That completely contradicts what the article was explaining.Irridium said:Both online and off, I was able to simply button mash and I did pretty decently.
That completely contradicts what the article was explaining.Irridium said:Both online and off, I was able to simply button mash and I did pretty decently.
I know, I just wanted to throw out my experience with the game, not that anyone caresD_987 said:That completely contradicts what the article was explaining.Irridium said:Both online and off, I was able to simply button mash and I did pretty decently.
I only said that because your OP began with Yeah, which I took to mean you were agreeing with my OP, thats all.Irridium said:I know, I just wanted to throw out my experience with the game, not that anyone caresD_987 said:That completely contradicts what the article was explaining.Irridium said:Both online and off, I was able to simply button mash and I did pretty decently.
it was an honest mistake, no harm doneD_987 said:I only said that because your OP began with Yeah, which I took to mean you were agreeing with my OP, thats all.Irridium said:I know, I just wanted to throw out my experience with the game, not that anyone caresD_987 said:That completely contradicts what the article was explaining.Irridium said:Both online and off, I was able to simply button mash and I did pretty decently.
Sure, he's talking about it in a language that makes no sense to anyone who hasn't played a lot of fighting games or at least isn't acquainted with the lingo. But his complaint is really much simpler than that: there are tricks in the game that require a lot of mechanical skill that a casual player doesn't have access to. The talk about kara throws and combos are just examples where this happens. The reason a casual player doesn't care about such things is because they don't know about it.nilcypher said:Basically, he's listing things that irritate him about tournament style play, and projecting them onto people who simply don't care about them.
But that's the thing, the move sets are easy for everyone. The majority of the special moves are based around the same four or five inputs, for example, if you know how to do Ryu's moves, then you know how to do Ken's, Dan's, C.Viper's, Sagat's, etc, etc.Woe Is You said:Sure, he's talking about it in a language that makes no sense to anyone who hasn't played a lot of fighting games or at least isn't acquainted with the lingo. But his complaint is really much simpler than that: there are tricks in the game that require a lot of mechanical skill that a casual player doesn't have access to. The talk about kara throws and combos are just examples where this happens. The reason a casual player doesn't care about such things is because they don't know about it.nilcypher said:Basically, he's listing things that irritate him about tournament style play, and projecting them onto people who simply don't care about them.
To put it simply, his point is basically: movesets should be dead easy for everyone, since the pros will come out on top anyway with their superior zoning, timing and strategy. Based on this, SF4 isn't casual friendly.
is ludicrous if you're talking about a pad, as all three kick buttons and all the punch buttons are assigned to their own buttons, I would imagine, expressly for the purpose of doing ultras, and the handful of special moves that require you to press all three. They're also very handy for EX versions of special moves. You might wonder why I'm focusing on pads over sticks, well that's because, by definition, a casual player is not going to buy a new peripheral to improve their game. It's also worth mention that Super and Ultra combos are supposed to be tricky to pull of, because they're so damaging. They're like a reward for taking the time to practise them."When I find that moment, I have to complete the qcf x 2 command with PPP. Let's hope I don't press PP in those moments, because that command gives me a super, which is an entirely different move. I'm not sure what qcf x 2 + PPP is doing in a "casual friendly game" in the first place."
The problem is that these aren't bugs; the "training" Trials require you to do them. To repeat myself, something which the game teaches you how to do is not a bug.nilcypher said:When you start getting into exploiting bugs like kara throws or single frame link combos, you're moving out of the realm of casual players.
At what tier though?willard3 said:The problem is that these aren't bugs; the "training" Trials require you to do them. To repeat myself, something which the game teaches you how to do is not a bug.nilcypher said:When you start getting into exploiting bugs like kara throws or single frame link combos, you're moving out of the realm of casual players.
PSN card?Syphonz said:I want to buy HD Remix for PS3, but I don't have a Credit Card. Anyone know another way?
The reason here is that most of them would have seen the tournament replay of SF3:3S where Daigo full parries against someone and then hits a super link for a win.Irridium said:And has anyone else noticed that online, everyone seems to use the same character, Ken or whatever the name was of the guy who looks like Ryu but has blond hair and is in a red outfit.
I hate reducing damage in combos. Long combos are fine, short combos are fine, whatever. But don't reduce the amount of damage for an entire combo ever, because it's stupid and makes no sense. If you are even considering that, just remove that combo from the game entirely. I don't combo to rack up numbers on the screen. I don't care if I do 2 hits or 25 hits. I'm just in it for damage. So keeping a combo in the game but artificially reducing the damage of the moves is, to me, extremely irritating and unintuitive. It makes me not want to combo. And that's my rant.Another similar bug is the chain combo cancel bug. As an example, consider Sakura. Low short does cancel into special moves. But if you rapid fire the low short (do it 2 or 3 times quickly each one cancels the last) then you CANNOT cancel the last hit into a special. I'm not saying this is a problem at all, necessarily. This restriction is there for good reason: to prevent the game from degenerating into low short -> big damage stuff. It would make more sense to give players a reason to start combos with bigger moves sometimes. Guilty Gear does a great job of this by reducing your entire combo's damage by 20% for each low short. (Hey Guilty Gear players, I know I'm simplifying there.)
I don't know: to have "reasonable" success button-mashing a fighter that came out for consoles two days ago doesn't seem like a feat too reflective of anything to me.D_987 said:That completely contradicts what the article was explaining.Irridium said:Both online and off, I was able to simply button mash and I did pretty decently.
