Walking Dead episode 3, I let the girl get eaten by the walkers to buy me extra time to gather supplies. You can hear her screaming for help for a go0d 30 seconds before she finally dies and the walkers somehow hone in on your position.
Being slowly eaten alive is a horrible way to go so I did feel bad for a bit, but she died for a good cause. I would have been more inclined to help her had she not screamed her head off and got the attention of every damn walker in a 5 mile radius.
GOD IN HEAVEN YES. I forced myself to play through that, just to see if it lived up to it's hype, and... I knew every single twist and turn, I had every moral choice planned out before they showed up, and even then... I felt DIRTY playing through that game.
The white phosporus, the water tanks, destroying the Radioman's tower... When I had a choice other than turning the game off, I always went for the merciful option. Saving the civves instead of Gould, mercy-killing Riggs, refusing to kill the crowd that lynched Lugo. In the end, I proved Konrad's philosophiy that soldiers can't go home wrong, and chose The Road Back. But even then, I know that I can never enjoy a modern war game again.
Heck, it even managed to turn something I really wanted to see against me. Being English, and farily fed up with "America saves the world" gunwank, I was actually kinda looking forward to facing American enemies. But then... remember Chapter 5? The Edge? The first pair of enemeis you come across aren't patroling or anything, they're just taking a little break, swapping gum, bitching about their squadates, talking about the view and finding a moment of peace in the hellhole that is Dubai. I didn't really want to shoot them, but I had to if I wanted to continue. Then I snuck past their corpses, and I heard a soldier and his commanding officer talking about how many peole they've lost, and wondering why the guys upstairs, the ones I killed, haven't reported in yet.
Fallout games. I keep trying to do evil playthroughs but I can't. The world is so screwed up already that I find it too hard to make it even worse. However in the TES games I'm usually KittenEater McMurderface.
Modern Warfare 2, the airport mission. I felt like such a monster, I didnt even fire my weapon (except in self defense, I did not want to do this over again).
Borderlands 2. The siren fight. Even though the guy yelling at me and guilt tripping me is a complete A hole and the scum of the earth....man he really knew how to pull on my heart strings and make me feel like a bigger monster than him.
The Walking Dead.....just in general.
Then again, I loved the Demon path in Soul Nomad, and you play as the most twisted evil MFer to ever exist. Even the God of Destruction (who wants to murder every living thing) becomes shocked at the level of depravity.
The one that always comes to mind is in mass effect when you are talking to the asari that is being mind controlled by the Rachni queen. In my renegade playthough I killed the queen and I felt like crap for doing it, sure she was a member of a dangerous species but she had no part in the war and she knew nothing of it, she was just an intelligent critter trapped in a lap with a bunch of other intelligent critters who viewed her at most as a living weapons manufacturing plant. If the Rachni come back and are pissed off then they can be dealt with then but I don't like killing something for no reason then because its possible something bad might happen.
Oh Christ, I am the worst for this. I feel guilty if I even reject a romance option. Most recently, I had to reload in Dishonored because I accidentally picked a Survivor's pocket. I honestly felt like a terrible person. Needless to say, I always play as a goody-two-shoes!
I get it lots on my first play-through of a game. Thats when I play as if I was the character and make choices I would want to make.
Second playthrough it becomes really rare though as i'll usually be playing as an evil guy (to be the opposite of before) so mentally, it's not really me making the bad decision, it's evil me .
I wanted to see just how evil you could be in fallout 3.
I sold a child into slavery. I convinced her that the exploding slave collar was a friendship necklace and handed her off to a slave trader. He already had an interested buyer. I don't know what he wanted her for.
I was a little disgusted with myself after that. At least now I know exactly how horrible you can be in that game.
One that I can think of is from Fable 2. Early in the game, you get the quest 'Till Death Do Us Part', where a jilted ghost asks you to extract revenge for them by wooing their ex fiance then break up with them once they are in love with you. I did as asked, and when I returned to the ghost to turn in the quest, I find that their ex had killed themself and loathes both me and the ghost. I felt horrible, reloaded the game and instead of giving them the note, I married the ex.
Then after I come back from the Spire, I find out that my lovely spouse had a kid that clearly wasn't mine, and two seconds later divorces me.
Weirdly, not so much when making the "evil choices" in games because they tend to be so cartoonishly monstrous that it doesn't seem real to me.
It's when experiences come about organically as a part of gameplay that I feel weird. Like when you're playing a Total War game and the enemy army routs.. I always have to let them withdraw rather than harass them off the map, even knowing it will make the next battle harder (and paradoxically make me lose more men who will die killing the people I should have chased down). Then there's those guys in Skyrim who do the fake surrender.. I always give them a few seconds to get back on their feet even knowing they're just going to wade straight back in and get easily killed. Basically, once someone shows a modicum of self-preservation as opposed to simply being kill-zombies, I start to find it difficult to finish them off.
I also feel bad when a game gives you a non-lethal way to deal with enemies and I don't use it, even if it would be difficult or disruptive.
I can ignore all this quite easily, but it takes me out of the game a little to do so because I have to remind myself that it's all just ones and zeroes.
The game gave me the option to stab that one guy with a pitchfork or let him live. He was an arsehole. I stabbed him. I didn't know Clementine was watching. The camera pans over and there she is, standing there with her hands over her mouth looking utterly horrified.
That's possibly the first time I ever felt it on such a high level. Before it would be "Okay, So maybe I shouldn't have done that" but at that time... It was more like "Reload. Now.".
Some People can't play the asshole protagonist. I can. Sometimes I'll try to go out of my way to be an asshole. However, The Walking Dead is one of those games where the Moral choice system actively matters and makes me feel that being an asshole may not be the best thing.
I've had Remorse in Oblivion when doing some Dark Brotherhood missions. Can't remember which but I do remember feeling remorseful.
The "moral" "choice" (quotationally separated on purpose) in InFamous where Cole has to choose between the scientists and his paramour was upsetting as well. This one was different in that the game forces the decision, but it still had some emotional resonance for me.
I was playing as good guy Cole and when I got to that i decided to do the bad option and save mah woman only for it to be meaning less as both decisions do the same thing. I was presented with an option and then was slapped in the face for doing what i thought cole would do.
That moment in InFamous made me decide not to buy #2. It wasn't that I was angry at the game; I was put off by the infantile writing concepts.
Not being able to save someone no matter what I did was one thing, but to suggest that choosing to save someone you care about is "evil", that's plain stupid. Saving someone you care about is not evil. Trying to be happy is not evil.
It's writing like that which makes me thankful for Mass Effect 1 & 2. Err, not so much #3.
The Walking Dead game is terrible for making me feel bad.
When I lied to Clementine about finding her parents and she cried (although I think she cries no matter what you pick). When I had to kill that kid in the attic. When Clem saw me kill the guy with a pitchfork, even letting Ben go made me feel bad even though I knew if I had a chance to kill him I would because he was a wimp.
I seriously can't hold the controller and all my feels when I play that game.
And in Minecraft, I tried taming a wolf and accidentally hit it. I reloaded my save faster than a *****.
you aren't the only one who couldn't sleep the night after... hell, the only reason i picked that option was because I was with my friend, playing her character, and that character was a ponce.
Actually, on reflection, quite a few of the decisions in mass effect trilogy were (and are) unthinkable for me. were it not for that friend forcing me to be mean (often times pushing the buttons instead of me), i wouldn't have experienced half the game!
god, that sounds so sad, now that i say that out loud.
In Fallout 3, during my evil play-through, I blew up megaton, and, after I encountered Moira, I had to restart and skip that option. I felt intensely bad.
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