Have you ever played a game that you respected but didn't enjoy? - CHAT WITH THE STAFF

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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finepilot said:
Gears of War, Assassin's Creed and GTA4.

I thought the premise behind GoW was dull, uninspired and overly derivative. I also found the combat too simplistic and unrewarding. I could respect the quality of the product, particularly its presentation, but I just couldn't enjoy it.

I wouldn't say I didn't enjoy Assassin's Creed... but I grew bored of it far too quickly. There's simply not enough to do outside of the main storyline. In a game where plot progression revolves around completing the same objectives over and over, the lack of alternative activities and points of interest is painfully noticeable. Don't start on with the 'but you can collect flags, explore the cities and complete all the secondary objectives too' rubbish. We all know that collecting flags is boring, that despite being fairly vast and expansive, the cities really have nothing to do in them other than free-running, and that the optional objectives were the only part of the game more repetitive than the plot objectives. Despite that, I still have a huge amount of respect for it as a game. The execution and animations of the free-running element are simply perfect. The game's presentation is amazing too, and I still consider it to be the best looking game on any console to date. On top of that, Altair's appearance has to be the most well designed of any protagonist in any game. It's simply badass.

As for GTA4, I wanted to love it, but I just didn't. I won't say i didn't enjoy it, it's just that I didn't enjoy it near as much as I was expecting to. I don't know if it's because I've grown out of the franchise, but I doubt it. I probably would've enjoyed it a lot more than I did if it didn't drop frames so damn often. If I buy a console game, I expect the framerate to be consistently smooth. It's a small factor when you consider the game as a whole, but it really shit me up the wall. Apart from that, I didn't particularly like the character of Nico or the 'fresh off the boat in the promised land' flavour of the story. It just didn't do it for me. That being said, there were a whole lot of things to like about GTAIV, and I still consider it a very good game.
I remember reading gushing reviews of GTA4, a few of which commented on the 'solid frame rates'

WTF? That game had a seizure everytime something blew up.

As for Ass creed, agree with everything you said, a beautiful looking game but devoid of any fun. A huge free roaming world that you have to sneak around slowly unless you want to fight the same boring guards for the 200th time.

And what was with the fucking horse speed limits?
 

MalevolentJim

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Aug 15, 2008
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I had massive respect for Mirrors Edge's originality but i don't think i need to get into detail as to why i didn't enjoy it.
 

Adam We

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Mar 11, 2009
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Honest? Unreal tournament 3. The game was beautifull the single player was excellent but too short and after that all you have is the multiplayer. which is rather bad im sad to say ;_;
 

quellan_thyde

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Feb 11, 2009
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S.T.A.L.K.E.R. I could get what they were trying to do with the whole gritty dystopian deal, and it actually works, shocking as that is to believe. For my money, the story in STALKER (I'm already sick of typing all those dots) makes a lot more internal sense than that in Fallout 3, which takes the predictable and overtrodden route of "lone hero sent into the wilderness to save the world." I had the same problem of disconnect in F3 that I remembered feeling in Oblivion. That's the major reason I don't play those games anymore. STALKER's world, however, feels far less arbitrary, a sum of all its parts and not just the few the designers felt a need to concentrate on at a given time.

Still, as much as I enjoy STALKER's writing and overall mood, the clunky interface, bizarre AI and seemingly random combat engine were just too much to forgive. I got about two thirds of the way through before scrubbing it from my hard drive in a fit of frustrated rage. Overall, I guess it's another sad story of concept trumping design. Too bad.
 

onelifecrisis

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Mar 1, 2009
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tendo82 said:
Have you ever played a game that you respected but didn't enjoy? What game was it and why?
Half-Life 2. For a video game it had a great story/script/acting matched with amazing facial animation tech. The early levels were a brilliant vision of dystopia, and the later levels had what were perhaps the most cinematic scripted events ever made. I liked all the physics, too.

Unfortunately, the way it actually played was like a succession of quick time events broken up by simply awful combat sections. There are a lot of criticisms I could level at the combat but one thing really stood out to me as a problem, and that was the AI (or lack thereof). If what I read on teh interw3b is to be believed then HL2 sports "advanced" AI, but if that's true then why is the only enjoyable/memorable fight in the game the one with the Antlion Queen thing? That thing was as basic and stupid as the opponents in any mindless run-and-gun shooter like Painkiller or Doom 3. It just ran straight at you, then turned, then ran again. The fact that it was ten times more fun to fight than the idiotic combine soldiers doesn't say much for their AI. I'd rather fight the soldiers in FEAR any day.

