Having just played the Duke Nukem Demo- I can confidently cancel my pre-order.

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Scythas

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The two weapons thing got to me, but other than that I stayed around just for the humour, it's been a long time since a game actually had me laughing.
 

Triforceformer

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My feelings on the demo. Keep in mind that the demo is basically confirmed to be an outdated build, so some (or many) of these complaints may not apply to the full game.

The Good: The game is fucking fun. You can go "Blah blah blah 2-weapon system and noobgenerating health suck ass and are Un-Duke" all you want, but I had just as much (And sometimes more) fun playing this demo as I had playing DN3D. The weapons all feel satisfying, especially the shotgun. The controls feel tight, the aiming smooth once you customize it a bit. I was laughing so hard at some of Duke's lines that it wasn't even funny. Torturing corpses alone is better than Call of Duty. I liked being able to punch Demon Spiders With Ballsack Backs From off my face. The executions make the Mighty Boot feel alot more mighty, and they saved me from dieing more than once. The game also felt very fair difficulty wise. The monster truck controls were iffy at first, but are pretty fun once you get the hang of them.

The powerups kick major amounts of ass. I don't really see what people mean when the beer effect is overdone, though that might be because I don't have motion blur on. The HoloDuke led to many-a-lols, especially when the Shrink ray was involved. Speaking of, the ability to shrink multiple enemies with one shrink blast in incredible. Railgun in general is amazing. RPG is good gibbing fun. The pistol is...functional if a bit bland. I do like how I can pick up the Pig-cop's black pistol, though. It's a nice touch. Almost everything about the "Duke Lives" level is just fantastic. Octa-babies are adorably fragile to explosives and size 13 boots. While some people complain about the length, I feel it was just long enough. Demos are short anyway.

Also, being able to plant trip mine onto enemies was a stroke of genius. As was the
Explodable Nuke easter egg.
I also like the attention to detail on the HUD, especially with the ammo manager.

The Bad: "GASP GASP GASP GASP...gasssp". also "Hnng. Hnng. Hnng. Hnng.". The Ripper could also do with some better firing animations (Though that might be my video card talking). Also, thanks for the trip mines, Gearbox. If only you gave them to me in a section where I wouldn't almost die actually setting them out. Also, why are those EDF soldiers in the locker room frozen in time? The scripting also felt a bit weird in that level, where two aliens on the other end of the crashed and broken hall randomly die despite them having killed the EDF soldiers. The crushing animation for small or shrunken enemies is disappointing.

The Worst Part: WHY CAN'T I THROW MY POOP ON THE WHITEBOARD?!

The Best Part: *Steps on shrunk pig cop who was messing up my ride* Duke: "Oops".

Overall: There's far more good than bad in here. I'm more excited for the game than I was beforehand.

P.S. If you're playing the PC version, type dnweapons.
 

Pedro The Hutt

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Duke Nukem Forever's become an interesting thing, on one hand it hasn't realised that the 90s are over (Duke's attitude and all that), and on the other hand (the gameplay) it's as bland as most other modern "brown faux pas cover shooters" released in the past five years, and oh the excitement of pushing minecarts and emptying them before you can even start to a scripted sequence... constant balls to the wall action indeed.

I was already disgusted by DNF when the first Gearbox trailer was released, now my concerns regarding how it played have been confirmed too.

That said, I wouldn't throw too much blame at Gearbox, from what I heard they pretty much just tidied and finished up what 3D Realms had going at the time they went bankrupt. Some footage uploaded by a 3D Realms staff member on the day they closed at least showed a DNF strongly resembling this one.
 

Triforceformer

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Pedro The Hutt said:
oh the excitement of pushing minecarts and emptying them before you can even start to a scripted sequence... constant balls to the wall action indeed.
What? You expect them to give away the best parts in a demo? Also, who said Duke Nukem was ever about "Constant balls to the wall action"? Who said constant balls to the wall action was ever a good way to design games? Duke Nukem 3D was actually one of the first FPSes to pioneer the idea of slowing down every once in a while for a puzzle or two. An idea that many people credit to Half-Life which I'm sure you've heard of and seen people suck its balls (of steel) over.

The demo is just showing that that mindset has not been lost in 14 years of delays, WoW, and (most likely) porn. And it does it through "F'ing Heavy" brand barrels and minecarts. And since you seem so "Disgusted" with DNF, I doubt you are in the First Access Club. So I highly doubt you've actually gotten to play the demo that you seem to despise already. God, your avatar is just so fitting.
 

Grabbin Keelz

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I watched this guy play the demo since apparently I couldn't download it. He was just like, "hurrhurr, he said 'ballz' hurr". I'm guessing the majority of the customers will buy it for the same reason.
 

Erana

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I hope there are dedicated fans out there who will mod the Hell out of it and make it a bit more as it should have been, then.
I mean, I was able to excuse the uncomfortably crass tone of past games because they had great gameplay. But if its not even competent with its contemporaries or true to its predecessors, I've lost any hint of amusement.
 

SinisterGehe

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Somtaaw said:
I hope all these haters did their research and found out that the demo is the over 8 months old PAX demo. Gearbox has already said the full game has tons of improvements that the demo doesnt have.

Also who the fudge actually bases a game off the demo. Demos are always trash with 50% of the features missing. After playing PC games for over 15 years I cant remember one demo that didn't make me almost not buy the game.
Lets say you can taste a the cup of coffee you are about to say, it tastes bitter and generally bad. Would you buy the cup of coffee?

Demos are there for a reason, they are there so the customer can taste the product hes about to spend HES money on. If I try a car and Don't like it, but the sales man ensures me "The purchased version of the car is much better than this test one" it doesn't spark confidence.

