Most frustrating area is definitely the Shrine of Amana (or was at least, its better now that they've patched it), homing magic bolts combined with restricted movement due to water, and annoying enemies hiding underneath the water that lock on seems to prefer latching onto even when they aren't attacking (thus yanking your attention away from the guys who are attacking) yeah... no thanks. Black Gulch also wasn't very fun due to all the poison statues EVERYWHERE, but at least its a really short area.
As for most frustrating boss for me its a toss up between the Royal Rat Authority and the Darklurker, simply because for both I died just as I killed them (which would have counted just fine in DS1, but doesn't in DS2) meaning I had to do the fights again multiple times. Especially bad for the Darklurker since you have to go through a fairly tough little dungeon every single time you want to fight it, and it costs a humanity to enter said dungeon. Then again the Royal Rat Authority does also have some really stupid hitboxes that make fighting it annoying, and can destroy your equipment with its vomit, so I guess both are equally awful.
Also Lost Sinner is the only great old one that gets a significant upgrade in NG+, the others all just hit harder and have more health. Old Iron King in particular remains an incredibly disappointing fight.
Edit: Also man its really weird seeing what bosses people had trouble with compared to me, I think I've died a total of once each to the Ruin Sentinels and Smelter Demon (I've played through NG+ now), Smelter demon in particular I find to be a pretty fun fight as it gives you plenty of time to heal between attacks and telegraphs them well in advance so dodging is easy, you just have to watch your health when he starts being on fire. In the meantime I died something like six times to Nashandra on my first run, since for whatever reason I had trouble getting the timing down for dodging her scythe.
As for most frustrating boss for me its a toss up between the Royal Rat Authority and the Darklurker, simply because for both I died just as I killed them (which would have counted just fine in DS1, but doesn't in DS2) meaning I had to do the fights again multiple times. Especially bad for the Darklurker since you have to go through a fairly tough little dungeon every single time you want to fight it, and it costs a humanity to enter said dungeon. Then again the Royal Rat Authority does also have some really stupid hitboxes that make fighting it annoying, and can destroy your equipment with its vomit, so I guess both are equally awful.
Yay I get to be one of those vets as well! Damn kids get off my lawn, in my days our movement restricting water was poisonous!JagermanXcell said:Just Shrine of Amana... which is now patched, so I now get to be one of those smug vets who get to say
"I BEAT AMANA DURING 1.02 DAYS! YOU NEWBIES HAVE IT EEEEEASY NOW!" *as I wave my +10 cane*
The rest of the game I breezed through having a blast the entire way, perks to having your first playthrough be a faith build.
If anything NG+ is where everyone should be getting their panties in a knot.
I dare someone to try and solo NG+ anything especially Lost Sinner, cause I aint gunna spoil what Lost Sinner has in store for your casual candy asses...
Also Lost Sinner is the only great old one that gets a significant upgrade in NG+, the others all just hit harder and have more health. Old Iron King in particular remains an incredibly disappointing fight.
Edit: Also man its really weird seeing what bosses people had trouble with compared to me, I think I've died a total of once each to the Ruin Sentinels and Smelter Demon (I've played through NG+ now), Smelter demon in particular I find to be a pretty fun fight as it gives you plenty of time to heal between attacks and telegraphs them well in advance so dodging is easy, you just have to watch your health when he starts being on fire. In the meantime I died something like six times to Nashandra on my first run, since for whatever reason I had trouble getting the timing down for dodging her scythe.