Have you ever had to do somthing in a game that made you feel "uncomfortable"?

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Midnight Crossroads

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Jul 17, 2010
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-Selling the wookies into slavery in KoTOR
I'm not even sure why this effects me so much in comparison. It has no real effect on the plot besides making your character even more evil. You could do, and still end the game with max light side. I don't really care for wookies, and the planet isn't near my favorite part of the game. I just couldn't put them into slavery. I always do this planet first on evil runs so I can take the hit to dark side early.

-Killing Lambert in Double Agent
Easier to explain here. Lambert was a bro for the three games before it. Every mission contained dialog between him and Fisher. He was important. That was probably the hardest kill in a game.

-Going forward as Miku after the Rope Priestess in Fatal Frame 3
Miku was the character I knew from Fatal Frame 1. Both of the choices were ridiculously tragic.
 

Jessabi

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Jul 26, 2011
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It's already been mentioned, but the trial in Heavy Rain when you have to kill the drug dealer. In his daughter's bedroom. Leaving his corpse with his brains blown out all over the carpet for his young daughters to inevitabley find. I felt really terrible about that :( However, I did it because I knew I would kill for any real life children of my own if their lives depended on it, and it was my first playthrough so I thought it was essential if I wanted to get Ethan's son (Sean was it? Can't quite remember) back alive.
 

kinapuffar

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Nov 26, 2010
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In Knights of the Old Republic
When you can force Zaalbar to kill Mission, that was pretty fucked up.

Amnesia: Justine
I couldn't figure out how to save people on my first go, because I thought I was looking for a way to actually SAVE them, not just NOT kill them. So sacrificing them to save myself was pretty bad.

Metal Gear Solid
The infamous torture scene, where if you give in, meryl dies permanently.

Metal Gear Solid 2: Sons of the Patriots
Emma's death

Metal Gear Solid 3: Snake Eater
Executing The Boss

Metal Gear Solid 4: Guns of the Patriots
When in the end, the army is fishing FROGs out of the water, and in one of the lifeboats you can see one FROG holding her friend and patting her head gently.
That's when you really realize that they're people, and not just mindless drones. They're tightly knit and care for one another.
And that made me feel bad about the wholesale slaughter of them.

The Legend of Zelda: Ocarina of Time + Majora's Mask (Warning, super long)
Shortest one first: The fact that every transformation mask you get in MM you get when the real individual dies infront of you.
You then proceed to impersonate them by wearing their faces, and go around bringing hope to their families and loved ones.
Worst of these was the Zora; Mikaku. Since his girlfriend was so happy he was back, and they were having kids and everything. And she was completely unaware that he was already dead.

For the long one:

If you really analyze the story of Ocarina of Time and Majora's Mask, in respect to the main character. The whole series is pretty much a giant downer, filled to the brim with depressing, depressing sacrifice.
Link is a boy, who is essentially thrust into the role of hero against his will. Having found out he doesn't belong with the people he grew up with, he is forced to leave his home.
On his travels he makes a bunch of friends, meets lots of people, a fish falls in love with him, the goron chief makes him his brother, etc. etc.
Then he gets the Master Sword, and grows up. Now at this point, the entire land is more or less on fire. Everything has gone to hell.

This is where the depressing parts start.
He now has to go through every temple, fighting constantly, without respite. And every single time, he is always just a moment too slow. And someone he knew and, probably, cared about has already gone in before him.

And guess what. They're dead.

All of them. Saria, Darunia, Ruto, Impa, Nabooru. Link wasn't fast enough to save them. They all tried to do his job for him, and they all died.
Now, that means he would have to live with the knowledge that if he had done things just a little differently, they would have lived.
Because it's not like he's a few days late. When you're in the fire temple, Darunia enters the boss chamber just moments before you do, but once you get there, he's already gone.

So Link pushes on, goes through Ganondorf's Castle, defeats Ganondorf, and then Ganon.
And what happens? He is returned to the past.
Now he's a child again, and the only one who remembers that any of this ever happened.

Imagine the PTSD he has to be suffering from. Knowing what he knows, having seen what he's seen. And if he told anyone they wouldn't believe him.
Not that it matters, because no one even knows who he is anymore. His entire life since he left the Kokiri forest has been completely erased.
He's the only one who remembers any of it. Or rather, one of the only two people who remembers.

Who is the other one? Navi.
His best friend, who out of jealousy of his relationship with Zelda, leaves right afterwards.
The only one who could understand what he's been through, just up and leaves.


Enter Majora's Mask.
The entire plot of this game is based around Link, who after saving Hyrule realizes that there's nothing left for him there, and leaves forever to go find Navi again.
This is where all the depressing things of Majora's Mask hit. From the death masks, to the heaven-esque landscape inside the moon, and all the sidequests like one for Anju and Kafei.

And at the end of all of this, what has he accomplished? How much closer is he to his goal of finding Navi?
Not a single fucking step.
He has saved the world again, and he has gone through hell again, and there's nothing in it for him. Just more death and misery, just more of other people's problems piled onto his shoulders against his will.

And the series end with him riding off again, still searching for Navi.


That is the most depressing fucking thing I have ever played, read, seen, or heard of in my entire life.
 

Cheesus333

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Aug 20, 2008
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Aris Khandr said:
I have a hard time being mean to people, even in games. I'm just too nice, I guess.
Hell yeah.

"You need to infiltrate the Brotherhood of Steel bunker in Hidden Valley and kill them all."

"But... I like them! Isn't there a diplomatic solution?"

"Is Elder McNamara in charge?"

"...Shit. No."

"Then no, there isn't."

...I was planning on being NCR on that playthrough, but Independent New Vegas is the best ending anyway.