Then there was the level design. Half-Life 2 tried harder than any other FPS to create the illusion of choice, where there wasn't really any. At any given time there is one obvious route forward plus a bunch of other directions that it looks like you could maybe head off in... except when you do (and I did, every time) you quickly find yourself in a dead end. I don't mind corridor shooters that don't try to pretend that they're anything other than a corridor shooter, but HL2 repeatedly taunted me with possible alternative routes only to stop me whenever I tried them and say "sorry, I was only kidding, you can't really go that way". And as if that wasn't bad enough, every time I did this the gameplay - which was heavily scripted - would come to a shuddering halt. The helicopter chasing my boat would stop and hover in the air over the main route forward and just stay there for as long it took me to check what was at the end of each of the fake alternative paths, or the tripod walker thing would patiently wait for me in the middle of the road, evidently aware that every single door and window on the side-street I'd ducked into was locked, so I'd have to come out sooner or later.

I think Half-Life 2 was designed to be played at break-neck speed by players who will tend to charge straight ahead as long as it's reasonably obvious where "ahead" is (and it is always reasonably obvious in HL2) and I imagine that anyone who played it that way must have had one hell of a ride. But the experience really falls apart for players who are more careful and like to explore their options before deciding what to do. Many of the combat sections could be dealt with quickly by spotting the "clever" thing to do (e.g. shoot the barrels supporting the heavy things over the heads of the enemies) but if you either failed to spot the trick or simply decided not to use it, then the ensuing gunplay was almost always underwhelming.
 

Space Spoons

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Aug 21, 2008
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It's got to be God of War for me. It was great to look at, sure. I always admired the razor smooth animations and creative ways that you can kill your enemies. I never really felt like I was the one doing it, though. More like I was pressing a button to engage the cinematic for the move. The whole experience was very detached for me.
 

Angrywyvern

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Sep 30, 2008
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Lvl 64 Klutz said:
Total War series for me. I bought Medieval II because I am extremely impressed at the game's ability to instill a grand sense of scale in the battles, and I thought the quasi-real time battles would take away from the tedium of the genre. It certainly does, and I can truly respect the innovative ideas, yet the gameplay still remains too tedious for me to enjoy.
Seconded. way too tedious for me, and it always seemed that the only option was war.

(though that makes sense, it IS called 'Total War')
 

Madcat_87

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Mar 20, 2009
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Eve Online, I really like how they've managed to create a persistent and player driven world but I just don't have as much time to dedicate to it that I'd really like to.
 

Chickenlittle

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Sep 4, 2008
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I'd have to say, personally, Medal of Honor: Airborne.

I love the concept of diving out of a plane and para-dropping down, but they could have done it so much better. For instance, make everything at least decent. I'm not going to go into specifics here, but let me just say that I feel Yahtzee was extremely generous in his review of it.
 

SquirrelPants

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Dec 22, 2008
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I really respect Beyond Good and Evil. It has great gameplay mechanics, and it took a very deep and powerful story, then made it simple enough that even kids could understand it without much thinking about it.
But I just can't enjoy the game. It's got good controls and gameplay, but it just refuses to be fun.
 

Mikkelet

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Mar 19, 2009
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Counter Strike: Source

I respect that it is the most played online shooter, but I just find it dull and boring :/ Day of Defeat 4tw! :p
 

yourbeliefs

Bored at Work
Jan 30, 2009
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Fallout 3. I understood how it would be a good hybrid of FPS/RPG, but it just was too slow for me and I didn't like how I had to constantly heal, and GOD FORBID I accidentally hurt a townsperson. You do that and the other people act like you just sprayed full blown AIDS to all the newborn children..
 

Florion

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Dec 7, 2008
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FFXII gave me the odd compulsion to finish every hunt and side-quest and tour of the "oooh, look at the detail to architecture in these cities!" in order to avoid the main plot. By the time I eventually forced myself to finish the game, I'd clocked in 80 hours, and I still hadn't conquered all the Espers or hunted all the Marks, and I sincerely pitied the people who had clearly put so much effort into making a game I couldn't stand. I couldn't like the characters at all.
 

sokka14

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Mar 4, 2009
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games like this i respect but don't like mainly because I'm not that much into the genre. so i could name just about any FPS. as i general rule though, i would say i find it hard to respect something which was frustrating or dull. like he says:

zauxz said:
Now that is a strange question.

I play games for fun, not to show respect. If a game is not fun, thrilling, or interesting, i uninstall it.
 

Metalchair

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Feb 8, 2009
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Gears of War, i dont like the feel of it, i think its too slow for me. and the host problems online ruin it immensley for me