Demos are there for a reason, and they should be exact representation of the game the customer is considering to pay. I remember back in 98-94 game Demos were the exact game with limited levels to play.

If the demo sucks, I will not spend 60euros for the game. I will not buy Duke Nukem.

I and many others want to make the companies to realize that customers want to see the product like it is supposed to be released, no more broken promises. And what is the best way to do this? By doing a statement with my wallet. Demo sucks = Game is not worth buying.
 

Quiet Stranger

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Zing said:
A. It's a demo
B. We already knew about the CoD elements months ago, you can blame console development for that, gearbox felt having more than two weapons didn't work on consoles

So yeah, you can blame consoles being popular and developers catering to them for that.

As long as it has the duke humor I will rent it...I was never going to buy it because our prices are over the top and I can't justify spending $100 unless I get lots of amazing multiplayer or replay value.

Bullshit it doesn't work on Consoles. Bull fucking shit, dumbass Gearbox


It would be awesome actually if this demo is just Gearbox trolling us and the good stuff is still coming when the actual game itself comes out.
 

Vhite

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Serving UpSmiles said:
Nice, judging the entire game off the demo.
Well, thats what demos are about, if you dont like demo you will hardly like full game.
 

Reveras

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Nov 9, 2009
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Honestly, if they let Duke carry more than 2 weapons, I wouldn't have cancelled my pre-order.
 

Smooth Operator

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Well I spent the last year hailing Duke for bringing back the good old fun shooters, now I feel like a complete twat because this only barely resembles anything old school.

It very much feels like Duke of Duty, brown and browner environments spiced up with the occasional gray, Duke got arthritis so he can only carry two guns, also contracted that awful QTE disease, and that freaky ultra super mutant health regen all the "realistic" shooters have.
And to be honest the production quality is poor, some of those animations feel like 1990, and the enemies are barely responsive, Duke is old but not that fucking old...

Seems like DNF is the combination of the worst of both worlds, but hey it's the last Duke so I'll pick it up in the bargain bin.
 

Sixties Spidey

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ZombieGenesis said:
Serving UpSmiles said:
Nice, judging the entire game off the demo.
Not the entire game, just the core mechanics and un-revisable elements such as health system, crucial elements and the direction of both gameplay and aesthetics based on what appears to be, and WILL be, in the final version as well.
Any other strawman arguments?
What did you expect from a game that's essentially a repackaged version of the PAXEast demo? Yeah, I thought so.
 

Quiet Stranger

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I think I'll probably just get a refund on my pre order and then rent it from my local block buster and never return it, probably do that with a bunch of other games too.
 

ZombieGenesis

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buy teh haloz said:
ZombieGenesis said:
Serving UpSmiles said:
Nice, judging the entire game off the demo.
Not the entire game, just the core mechanics and un-revisable elements such as health system, crucial elements and the direction of both gameplay and aesthetics based on what appears to be, and WILL be, in the final version as well.
Any other strawman arguments?
What did you expect from a game that's essentially a repackaged version of the PAXEast demo? Yeah, I thought so.
... so you're supposing a demo that WASNT the PaxEast version wouldn't use the same health system, mechanics or aesthetic?
Wow, I want to play YOUR magical demo.
 

EzraPound

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Jan 26, 2008
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SinisterGehe said:
Somtaaw said:
I hope all these haters did their research and found out that the demo is the over 8 months old PAX demo. Gearbox has already said the full game has tons of improvements that the demo doesnt have.

Also who the fudge actually bases a game off the demo. Demos are always trash with 50% of the features missing. After playing PC games for over 15 years I cant remember one demo that didn't make me almost not buy the game.
Lets say you can taste a the cup of coffee you are about to say, it tastes bitter and generally bad. Would you buy the cup of coffee?

Demos are there for a reason, they are there so the customer can taste the product hes about to spend HES money on. If I try a car and Don't like it, but the sales man ensures me "The purchased version of the car is much better than this test one" it doesn't spark confidence.

Demos are there for a reason, and they should be exact representation of the game the customer is considering to pay. I remember back in 98-94 game Demos were the exact game with limited levels to play.

If the demo sucks, I will not spend 60euros for the game. I will not buy Duke Nukem.

I and many others want to make the companies to realize that customers want to see the product like it is supposed to be released, no more broken promises. And what is the best way to do this? By doing a statement with my wallet. Demo sucks = Game is not worth buying.
You have to take the demo for what it is, though. If DNF's creators released a demo with nothing but the game's menu interface featured, you probably wouldn't feel it's an adequate basis to judge the game. Similarly, if the demo is--like this one--roundly acknowledged as undercooked, you should probably try and be sensitive to what you're receiving: a taste of DNF, but nothing quite resembling the finished game.

Also, records matter. In the past, Gearbox has made Opposing Force, James Bond: Nightfire, the Brothers in Arms series, and Borderlands--none of which are bad. The final release of DNF may not be ingenious, but it should nonetheless receive a metascore in the 80s--which given the complex circumstances is all anyone really had a right to expect.
 

Nohra

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Aug 9, 2008
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Why does everything have to be Halo's standard of two guns only, forever? At least Bulletstorm (owing to the fact Epic had their fingers in the pot) had three guns at any given time.

But really, this would have been the perfect game to go back to health meters, 20 guns all strapped into your infinitely deep pockets, and running around going "OH GOD OH GOD I ONLY HAVE 5 HEALTH AND THAT THING IS HUGE" trying to find a medkit.

But then, consoles are far too large a market now, and the old 1-0 weapon shortcuts don't work for them.