This is the second time a thread like this about Fallout has come around, and I'm seeing the same thing as I saw before with the "lore inconsistencies".
Now, this time, will someone please explain to a non-Fallout1&2-player what these "lore inconsistencies" are and how they are so damaging to the game that it is considered to have "ruined" the series?
In regards to stories between sequels, I never see "lore inconsistency" as a viable argument for the quality of a game as long it still has a solid turn out. I know people who claim to have hated WoW:Cataclysm (a reasonable opinion), but the first thing they bring up as a huge element that ruined the game was the addition of the playable Worgan and the "lore inconsistency" it brought that "ruined" the game.
As a writer, I firmly believe that the only question an author should answer in regards to lore is not whether or not to change it but should it be changed in the interest of bettering the story.
Now, this time, will someone please explain to a non-Fallout1&2-player what these "lore inconsistencies" are and how they are so damaging to the game that it is considered to have "ruined" the series?
In regards to stories between sequels, I never see "lore inconsistency" as a viable argument for the quality of a game as long it still has a solid turn out. I know people who claim to have hated WoW:Cataclysm (a reasonable opinion), but the first thing they bring up as a huge element that ruined the game was the addition of the playable Worgan and the "lore inconsistency" it brought that "ruined" the game.
As a writer, I firmly believe that the only question an author should answer in regards to lore is not whether or not to change it but should it be changed in the interest of bettering the story.