Bloodborne and Dark Souls 3 introduced some pretty bizarre multiplayer things. Both games give a heavy health nerf to anyone going into someone else's world, and Dark Souls 3 limits your estus alongside that -- but the hardest-hit multiplayer facet has been invasions.
In Bloodborne, invasions were pretty much nonexistent. You have two areas you can do an actual invasion in and then any other time you'll be invading someone who used a Beckoning Bell, which means they probably have someone in their world already -- so you'll be going into a 2+v1 fight with drastically reduced health. Dark Souls 3 had something similar, where you can only be invaded if you're in Embered form, which means, once again, there's a big chance you'll be running into a fight with multiple people against you and reduced health.
Do you think these were oversights on Fromsoft's part or were they genuinely trying to make invasions less viable?
In Bloodborne, invasions were pretty much nonexistent. You have two areas you can do an actual invasion in and then any other time you'll be invading someone who used a Beckoning Bell, which means they probably have someone in their world already -- so you'll be going into a 2+v1 fight with drastically reduced health. Dark Souls 3 had something similar, where you can only be invaded if you're in Embered form, which means, once again, there's a big chance you'll be running into a fight with multiple people against you and reduced health.
Do you think these were oversights on Fromsoft's part or were they genuinely trying to make invasions less viable?