Halo Reach still needs tweaking

Recommended Videos

rockingnic

New member
May 6, 2009
1,470
0
0
willard3 said:
rockingnic said:
I knew the emp only kicks in if you manually detonate it but I thought it was suppose to have basically the same punch. I read up on it from 4 different sources not saying anything about a change in power just only the emp effect.
I don't think the EMP takes down health at all, unless their shields are already at less than half or something. The grenade launcher EMP is really just like an AOE plasma pistol...combine with hand grenades for multi-kill excitement.
I'm not talking about the emp, just the explosion whether you manual detonate it or not. I find some times it would talk 5 shots from it with close hits (almost contacts) to get a kill if I was lucky enough to survive that long. The point in the manual detonating is that you get both the explosion AND the emp effect and it just seems to me I only get the emp although I keep reading it does both with manual detonations.
 

Dr. Feelgood

New member
Jul 13, 2010
369
0
0
lukemdizzle said:
why are bnet. kids invading the escapist.

head shot weapons should always have advantage over spray weapons. why? because they take skill to use. the assault rifle broke halo 3 multiplayer because all you needed to do to get a kill was charge and shoot. so far reach is ridiculously better because of the reduced AR
I seriously facepalmed.
 

willard3

New member
Aug 19, 2008
1,042
0
0
rockingnic said:
willard3 said:
rockingnic said:
I knew the emp only kicks in if you manually detonate it but I thought it was suppose to have basically the same punch. I read up on it from 4 different sources not saying anything about a change in power just only the emp effect.
I don't think the EMP takes down health at all, unless their shields are already at less than half or something. The grenade launcher EMP is really just like an AOE plasma pistol...combine with hand grenades for multi-kill excitement.
I'm not talking about the emp, just the explosion whether you manual detonate it or not. I find some times it would talk 5 shots from it with close hits (almost contacts) to get a kill if I was lucky enough to survive that long. The point in the manual detonating is that you get both the explosion AND the emp effect and it just seems to me I only get the emp although I keep reading it does both with manual detonations.
Hmm, I was under the impression that the manual detonation only included the EMP effect and not the explosion damage. I could be wrong, but you've done more reading than I have, so I'm forced to default to your argument.
 

Rusty Bucket

New member
Dec 2, 2008
1,588
0
0
Dr. Feelgood said:
EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
And there's your problem. The pistol in Reach (and Halo 1, for that matter) is not a secondary weapon. It's not just a sidearm, it's an incredibly powerful weapon. Given full fire rate and perfect accuracy, the pistol kills faster than the DMR. Also, your notion that the AR should be more powerful because it's automatic seems a little weird.
 

Sronpop

New member
Mar 26, 2009
805
0
0
At first I thought the AR was underpowered too, it actually feels pretty useless, then I realized it is 100% meant to be used as a short range weapon(even the manual says it), which is kind of a departure from usual game standards, especially if you are used to sniping across maps with AR's in MW2. But yeah, use it when you are about 15 feet away from people and as long as 90% of the bullets connect they should be dead before the clip is empty, sorted.

The DMR is you mid to long range weapon, its actually quite a demon and should be your weapon on choice. So no, I don't think Reach is unbalanced at all. All they need to fix is that weird one hit kill melee thing some people seem to be able to do, thats annoying as fuck.
 

TheSapphireKnight

I hate Dire Wolves...
Dec 4, 2008
692
0
0
That sort of logic doesn't apply with Halo. Each weapon is supposed to have its own use. Assault rifles are meant for close range and magnums are supposed to be superior at mid range.
 

Dr. Feelgood

New member
Jul 13, 2010
369
0
0
Rusty Bucket said:
Dr. Feelgood said:
EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
And there's your problem. The pistol in Reach (and Halo 1, for that matter) is not a secondary weapon. It's not just a sidearm, it's an incredibly powerful weapon. Given full fire rate and perfect accuracy, the pistol kills faster than the DMR. Also, your notion that the AR should be more powerful because it's automatic seems a little weird.
Not just because it's automatic, but because an assault rifle shoots very big bullets very quickly. I'm just trying to get across the point that assault rifles are more powerful than handguns, although that logic apparently doesn't apply to Halo.
 

katsumoto03

New member
Feb 24, 2010
1,673
0
0
Dr. Feelgood said:
Space Spoons said:
I prefer Reach's weapons, personally. If the Assault Rifle were any more powerful, we've be right back in the same boat we were in in Halo 3, where every firefight devolved into running at your opponent and mashing the melee button as quickly as you could.
In Halo 3, most of the fights I was in devolved into the guy with the Battle Rifle winning every time.

I believe if the assault rifle were more powerful, the fights would be a lot more shooty and a lot less punchy.
But when it boils down to things, not matter what gun you're using (well, except for the shotgun) you'll 85-90% of the time use a melee attack in a close-range fight.
 

