Halo Reach still needs tweaking

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kikon9

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Aug 11, 2010
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Space Spoons said:
I prefer Reach's weapons, personally. If the Assault Rifle were any more powerful, we've be right back in the same boat we were in in Halo 3, where every firefight devolved into running at your opponent and mashing the melee button as quickly as you could.
That's not really true, since you can run backwards at the same speed as you run forwards, so if you just run backwards and shoot, AND you've gotten the jump on your opponent, you will have the upper hand.
 
Mar 26, 2008
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You're talking about the Designated Marksman Rifle and not the Battle Rifle yeah? The DMR is fantastic in my opinion, but the Battle Rifle is a real PoS! You'd do more damage throwing it at them. Seriously; you can take down their shields with one hit with the butt of it, or just empty an entire clip into them. It achieves the same result!
 

Composer

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Aug 3, 2009
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Off TOPIC!
how many aim bots are there actually?
my friend complains about them alot
but i say he just sucks
 

Space Spoons

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Aug 21, 2008
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kikon9 said:
Space Spoons said:
I prefer Reach's weapons, personally. If the Assault Rifle were any more powerful, we've be right back in the same boat we were in in Halo 3, where every firefight devolved into running at your opponent and mashing the melee button as quickly as you could.
That's not really true, since you can run backwards at the same speed as you run forwards, so if you just run backwards and shoot, AND you've gotten the jump on your opponent, you will have the upper hand.
This is absolutely true, but in my experience, players rarely used that method. 9 times out of 10, they'd just run right at each other and go for the melee hit. I'm guessing it had something to do with the melee attack's "lunge" properties being seen as more of a sure thing.
 

Dogstile

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rockingnic said:
I think the only weapon that needs tweaking is the grenade launcher. Sure you can knock people shields out easily but I wish if at least you hit them directly with the grenade, it would explode on impact and at least do massive damage. I can kill with a plasma pistol faster...
Stop using emp.
 

kikon9

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Space Spoons said:
kikon9 said:
Space Spoons said:
I prefer Reach's weapons, personally. If the Assault Rifle were any more powerful, we've be right back in the same boat we were in in Halo 3, where every firefight devolved into running at your opponent and mashing the melee button as quickly as you could.
That's not really true, since you can run backwards at the same speed as you run forwards, so if you just run backwards and shoot, AND you've gotten the jump on your opponent, you will have the upper hand.
This is absolutely true, but in my experience, players rarely used that method. 9 times out of 10, they'd just run right at each other and go for the melee hit. I'm guessing it had something to do with the melee attack's "lunge" properties being seen as more of a sure thing.
Yes, BUT, knowing that this tactic is superior in certain situations then you could use it against the people who just run forwards and gain a combat advantage.
 

Rusty Bucket

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Spencer Petersen said:
Welcome to xbox live, where the game balancing updates don't exist and map packs cost $15.

Enjoy your stay
Congratulations on your entirely pointless, off topic and inflammatory post. You're a real asset to the community.
 

Agayek

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Oct 23, 2008
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Dr. Feelgood said:
Now this is something that REALLY needs to be fixed. I don't expect a lot, or any of you to agree with me, but here it goes... THE ASSAULT RIFLE NEEDS MORE POWER! Really though, a pistol beating me at mid-range? Something doesn't seem quite right with that...

EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
The Assault Rifle is a short range weapon, the pistol is a mid-range weapon. Of course you're going to lose that fight.

What you need to do is use a DMR or Pistol or some other mid to long range weapon, or get in close. Each weapon has a specific role in the game (though some are shared by a handful of others, annoyingly enough), and you're not going to be able to win every fight with the same weapon. There's a reason for it, and for the most part Bungie's done a pretty good job of setting it all up.
 

Agayek

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Oct 23, 2008
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Ridgemo said:
If you don't have one of the power weapons (eg shotgun/sword) assualt rifle will be your go to gun in close quaters.

In real life (don't take my word for this, i'm no gun nut) but i'm sure i've seen that assualt rifles are useless mid range, and a pistol is more accurate. Assualt rifles just a spray and pray gun to cause maximum colateral damage.

I think....
Not true at all. In reality, assault rifles (M4, M16, AK-47, etc) have effective ranges somewhere in the neighborhood of twice that of a standard-issue 9mm pistol (and even more for a .45, which I believe the pistol in Reach is supposed to be). They are significantly more accurate than pistols due to the higher powder load in each cartridge and the longer barrels. They also have a lot more stopping power than a pistol. In pretty much any situation in real life, an assault rifle is a far preferable weapon to any pistol.
 

Awexsome

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Mar 25, 2009
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Spencer Petersen said:
Welcome to xbox live, where the game balancing updates don't exist and map packs cost $15.

Enjoy your stay
That's just MW2. It's up to Bungie to give XBL some credibility back. And seeing it's Bungie's game, Reach will do well for a good amount of time after launch.
 

Hosker

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Aug 13, 2010
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I agree. If it takes more than a clip to kill someone, then it is too weak.
I don't play it any more anyway.
 

LooK iTz Jinjo

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Feb 22, 2009
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There are a lot, no seriously a LOT of problems with Halo Reach, there are plenty of things that need to be tweaked and fixed, but honestly the AR is not one of them.
 

