It's apples to oranges. Back in the 80s-90s, gaming on PC and console was so different there really was no comparison. You have sonic on there- at the time Sonic came out there was nothing like it on PC (yes I know Jazz Jackrabbit exists and you know what? It fucking sucks, too). PC games catered to stuff that computers were good at: numbers, with strategy, sim, and 3D-gaming while consoles emphasized bright colors, fast 2D play, and higher audio quality. You know Doom there? Well when that got ported to console, the music was no trouble because at the time, you needed one hell of a sound card to squeeze any kind of comparable-to-console audio out of your PC.
The turning point was when the FPS really made it mainstream, thanks mostly to Doom. This created a console demand by word-of-mouth, with varying results. Wolfenstein was censored but otherwise a faithful port, while Doom had to be tuned down on some platforms. This was really when people began looking at the PC as a superior console alternative, but it would take a while longer before the PC would see the kind of broad, cross-genre development consoles had. Even with Halo, that was a console game that came to PC to appease players, albeit with a port that was technically superior.
Nowadays the architecture between consoles and traditional computers is so similar that many games come out on both, and usually the PC experience wins, but that's simply a result of PC gaming changing to conform to the genres and gameplay pioneered on console. The present superiority of the PC experience should be taken, not as a criticism of the idea of consoles, which are useful and fun, but of the hardware giants who produce those consoles and think that shoving a three-year-old video card and a pittance of RAM in a 300 dollar box is job well fucking done. Anybody could make a console that would shit all over computers at any time, they CHOOSE not to.