Rusty Bucket

New member
Dec 2, 2008
1,588
0
0
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
And there's your problem. The pistol in Reach (and Halo 1, for that matter) is not a secondary weapon. It's not just a sidearm, it's an incredibly powerful weapon. Given full fire rate and perfect accuracy, the pistol kills faster than the DMR. Also, your notion that the AR should be more powerful because it's automatic seems a little weird.
Not just because it's automatic, but because an assault rifle shoots very big bullets very quickly. I'm just trying to get across the point that assault rifles are more powerful than handguns, although that logic apparently doesn't apply to Halo.
You're right, it doesn't. Because Halo is a game, set in a fictional universe which reality has absolutely no bearing on whatsoever. The game tells you in multiple places that the assault rifle is best used at close range.
The AR doesn't need to be made more powerful, the weapons in Reach are extremely well balanced. They all have specific roles, unlike in other games where the SMG's are pinpoint accurate from the other side of the map.
 

Dr. Feelgood

New member
Jul 13, 2010
369
0
0
Rusty Bucket said:
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
And there's your problem. The pistol in Reach (and Halo 1, for that matter) is not a secondary weapon. It's not just a sidearm, it's an incredibly powerful weapon. Given full fire rate and perfect accuracy, the pistol kills faster than the DMR. Also, your notion that the AR should be more powerful because it's automatic seems a little weird.
Not just because it's automatic, but because an assault rifle shoots very big bullets very quickly. I'm just trying to get across the point that assault rifles are more powerful than handguns, although that logic apparently doesn't apply to Halo.
You're right, it doesn't. Because Halo is a game, set in a fictional universe which reality has absolutely no bearing on whatsoever. The game tells you in multiple places that the assault rifle is best used at close range.
The AR doesn't need to be made more powerful, the weapons in Reach are extremely well balanced. They all have specific roles, unlike in other games where the SMG's are pinpoint accurate from the other side of the map.
I'm just saying that other guns such as the shotgun and sword are best used at close range, therefore the assault rifle should be more effective than certain other weapons at mid to close range, primarily because that's what assualt rifles are made for. Also, what's the assault rifles' specific role then?
 

Rooster Cogburn

New member
May 24, 2008
1,637
0
0
katsumoto03 said:
Dr. Feelgood said:
Space Spoons said:
I prefer Reach's weapons, personally. If the Assault Rifle were any more powerful, we've be right back in the same boat we were in in Halo 3, where every firefight devolved into running at your opponent and mashing the melee button as quickly as you could.
In Halo 3, most of the fights I was in devolved into the guy with the Battle Rifle winning every time.

I believe if the assault rifle were more powerful, the fights would be a lot more shooty and a lot less punchy.
But when it boils down to things, not matter what gun you're using (well, except for the shotgun) you'll 85-90% of the time use a melee attack in a close-range fight.
In Halo 3 and to a lesser extent Reach, I get a lot of cheap, easy kills by backpedaling while people melee wildly just out of arms' reach. Everybody wants that easy melee kill, but my fights became more shooty and more successful when I started treating it as a last resort. And it totally throws people off. I hope that is interesting or helpful.

And I also think the pistol is great as is. We could come up with a million sci-fi justifications for why the pistol is a match for the Assault Rifle. But more importantly: Real life does not operate on Call of Duty logic. You cannot measure a weapon's utility on a sliding scale. But in Halo, every weapon has its niche. Except for the sniper rifle, because that's always the best weapon in all circumstances. That's the weapon we should be talking about.
 
Sep 14, 2009
9,073
0
0
rockingnic said:
minxamo said:
rockingnic said:
I think the only weapon that needs tweaking is the grenade launcher. Sure you can knock people shields out easily but I wish if at least you hit them directly with the grenade, it would explode on impact and at least do massive damage. I can kill with a plasma pistol faster...
i thought an impact hit with the grenade launcher was an insta-kill...?
Well sometimes it might be but i find that 90% of my grenades fired just bounce off the target. I tried even holding down the trigger and release it when it comes in contact with enemies but almost every time, it only takes their shields down and maybe some health. I cant count how many times I've died to someone with a plasma repeater or an AR when I hit them directly and switch to my secondary (most of the time it's the AR or pistol) and tried to finish them off that way.
this. if you bounce it one time and it hits them directly or hell if you fire and it hits them directly, it should blow them to kingdom come, i have had easily 10-15 triple kills ripped from me from that NOT happening like it should, hell i could probably go and find the theater clip to back it up if i really needed to..

oh and slightly off topic, im getting sick of people running around with plasma pistol/repeater and armor lock, its getting to be really annoying and old when the whole damn other team does it.
 
Sep 14, 2009
9,073
0
0
oh and while i agree with alot of peoples opinions, i think it could maybe use the slightest of a fraction of an upgrade in power, there are quite a few times where all i will have is hte assault rifle and it'll always lose mid range to just about anything else.
 

