more to enjoy here besides. Through the nine or so hours that it'll take to crack the campaign on Heroic (a number that won't be dented by playing with partners, as the difficulty now scales up in co-op) there's an amazing array of set-pieces, and if Bungie is perhaps a little too keen on aping the highlights of its last nine years it does at least seem determined to bring its experience to make them shine like never before.

So... what have we learnt?

1. That Halo Reach is basically the most polished version of a well respected series
2. The plot is little more that "sci-fi pulp"

BUT most importantly

3. That point 2 is irrelevant because its Halo. Uhuh...

So what IGN is saying by giving a perfect 10 is that mediocrity can be celebrated; That the below par and the slightly cr@ppy are fine, so long as the gameplay is frenetic and fun and made by Bungie.

Now, without having played the game I can't comment on either gameplay or story but what really irked me was the disregard for the complete package. In a sense we have admitted defeat in gameplay writing if it can be relegated as inconsequential. We don't look at films and say "Gee, that film was great! Made no sense but there was explosions and a funny man, and more explosions!" Now I know that films and games are different media forms and that they can't be directly compared. But when will consumers grow some balls and demand more for their money? As far as I can tell, in artistic terms reviewers like IGN create the impression that Transformers 2: Revenge of the Fallen is better than the Godfather.
Heres the thing, Halo isnt ment to be a story driven game (at least not at its core).

What theyre saying is halo doesnt a great job for what it wants to be. A pure unadulterated Sci-Fi shooter.
No, and once more I will reiterate my position, I'm saying that Halo Reach (according to this review) fails to deliver a satisfying narrative and yet that is ok apprently. Why shouldn't a AAA title have great gameplay and an effectively interwoven story?

In my experience of the Halo universe (1,2,3 and ODST) there is satisfying FPS action, and a suitably huge setting. However, they have all singularly failed to integrate an engaging story or to give characters any depth (with the possible exception of Cortana and the Arbiter). I still couldn't give two shites if the Chief is fighting the Covenant for noble or selfish reasons, and that sort of thing seems to be a pretty major failure in the game's attempts to have any sort of storyline at all, why not just admit defeat and make it entirely multiplayer? You essentially get all the gameplay you love with none of the 'story' that you claim is so unimportant.
 

Iwata

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Feb 25, 2010
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NEW ?HALO: REACH? VIDEO CHARTS THE HEROIC RISE OF A SPARTAN IN THE BIGGEST GAME OF 2010
In just four weeks, the epic story that catalyzed the events of one of the world?s most celebrated video game sagas will unfold with the launch of ?Halo: Reach,? the most anticipated game of the year. In the face of an insurmountable Covenant invasion, a team of fearless Spartans will rise to the challenge and complete one final, legendary mission.
Bungie and Microsoft today released ?A Spartan Will Rise,? a new video for ?Halo: Reach? that offers a preview of the inspiring story of Noble Team, a heroic group of Spartans who, through great sacrifice and courage, saved countless lives in the face of impossible odds.
?Halo: Reach? immerses you in the ominous and heroic story of ?Halo: ... the most epic campaign in Halo's history
In Halo: Reach, players experience the fateful moments that forged the ... and ran with this in Reach, and it makes for a pretty epic story. ...
Halo Reach takes place in the year 2552, and continues the epic story of the Spartan soldier's final stand on planet Reach. ...
Halo: Reach tells an epic story from start to finish,
Notice a pattern here? You can't have it both ways. You can't have the fanbase and critics going on about how "epic" the story is, only to do an immediate 180 and say "the story doesn't matter" when a reviewer bashes on it, and STILL awards the game a perfect score.
 

SelectivelyEvil13

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Jul 28, 2010
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Atmos Duality said:
This is why a scoring system is flawed; it assigns numeric values (objective, empirical) to subjective content (opinion about the game).

In my opinion, Halo Reach would only get a 10/10 from me if it had a deep, peerless story, bug-free, innovative, fun gameplay, and gave me a blowjob for completing the game.

See how easy it is to build hype around that?

Instead, I expect Halo Reach to feature the same decent, piss-easy shoot-n-slap gameplay they have made for the last 8 years. I think not giving Microsoft money though will bring me more happiness than playing through Halo 1 yet again.

That's also my opinion, and a speculative one at that.
That is a great way to put it as well because when a "review" attempts to rationalize the numerical score, it is always going to be undermined by that reviewer's opinion getting in the way.
Apparently the individual reviewing Reach at IGN feels that the story is irrelevant for the single-player component of the game, so long as the gameplay is sufficient. In contrast, I am someone who genuinely values the storyline, campaigns, and general single player of a video game as a priority. This personal view transforms a supposedly "professional" review into nothing more than a slightly more in-depth appeal for fan service.
Iwata said:
Notice a pattern here? You can't have it both ways. You can't have the fanbase and critics going on about how "epic" the story is, only to do an immediate 180 and say "the story doesn't matter" when a reviewer bashes on it, and STILL awards the game a perfect score.
I find this to be a tad paradoxical because I question the basis of logic with such statements. There is an obvious disagreement between the importance of storyline in the same game, so there clearly is a disconnect in what people are saying. If the story is of no bother to the reviewer, yet in the review the story is openly criticized, then apparently it is worth a bother! This is where opinion blurs a numerically-based review's credibility because however good or bad the story was, it was still not a critical factor to one person.
 

