Ah, okay, fair enough.MiracleOfSound said:I mean deeply upset.Zhukov said:Depends what you mean by "shocked".
OT:
F.E.A.R 2:
Throughout the game the player is periodically hit with weird hallucinations and visions originating from the mind of Alma Wade, the game's antagonist. Many of these hallucinations involve glimpses of her childhood "happy place" which takes the form of a swing hanging on an old tree, surrounded by pleasant green hills.
Toward the end of the game, the player comes across the actual location. It's a swing hanging from a dead tree in a tiny yard surrounded by high concrete walls. The walls have a faded mural of green hills painted on them.
The game itself was strictly average, but that one moment hit me unexpectedly hard.
Throughout the game the player is periodically hit with weird hallucinations and visions originating from the mind of Alma Wade, the game's antagonist. Many of these hallucinations involve glimpses of her childhood "happy place" which takes the form of a swing hanging on an old tree, surrounded by pleasant green hills.
Toward the end of the game, the player comes across the actual location. It's a swing hanging from a dead tree in a tiny yard surrounded by high concrete walls. The walls have a faded mural of green hills painted on them.
The game itself was strictly average, but that one moment hit me unexpectedly hard.
Oni:
(Old game. I doubt many people know of it.)
The game gives you an annoying support character. She has a horrible high-pitched voice and tries way too hard to be cute and cheerful. I didn't like her much.
Then, towards the end of the game, she is forced to attack the player character. You have to kill her. And the whole time she is apologizing and begging for you to stop her. Ouch.
(Old game. I doubt many people know of it.)
The game gives you an annoying support character. She has a horrible high-pitched voice and tries way too hard to be cute and cheerful. I didn't like her much.
Then, towards the end of the game, she is forced to attack the player character. You have to kill her. And the whole time she is apologizing and begging for you to stop her. Ouch.
Bioshock:
My first fight with a Big Daddy bouncer. Partly because they don't attack you until you provoke them. Partly because when I fired on him the very first thing he did was scoop up the little sister and place her behind him. And partly because when those fellows get pissed off, they really mean it.
My first fight with a Big Daddy bouncer. Partly because they don't attack you until you provoke them. Partly because when I fired on him the very first thing he did was scoop up the little sister and place her behind him. And partly because when those fellows get pissed off, they really mean it.
Bioshock 2:
The ambiguous ending, the one where you teach Eleanor to be evil, then sacrifice yourself at the end. That was utterly miserable and depressing. Seeing it made me glad that I got the happy one.
The ambiguous ending, the one where you teach Eleanor to be evil, then sacrifice yourself at the end. That was utterly miserable and depressing. Seeing it made me glad that I got the happy one.
Amnesia: The Dark Descent:
Jesus H. Christ. Scary shit. That game should carry a warning label or something.
Jesus H. Christ. Scary shit. That game should carry a warning label or something.