JourneyThroughHell said:
Also, refined =/= derivative. Similar? Yes. The same? No.
I was thinking more along the lines of "refined vs dumbed down." Though, "derive" does fit pretty well too.
Also, I was mentioning half-life more to reflect halo's pretty threadbare narrative. "Aliens bad, you shoot. Bang bang." Its clear bungie wanted
symbolism and reference biblical name-drops to passively tell most of the story for them (passive story telling being half-life's bread and butter, half-life being a pretty big milestone in game design, something bungie primarily considered in choosing which games to rip off), but the fact bungie needed to commission books (story sold separately) before most of their target demographic (people who thought the xbox looked cool) had any real idea of what was going on means they failed magnificently. Then the fact the second and third games relied mostly upon exposition dumps to tell story... yea. Total failure on that front.
Before halo, the FPS genre was essentially PC exclusive. Bungie, rather than make a great PC game, decided to go for money, and figure out out how to force the large square peg that was FPS gameplay through the small circle hole of console limitations (if you were positive to the point of delusion, you'd call this 'refining'). The problem is the absence of everything deemed "sharp edges" were actually missed by those not trapped in LIVE's walled garden, while halo's completely insulated demographics never knew what they lost.
Halo was multiple steps backward in game design. Nine years later, gaming's legs have completely atrophied and its just wallowing around in mud, shitting itself.