...Which makes sense, since if you look at a game like Soul Calibur tournament players aren't of less skill, they just have to rely more on - you said it - timing, essentially. It's an unfortunate posture Capcom's taken that arduous combo memorization must remain a component of the majority of their fighters, even ones that are billed as being accessible, since all it does is deter new people from becoming involved in the increasingly stale SF community. Fighters shouldn't be akin to math homework: other genres have moved on, so should they minus a few niche titles for the overly nostalgic.To put it simply, his point is basically: movesets should be dead easy for everyone, since the pros will come out on top anyway with their superior zoning, timing and strategy. Based on this, SF4 isn't casual friendly.
Does it matter? I'm saying that chain canceling and single-frame links are not bugs. Yes they are tournament-level tactics, but somebody insinuated that they are simply bugs to be exploited and should not be taken into account. Incorrect, I say.nilcypher said:At what tier though?willard3 said:The problem is that these aren't bugs; the "training" Trials require you to do them. To repeat myself, something which the game teaches you how to do is not a bug.nilcypher said:When you start getting into exploiting bugs like kara throws or single frame link combos, you're moving out of the realm of casual players.
Ah, I see your point now. When I said bugs, I was referring to kara throws specifically. I don't think that chain cancelling and single frame links are bugs, but I also don't think they are the purview of casual players.willard3 said:Does it matter? I'm saying that chain canceling and single-frame links are not bugs. Yes they are tournament-level tactics, but somebody insinuated that they are simply bugs to be exploited and should not be taken into account. Incorrect, I say.nilcypher said:At what tier though?willard3 said:The problem is that these aren't bugs; the "training" Trials require you to do them. To repeat myself, something which the game teaches you how to do is not a bug.nilcypher said:When you start getting into exploiting bugs like kara throws or single frame link combos, you're moving out of the realm of casual players.
It's all good.nilcypher said:Ah, I see your point now. When I said bugs, I was referring to kara throws specifically. I don't think that chain cancelling and single frame links are bugs, but I also don't think they are the purview of casual players.willard3 said:Does it matter? I'm saying that chain canceling and single-frame links are not bugs. Yes they are tournament-level tactics, but somebody insinuated that they are simply bugs to be exploited and should not be taken into account. Incorrect, I say.nilcypher said:At what tier though?willard3 said:The problem is that these aren't bugs; the "training" Trials require you to do them. To repeat myself, something which the game teaches you how to do is not a bug.nilcypher said:When you start getting into exploiting bugs like kara throws or single frame link combos, you're moving out of the realm of casual players.
Apologies for any confusion, I realise now that I could have phrased it better.
On a related note though, the combo tutorials are part of the hard challenge mode, yes?
It depends on the character but I have seen some of this in the fourth or fifth level of the normal trial mode for some characters.nilcypher said:At what tier though?willard3 said:The problem is that these aren't bugs; the "training" Trials require you to do them. To repeat myself, something which the game teaches you how to do is not a bug.nilcypher said:When you start getting into exploiting bugs like kara throws or single frame link combos, you're moving out of the realm of casual players.
Tgun what you have said here is so off base I really do not know where to begin. I will start by saying that if there is a brick wall between the player and complete mastery of the game because of dexterity tests rather than skill tests the game cannot and should not be called accessible or casual friendly. A "casual" player is well within his or her right to want to master the game, they should not be prevented from actually doing so because the game requires you to count frames in order to get the most out of a character. You want to know what the biggest difference between high level ninja Gaiden players and low level players is? It's literally one button, the block button. High level players understand that Ninja Gaiden is a defense oriented game rather than offensive like DMC. No one is required to perform crazy just frame type moves to actually get through that game, no half mad button input requirements that have people psuedo button mashing so that they can actually register the inputs in time, no need for half the Xbox 360/PS3 players to go buy an Arcade stick because their dpad will make their fingers explode and they still won't even do half the badass combos.tgun said:The reason here is that most of them would have seen the tournament replay of SF3:3S where Daigo full parries against someone and then hits a super link for a win.Irridium said:And has anyone else noticed that online, everyone seems to use the same character, Ken or whatever the name was of the guy who looks like Ryu but has blond hair and is in a red outfit.
That, and if I recall correctly, he's marketed for 'western' gamers.
Honestly, the Sirlin's [or whatever his name is, sorry...] complaints have no bound; he complains about the game not being 'casual friendly' [yes, besides the fact that one of the most damaging combos is devastatingly easy; jump hardkick - low hardkick], and then goes into karathrowing and one-frame combos. The game is 'casual friendly' [I hate that term so much...] to the fact that some of my friends, who have barely ever played a fighter, let alone SF, can actually compete against me in SF4. I honestly think he's just.. sort-of cut about not having the ability to 'parry' moves [the watered down version is a focus block, but let's not get into how useless that is to a normal player], and other specialities that tournament players had mastered to get a huge edge over other players.
Also, the complaints about qcf+PPP and Ultra's to Supers... 'casual' players will be using a controller if they buy the console version, which on the Xbox 360, handily has a macro for PPP and KKK. Two-button throws are ENDLESSLY useful; I love having the ability to choose when I throw [and please, oh please don't tell me two-button throws are hard on a pad; you can mash it with your thumb to pull the damn things off.]
If anything, he could have complained about Zangiefs throws having stupid ranges and damage capabilities compared to anyone else, but... hey.
He's the 'expert', no?