Blights

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Feb 16, 2009
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Dr. Feelgood said:
Now this is something that REALLY needs to be fixed. I don't expect a lot, or any of you to agree with me, but here it goes... THE ASSAULT RIFLE NEEDS MORE POWER! Really though, a pistol beating me at mid-range? Something doesn't seem quite right with that...

EDIT: Maybe I'm not being clear enough. My point is that the assault rifle should be more effective than the pistol because the pistol is a pistol, and an assault rifle is automatic.
Does it make much of a difference? Use a pistol instead then. In Halo 3, regardless of the map or gametype, you still had people scavenging for BR's instead of using an Assault rifle. Sure, I do agree. The AR needs a little tweaking, but not enough for it to be superior than the pistol.

Also in Halo 3, do you ever remember anyone using a pistol? No? Because they sucked. The idea for the pistol in Reach is that it is an effecient side arm. Something you can switch out to if you're low on ammo, or your clip ran out mid-fight.

Anyway, it's a game, the whole thing revolves around the universe Bungie created, not real world physics.
 

MetroidNut

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Sep 2, 2009
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The Halo: Reach pistol fires .50 caliber rounds. Know what else fires .50 caliber rounds? The Desert Eagle. The Assault Rifle can never equal that.

In all seriousness, to me the AR's not the most useful of weapons in multiplayer, but it's definitely balanced. Also, its enormous ammo supply (and increased accuracy when fired in short controlled bursts) make it incredibly versatile in Campaign. So yeah, I think the AR is well-balanced
 

Spencer Petersen

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Rusty Bucket said:
Spencer Petersen said:
Welcome to xbox live, where the game balancing updates don't exist and map packs cost $15.

Enjoy your stay
Congratulations on your entirely pointless, off topic and inflammatory post. You're a real asset to the community.
Thanks, now to elaborate

In my opinion, I find Xbox live to be an entirely useless system which actively discourages free updates and encourages overpriced DLC. Because Xbox live mandates that any update come with price tag, Bungie can either A: Release the game-play balancing update with a price tag, shearing the community and inciting a fan shit-storm, or B: Don't release it and hope people just adapt.
 

Thaius

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Mar 5, 2008
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Actually, it makes sense. The pistol is more precise, meaning that someone with good aim can kill someone with the pistol even while being riddled with assault rifle bullets because they can kill in one hit once the shields go down. This is good game design: making it so any weapon, with the proper strategy and skill, can triumph over another.

The thing that needs tweaking is armor lock. Namely, being stuck with a sticky grenade should be a kill regardless of armor locking, and it should be disabled for two-on-two in the arena. It's great in its application for the most part, but there are some situations where it's just cheap. Besides that, it's an amazingly well-balanced game, and easily the best multiplayer offering the Halo series has ever had.
 

Rusty Bucket

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Dec 2, 2008
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Spencer Petersen said:
Rusty Bucket said:
Spencer Petersen said:
Welcome to xbox live, where the game balancing updates don't exist and map packs cost $15.

Enjoy your stay
Congratulations on your entirely pointless, off topic and inflammatory post. You're a real asset to the community.
Thanks, now to elaborate

In my opinion, I find Xbox live to be an entirely useless system which actively discourages free updates and encourages overpriced DLC. Because Xbox live mandates that any update come with price tag, Bungie can either A: Release the game-play balancing update with a price tag, shearing the community and inciting a fan shit-storm, or B: Don't release it and hope people just adapt.
You're right about the DLC part, but that's the individual Publishers who set the price of new content, not Live. This change, however, would only require a patch, which has always been free. Balance changes and bug fixes have never once been charged for.
 

ZZoMBiE13

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Oct 10, 2007
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If you're using the AR properly, it is extremely effective. But if you just hold down the trigger or don't focus on your target, well the bulletspray will make it seem less effective. It's a Burstfire weapon, meant to be used in spurts, not continual spray.
 

Cmichaels

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Jul 14, 2010
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Rooster Cogburn said:
katsumoto03 said:
Dr. Feelgood said:
Space Spoons said:
I prefer Reach's weapons, personally. If the Assault Rifle were any more powerful, we've be right back in the same boat we were in in Halo 3, where every firefight devolved into running at your opponent and mashing the melee button as quickly as you could.
In Halo 3, most of the fights I was in devolved into the guy with the Battle Rifle winning every time.

I believe if the assault rifle were more powerful, the fights would be a lot more shooty and a lot less punchy.
But when it boils down to things, not matter what gun you're using (well, except for the shotgun) you'll 85-90% of the time use a melee attack in a close-range fight.
In Halo 3 and to a lesser extent Reach, I get a lot of cheap, easy kills by backpedaling while people melee wildly just out of arms' reach. Everybody wants that easy melee kill, but my fights became more shooty and more successful when I started treating it as a last resort. And it totally throws people off. I hope that is interesting or helpful.

And I also think the pistol is great as is. We could come up with a million sci-fi justifications for why the pistol is a match for the Assault Rifle. But more importantly: Real life does not operate on Call of Duty logic. You cannot measure a weapon's utility on a sliding scale. But in Halo, every weapon has its niche. Except for the sniper rifle, because that's always the best weapon in all circumstances. That's the weapon we should be talking about.
Beyond the whole..getting shot in the dome with near anything will kill you part.