Jaythulhu

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Jun 19, 2008
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Geo Da Sponge said:
Kermi said:
*snip* I hear you man, I wish all games could be as blocky, clunky and boring as Half Life 2.
Don't forget brown.




Yeah, I see what you mean. Half-Life 2 is so brown and blocky, and with that well-written story, characters you can actually care about and being so immersive that you feel like you're part of a living world, I don't know what I was thinking! The lack of story, character depth or development, limited environments, pointless non-challenging puzzles, bland antagonists and ye olde twitch-shooting makes Halo a far better game.
 

SyphonX

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Mar 22, 2009
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StriderShinryu said:
Uh oh... The Escapist just have Reach a "perfect" score too. Guess it's as bad as IGN. heh
Yeeaahh... I'm starting to lose a bit of faith in the Escapist. The last 5-star review they gave was for Madden 11. So Halo and Madden were the last games to have received 5-stars.

That's, well... funny.

The next 5-star before that, was Starcraft 2. Then there are no more star ratings for previous reviews.

How unexpectedly generic. Sorry, but it is. Halo, Madden and Starcraft.
 

Kenko

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Jul 25, 2010
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Are you honestly surprised people are brownnosing Bungie for this release?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Six hours into the campaign and it's hard to disagree.

The game is easily the best Halo and full of amazingly epic moments.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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SyphonX said:
StriderShinryu said:
Uh oh... The Escapist just have Reach a "perfect" score too. Guess it's as bad as IGN. heh
Yeeaahh... I'm starting to lose a bit of faith in the Escapist. The last 5-star review they gave was for Madden 11. So Halo and Madden were the last games to have received 5-stars.

That's, well... funny.

The next 5-star before that, was Starcraft 2. Then there are no more star ratings for previous reviews.

How unexpectedly generic. Sorry, but it is. Halo, Madden and Starcraft.
What? We've been giving star ratings since January. I suggest you look again. We've also given five-star ratings to Limbo, Red Dead Redemption, Mario Galaxy 2, and Alan Wake.

All of which are absolutely superb games. There is a reason they scored so highly, you know.
 

Treeinthewoods

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May 14, 2010
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Jaythulhu said:
Geo Da Sponge said:
Kermi said:
*snip* I hear you man, I wish all games could be as blocky, clunky and boring as Half Life 2.
Don't forget brown.
Yeah, I see what you mean. Half-Life 2 is so brown and blocky, and with that well-written story, characters you can actually care about and being so immersive that you feel like you're part of a living world, I don't know what I was thinking! The lack of story, character depth or development, limited environments, pointless non-challenging puzzles, bland antagonists and ye olde twitch-shooting makes Halo a far better game.
This is why you have to be careful about pointing out the absolute fail that is the Half-Life series. People get very sensitive about the average, boring games they love.

Well written story my ass, I played the whole thing and it's the video game equivalent of a Troma film. Actually, scratch that because a Troma film is so bad it's fun while Half-Life is so bad it's dull. Immersive, part of a living world... LOL.

My opinion? Halo has a more interesting story/backstory, better main character, better design and pacing and some of the most fun available in multiplayer today. Half-Life is pretentious, Halo is just plain old awesome fun.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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SyphonX said:
Yeeaahh... I'm starting to lose a bit of faith in the Escapist. The last 5-star review they gave was for Madden 11. So Halo and Madden were the last games to have received 5-stars.
Reviews are opinions. Just because they differ from yours does not make them wrong.

Personally Reach is definately a 5-star game for me so far, on the merit of the campaign alone.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Treeinthewoods said:
[

This is why you have to be careful about pointing out the absolute fail that is the Half-Life series. People get very sensitive about the average, boring games they love.

Well written story my ass, I played the whole thing and it's the video game equivalent of a Troma film. Actually, scratch that because a Troma film is so bad it's fun while Half-Life is so bad it's dull. Immersive, part of a living world... LOL.
This thread is beginning to overflow with ignorance.

Why can't people just enjoy thier preferred games? Who gives a shit who thinks which one is better, all games have flaws and good points. Far too much single minded, dogmatic hyperbole going on.

Saying Half Life 2 is shit and an 'absolute fail' is pretty obnoxious and, well.. would be considered wrong by the majority of gamers, especially those who played it in 2005 before it became dated by advances in tech and was a pioneer in so many ways.
 

cefm

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Mar 26, 2010
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Halo Reach is what we thought it was going to be!


/that is, shiny, not very ambitious, and shitty on the plot