Rusty Bucket

New member
Dec 2, 2008
1,588
0
0
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
And there's your problem. The pistol in Reach (and Halo 1, for that matter) is not a secondary weapon. It's not just a sidearm, it's an incredibly powerful weapon. Given full fire rate and perfect accuracy, the pistol kills faster than the DMR. Also, your notion that the AR should be more powerful because it's automatic seems a little weird.
Not just because it's automatic, but because an assault rifle shoots very big bullets very quickly. I'm just trying to get across the point that assault rifles are more powerful than handguns, although that logic apparently doesn't apply to Halo.
You're right, it doesn't. Because Halo is a game, set in a fictional universe which reality has absolutely no bearing on whatsoever. The game tells you in multiple places that the assault rifle is best used at close range.
The AR doesn't need to be made more powerful, the weapons in Reach are extremely well balanced. They all have specific roles, unlike in other games where the SMG's are pinpoint accurate from the other side of the map.
I'm just saying that other guns such as the shotgun and sword are best used at close range, therefore the assault rifle should be more effective than certain other weapons at mid to close range, primarily because that's what assualt rifles are made for. Also, what's the assault rifles' specific role then?
The shotgun and sword are solely for use at extremely close range and have absolutely no effect beyond that. Besides, these are considered power weapons and don't appear in loadout (aside from third tier invasion). The assault rifle is that standard, go to weapon for mid to close range battles. The pistol will out shoot it at medium rang thanks to better accuracy and a scope, but at close range the assault rifle definitely beats it in power. If you made it more powerful then all anyone would ever do is run at enemies holding right trigger. It may not function exactly the way you want it to, but if you make the changes you're asking for it would completely fuck up the games balance.
 

Ridgemo

New member
Feb 2, 2010
205
0
0
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
And there's your problem. The pistol in Reach (and Halo 1, for that matter) is not a secondary weapon. It's not just a sidearm, it's an incredibly powerful weapon. Given full fire rate and perfect accuracy, the pistol kills faster than the DMR. Also, your notion that the AR should be more powerful because it's automatic seems a little weird.
Not just because it's automatic, but because an assault rifle shoots very big bullets very quickly. I'm just trying to get across the point that assault rifles are more powerful than handguns, although that logic apparently doesn't apply to Halo.
You're right, it doesn't. Because Halo is a game, set in a fictional universe which reality has absolutely no bearing on whatsoever. The game tells you in multiple places that the assault rifle is best used at close range.
The AR doesn't need to be made more powerful, the weapons in Reach are extremely well balanced. They all have specific roles, unlike in other games where the SMG's are pinpoint accurate from the other side of the map.
I'm just saying that other guns such as the shotgun and sword are best used at close range, therefore the assault rifle should be more effective than certain other weapons at mid to close range, primarily because that's what assualt rifles are made for. Also, what's the assault rifles' specific role then?
If you don't have one of the power weapons (eg shotgun/sword) assualt rifle will be your go to gun in close quaters.

In real life (don't take my word for this, i'm no gun nut) but i'm sure i've seen that assualt rifles are useless mid range, and a pistol is more accurate. Assualt rifles just a spray and pray gun to cause maximum colateral damage.

I think....
 

Rusty Bucket

New member
Dec 2, 2008
1,588
0
0
Ridgemo said:
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
Rusty Bucket said:
Dr. Feelgood said:
EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
And there's your problem. The pistol in Reach (and Halo 1, for that matter) is not a secondary weapon. It's not just a sidearm, it's an incredibly powerful weapon. Given full fire rate and perfect accuracy, the pistol kills faster than the DMR. Also, your notion that the AR should be more powerful because it's automatic seems a little weird.
Not just because it's automatic, but because an assault rifle shoots very big bullets very quickly. I'm just trying to get across the point that assault rifles are more powerful than handguns, although that logic apparently doesn't apply to Halo.
You're right, it doesn't. Because Halo is a game, set in a fictional universe which reality has absolutely no bearing on whatsoever. The game tells you in multiple places that the assault rifle is best used at close range.
The AR doesn't need to be made more powerful, the weapons in Reach are extremely well balanced. They all have specific roles, unlike in other games where the SMG's are pinpoint accurate from the other side of the map.
I'm just saying that other guns such as the shotgun and sword are best used at close range, therefore the assault rifle should be more effective than certain other weapons at mid to close range, primarily because that's what assualt rifles are made for. Also, what's the assault rifles' specific role then?
If you don't have one of the power weapons (eg shotgun/sword) assualt rifle will be your go to gun in close quaters.

In real life (don't take my word for this, i'm no gun nut) but i'm sure i've seen that assualt rifles are useless mid range, and a pistol is more accurate. Assualt rifles just a spray and pray gun to cause maximum colateral damage.

I think....
Yeah, no that's pretty damn wrong. Thanks to a longer barrel and larger bullet, an assault rifle is far more accurate than a pistol at all ranges. Which is where the confusion is coming from in this thread.
 

silver wolf009

[[NULL]]
Jan 23, 2010
3,432
0
0
I, while still believing that the AR needs more power, find myself completly able to destroy with it. The key is to keep in mind that those four little lines are where the bullets go, not the circle.

But the point of balance still stands, and not just with the AR. They should change things like giving a team who has had 4 as*wipes rage-quit in invasion stronger wepons.
 

EvilChameleon

New member
Oct 18, 2010
64
0
0
If you know how to use it correctly, the Assault Rifle is more powerful than the Pistol. It's very good if you don't have any medium-range weapons around.