While I can't speak as *ahem* intelligently as some about the expanded Halo universe, I can talk about gameplay, which is really where this game fell through for me.
The game is pretty, I'll certainly grant it that. I like the building animations and the various actions onscreen that make something like Warcraft 3 or Starcraft seem exactly as dated as they are.
Otherwise, the game felt *exactly* like a stripped down Starcraft. Others have said that this is a console RTS, and therefore must be judged by different standards than the PC counterpart, but all I know is, when I'm playing the demo, all I can think of is the stuff that I can't do, that I should be able to do in any self-respecting RTS to date.
This game is RTS "lite", or "Baby's First RTS" if you will. Its greatest challenges as I've seen them so far are presented not by the devious AI or the complex system of counters and foils, but by a controller not adequately equipped to handle the genre. Perhaps more time with the full game would prove me wrong, but frankly, I see no reason to pursue this proof, since I have a perfectly good and functioning PC right next to the TV, and it can play an RTS properly. Learning to like this game would be like giving up Guinness and forcing myself to drink Budweiser until I learned to love it.
- J