Have You Ever Made/Tried To Make a Game?

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Creator1234

New member
Jul 17, 2009
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Actually I'm doing a college course in Games Design and Animation, I'm in my 2nd year now and I'm expecte to create a fully functioning 3D video game by the end of the year.
 

J4RD

I didn't pay for this?
Jan 4, 2010
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I've only ever made the simplest sort of games imaginable... Tic Tac Toe in VB and some Space Invaders clone some time ago is about as complex as I've gotten.
 

LookingGlass

New member
Jul 6, 2011
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I made a one level Commander Keen ripoff in Java in high school.

Key features:
- A stick figure protagonist whose legs moved when you were walking but not when you weren't (hey, the original version just played an animated .gif file all the time, so that's something). He even faced the right direction.
- Enemies that took shits (like in Commander Keen) that would kill you if you touched them
- The enemies would duck under your shots with a chance influenced by the difficulty level you chose
- Awesome art created in Flash by someone who actually knew what they were doing (i.e. not me, I just did the stick figure man), including animations for enemies dying, moving, and ducking (and subsequently sticking their tongue out at you)
- Awesome sounds - the classic Mario jumping sound, a desert eagle gunshot when you fired your gun, Monty Python and the Holy Grail's "And there was much rejoicing!" when you won the level, Die Hard's "Yipee Ki Yay!" when you obtained an item, and plenty more
- A grenade you could pick up
- Destructible environments! (well, you could blow up a tower with the grenade)
- High scores (highest # of enemies killed and fastest time were recorded)
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
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Sort of. As far as I can recall, the closest thing to a real game that I've made was a "remake" of pong. For the final project in my programming class we had to make something that showed off a good chunk of what we learned, so I figured a simple pong remake would work. Well it did, but it was far from simple. I'm really bad when it comes to coding.
 

bluegate

Elite Member
Legacy
Dec 28, 2010
2,424
1,033
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Made several little 2d rpg walk around "engines" back in highschool, porting it from one language to another, slightly upgrading it. Lost most of it in a computer crash though.

Recently I tried my hand again at creating something game like and what I came up with was a Tamagotchi / Digimon esque application for Android devices, if people are interested.

Here is the Market link and a link to a blog I created for it.

myClassicPet on Market [https://market.android.com/details?id=com.myclassicpet]

My blog [http://myclassicpet.blogspot.com/]

 

DEAD34345

New member
Aug 18, 2010
1,929
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I messed around with GameMaker games quite a few years ago (making simple platformers, maze games and the like), and I actually finished making a few multiplayer versions of single-player arcade games which I played with my little brother for a while. I'm also currently working on a Roguelike in VB, though all you can do at the moment is walk around and have a very simple (yet disturbingly bloody) shoot-out with an npc. It's doubtful I'll ever actually finish that though, since I'm mainly just using it to touch up on my programming a bit.
 

Haz88

New member
Nov 19, 2009
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I tried to make a board game once. Square tiles, three different types of units and up to three actions per turn. I was inspired by Stratego, BattleLore and Roborally. Units would be "masked" for the opponent until it attacked or was attacked, actions would be made with cards laid out in sequence by each player, and the card which go into effect first will be determined by a value printed on them. Those would not be available in the next turn.
I never figured out the balance, the board size, or the amount of units each player should have.
 

Woeps

New member
Oct 18, 2010
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Well I work as part of the game development team for a company that creates flash games. So I Guess that counts right?

But a Complete game on my own? No even in my spare time I work in groups of 2/3 persons.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
9,831
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Writer and level designer for one right now, a small indie game started right here on the Escapist forums :). Other than that, I did make a fairly crappy Pong-style game when I was messing around with Game Maker a while back, and when I get a new laptop that actually has the graphical capabilities to run the latest version, I'll be downloading 3DS Max and trying to learn how to work with that, so I can do even more in the way of level design, and film-making (my other great pleasure :D).
 

Smooth Operator

New member
Oct 5, 2010
8,162
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I made quite a few minigames, usually start off on a great new idea then when the moment of "polish this ***** up" comes I get bored and do something else.
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
1,075
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Closest I've been to making games is making .WAD files with Doomcad for Doom, Heretic and Hexen, though I could never get sound to work with them for some reason. I made a replica of my neigbourhood once which was pretty cool, adding the people I met and their homes over time as I met them.
 

Crazy80sguy

New member
Mar 1, 2011
12
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I made this rpg game using the Rpgmaker program a while back, You play as a prisoner in a dungeon. Didn't really make sense though. For example a cat girl assassin attacked you every so often. She allways managed to survive and hounded you throughout the game with a smile and some witty banter. I never elaborated why she harrassed you because honestly nothing I thought of made sense.
 

Althus

New member
Sep 24, 2010
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Tried once but the idea never left my head, but i am trying to get another got at it, but the lack of free time is killing the project.
Its an RTS whit some pretty unique ideas, like savaging defeated enemy units for new parts to ad to your units, and some other thing that I do not know yet if they will work. :)
 

Zyntoxic

New member
May 9, 2011
215
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sure, I have studied game design for 4 years and I'm currently working with a few people on a smartphone game, but it is just a side project since we are all still studying.
 

Neverhoodian

New member
Apr 2, 2008
3,832
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I made an extremely simple 2-D game as a project for my computer class back in high school. The player was a submarine that shot torpedoes at a single surface ship that moved back and forth at the top of the screen.

In more recent years I've made some simple modifications for existing games. I've taken some custom weapon models and given them their own stats for offline play in TF2, changed gun attributes in Left 4 Dead to be a bit more true to life, made a TF2 voice pack for Worms: Armageddon, created a few custom missions for X-Wing Alliance, and re-implemented some "dummied out" units in Red Alert 2. My most ambitious project was probably my Star Wars: Empire at War mod, where I not only added some new units to both sides, but I also altered various existing ship and projectile attributes. I have no intention of releasing any of these projects for download, simply because anyone with a rudimentary knowledge of basic editing could recreate these mods with little effort.