Well I won't say the violence disturbed me, maybe I've become slightly desensitized to the stuff but also I've seen worse. Heck I saw some guy make a game about the Boston Marathon Bombing and it was waaaaaaaay more offensive, like literally even the in game text was just tasteless, with the 'you win' text being along the lines of "You survived! Now you can continue living the American dream! Buying all the guns and fucking Obama's wife".. yeah, tastelessly offensive.
This is on the other hand might be good for commentary's sake, I mean very few games make you play the bad guy and let you know that you're scum. I mean okay, Hatred is a brutal looking game, can't deny that, here you are gunning down helpless civilians and some armed cops it appears, basically your usual GTA rampage but now no longer being the goofy aside that you do between missions just to get a cathartic laugh.
Does it sound like I'm defending the game? yea I guess, but this defense only holds weight if, and thats a big pulsating neon 'IF', the developers intended such, for this to be some form of commentary on justifiable violence in video games as well as possibly being some form of satire on what the mainstream populace thinks the effect of violence in video games has on its audience. Like it could all be some weird dream sequence some mother is having because she stopped her youngin from playing a violent game and he rushed up to his room and slammed the door with a loud "I hate you! No one understands me!" that echoed through the household.
But again, said defense only matters if the devs say its so, if not, the game's pretty much your standard isometric shooter affair, but again what's its goal is whats gonna set it aside from being another game that tried to sell itself on controversy or the next Spec Ops: The Line, with the big message being "Does gunning down the innocent look enjoyable now that you see the grim reality of it?"