SonOfVoorhees said:
Now days you cant even buy a finished game without expecting bugs, glitches and patching.
I keep being baffled when people say that. I mean as if this is some kind of recent development. This has been my experience ever - I'm not buying games day 1 or near
because of how often they tended to be straight up broken in the past. Shining example is
Sacred - I remember I actually got to play it soon-ish after release (but still, like a month or two after it) and you couldn't actually progress at one point. You are sent to find some water, you follow the quest marker and find an oasis and that's it - you can't actually use it or anything. In reality, there are simply supposed to be some bottles of water lying next to the oasis, but they just didn't spawn in early versions of the game. Notice the plural version
s - as in more than one, as in, there had been at least one patch that didn't fix it. I believe there
was a workaround with a patch, though - you could use a console command to spawn the bottles (it was
wasser - I still remember it) but, I repeat, this is a bug that
prevents you from finishing the game.
Sacred came out in 2004 - i.e., ten years ago. Moreover, it was far from the only game, and far from being the first one that did this. It was just the one I most fondly remember as I spent about a week stuck there - it was the game that convinced me to not play games soon after release.
It's not some kind of new phenomena - you can find the same a decade ago or more. Heck, back in 2004 I was still buying those gamer magazines that came with CDs (and the fancier ones with
DVDs). The disks were crap - occasionally, they'd have, like, some freeware games or maybe some trailer worth watching, but what they were usually filled with is patches. Just patches for popular games - since stable and unlimited access to the Internet wasn't that wide spread, this was a popular way to spread the patches. Patches you usually need to, you know, fix stuff.