There's always 100% destructible environments. And I'm talking realistic destructible. Not this Battlefield: Bad Company crap. That was false advertising right there.
It would be impossible to have 100% destructible environments. That would mean that EVERY destructible state of EVERY SINGLE asset in the game would have to be modeled at least 3 times to account for each level of destruction. It would take 10 years to do that, and coding and design on a level that's nearly unachievable with today's tech.Cinder Block of Oppression post=9.74439.834264 said:There's always 100% destructible environments. And I'm talking realistic destructible. Not this Battlefield: Bad Company crap. That was false advertising right there.
Wait... what?tiamat5 post=9.74439.834155 said:Are you kidding? The bar is definitely set to low if anything. Are you seeing the things that game companies are getting away with these days? Bad graphics, Stupid AI,boring and
nonsensical stories, bad camera angles, tedious game play. Any yet games like these get good scores and even if they don't, people still buy them. We are paying more money we should be demanding more quality. Instead we just take the game wade through all the tedium and sludge until we find a good game somewhere in the rubbish. Then they give it a score based on what they find. A game shouldn't have to be played for hours, days or weeks before you find something good. It should grab you from the beginning and never let go.
You, Sir, are my new God. I definitely agree with your point about Halo, and how in general people aren't thankful for what they get. Especially when people consider every game from the last six console generations and are suprised that there are more good games from all of them put together than there is right now.implodingMan post=9.74439.834223 said:I think that the gaming community in general has a very negative attitude towards the very games they are supposed to enjoy. Reading any amateur review shows this attitude in the things they focus on. Negatives are overblown, positives are barely mentioned.
All of this is because every single game needs to be "innovative". People complain that Halo 3 is too much like Halo 2. Well what the fuck were they supposed to make it? A dungeon crawling turn based card battling monster collection-athon?
Another good example of this is that new COD game. People on various boards are all complaining about how it is too similar to COD4, when they just spent the last several months whining about how it would be too different and unlike their favorite game. Everyone is impossible to please.
That's why the bar is not too high. I think this would be possible in a decade or two. It would just take a while, like you said.Jimmyjames post=9.74439.834711 said:It would be impossible to have 100% destructible environments. That would mean that EVERY destructible state of EVERY SINGLE asset in the game would have to be modeled at least 3 times to account for each level of destruction. It would take 10 years to do that, and coding and design on a level that's nearly unachievable with today's tech.Cinder Block of Oppression post=9.74439.834264 said:There's always 100% destructible environments. And I'm talking realistic destructible. Not this Battlefield: Bad Company crap. That was false advertising right there.
So my question for you is this:Cinder Block of Oppression post=9.74439.835311 said:That's why the bar is not too high. I think this would be possible in a decade or two. It would just take a while, like you said.
Ahh, Peter Molyneux Syndrome.Space Spoons post=9.74439.833951 said:it also raises expectations to an impossible-to-reach height.