I'm really not sure where to begin in telling you you're wrongServing UpSmiles said:Nice, judging the entire game off the demo.
I took a look (And hopefully others will as well)Triforceformer said:http://www.plughead.net/impressions-duke-nukem-demo#comment-2430
Demo confirmed to be an outdated build. So at the very least, graphical complaints and control issues most likely will not apply to the retail version.
Yeah can can we stop with the condecending retorts now? gettin quoted 6 times with the same response gets boring after a while.spartandude said:I'm really not sure where to begin in telling you you're wrongServing UpSmiles said:Nice, judging the entire game off the demo.
Probably a better idea to just edit out your original post then?Serving UpSmiles said:Yeah can can we stop with the condecending retorts now? gettin quoted 6 times with the same response gets boring after a while.spartandude said:I'm really not sure where to begin in telling you you're wrongServing UpSmiles said:Nice, judging the entire game off the demo.
Thanks.
No, if people feel the need to be a dickhead for a post I made when I was half asleep let them, and I will not respond to spam.ZombieGenesis said:Probably a better idea to just edit out your original post then?Serving UpSmiles said:Yeah can can we stop with the condecending retorts now? gettin quoted 6 times with the same response gets boring after a while.spartandude said:I'm really not sure where to begin in telling you you're wrongServing UpSmiles said:Nice, judging the entire game off the demo.
Thanks.
Clearly lots of people find it stupid, and since this thread is still going, you know it's going to happen more often.
/failStealthMonkey43 said:The original Duke Nukem was awful so it's not surprising.
Puzzles in first-person shooters are as old as first-person shooters themselves, but I will say this: Duke Nukem 3D and Shadow Warrior both expanded considerably upon the typical coloured keycard fare that had largely characterized the genre up until that point (think of in Duke, the amount of ways in which you could interact with the environment), and in doing so paved the way for Half-Life--a series which Randy Pitchford has went out of his way to clarify is indebted to DN3D's legacy (remember the microwaves?).Pedro The Hutt said:Yes, it's because Doom, Hexen, Star Wars: Dark Forces or several other pre-Duke 3D FPS games ~never~ featured puzzles or backtracking elements to slow down the pace. Might want to play some more classics before you start making bold claims, boy.Triforceformer said:What? You expect them to give away the best parts in a demo? Also, who said Duke Nukem was ever about "Constant balls to the wall action"? Who said constant balls to the wall action was ever a good way to design games? Duke Nukem 3D was actually one of the first FPSes to pioneer the idea of slowing down every once in a while for a puzzle or two. An idea that many people credit to Half-Life which I'm sure you've heard of and seen people suck its balls (of steel) over.Pedro The Hutt said:oh the excitement of pushing minecarts and emptying them before you can even start to a scripted sequence... constant balls to the wall action indeed.
The demo is just showing that that mindset has not been lost in 14 years of delays, WoW, and (most likely) porn. And it does it through "F'ing Heavy" brand barrels and minecarts. And since you seem so "Disgusted" with DNF, I doubt you are in the First Access Club. So I highly doubt you've actually gotten to play the demo that you seem to despise already. God, your avatar is just so fitting.
My point was that DNF has marketed itself as a high action old school shooter, an antithesis of the Call of Duty wannabe, so to speak. And yet it employs several elements of that series~ Oh well.
And no, I haven't played the demo, but thanks to this thing called Youtube there were Let's Plays or simple playthrough footage within hours of it going live, saves me the bother of having to waste the filespace on downloading the thing when it goes public.
Given that the NES sold more units than either the PS3 or Xbox 360 has yet, and that Super Mario Bros. 3 sold more copies than San Andreas for the PS2, I'd say gaming has probably been mainstream since before you started playing. Unless you started in, like, 1971.AndyFromMonday said:I'm not surprised of what Duke Nukem ended up becoming. The gaming industry is basically run by publishers and publishers always attempt to appeal to the morons who will actually shell out the cash to buy their shit.
What Gearbox did is take the Duke Nukem franchise, colour it brown, apply most of the things that make shooters shit nowadays and release it hoping to cash in on nostalgia. Oh, by the way, apparently the PC version is a port. How about that? A PC centric franchise changed in order to appeal to the console market. I dislike what commercialism has done to gaming and I hate publishers for encouraging and nurturing it.
Let's face it, this game sucks but giving the state of the gaming industry today it will sell in the millions. At the risk of sounding like a hipster, I liked gaming way more before it became mainstream. At least back then, how much a game sold didn't depend on how big the marketing budget was.
Maybe instead of judging DNF on the basis of someone else's opinion of an outdated tech demo you should consult metacritic once it's released and judge based on someone else--in this case, a professional reviewer's--opinion of the final game. Or, better yet, just rent it and make up your mind for yourself.Arisato-kun said:Guess I made the right call pre-ordering Alice: Madness Returns instead.
I'll still give it a rental.
Then why would they release a demo that's 8 months old featuring stuff that they know is changed, a demo is supposed to get you hyped for the real thing, let you try it out and see if you'll like it, if what you are saying is true then the PR department at Gearbox is being run by a rockSomtaaw said:I hope all these haters did their research and found out that the demo is the over 8 months old PAX demo. Gearbox has already said the full game has tons of improvements that the demo doesnt have.
Also who the fudge actually bases a game off the demo. Demos are always trash with 50% of the features missing. After playing PC games for over 15 years I cant remember one demo that didn't make me almost not buy the game.
surely, buying me a condo would be superior to either of those options?ZombieGenesis said:Cool, then you can buy me a condo.ShockValue said:I honestly don't care how bad or good it is. I'll be getting it no matter what. Not like I'm strapped for cash or anything so whatever.
In the long run, I think everyone can agree it would be a better investment.
but it is yahtzee's JOB to saw things... apart.. so it's to be expected of his posh little cottons and we love him for it, so we don't have to!Mikodite said:"I just hope that 3D Realms understand that if this game doesn't turn out to be history's greatest contribution to human culture and a cure for at least one type of cancer then I and every reviewer on earth is going to saw its bollocks off." ~Yahtzee
Translation: due to the hype machine if this game wasn't the best game ever we are going to hate it.
for those of us who remember playing duke nukem 3d when we were 11, this is heart breaking, it was a great game for the time, but the things that made that game great are just not here.ScoopMeister said:I'm actually vaguely pleased that it doesn't look so good for DNF. I'm not really old enough to have experienced the old Duke Nukem games, but by this point I am just pissed at all the hype a game over a decade in the making is getting.
I guess Duke fans are gonna have to just get over the fact that the franchise is dead.