But that's the thing. Specials, kara throws, link combos ect are not basic moves. For the casual player a punch is a basic move and fly kicks are down right fancy.Nutcase said:Sirlin is right, as usual.
It boggles my mind that anyone would try to argue that a game where a casual player won't even be able to do the basic moves on the movelist is "casual friendly". There's just no way that someone new to fighting games can do a 720 or 2x qcf while someone is trying to hit them.
Yes these higher level moves are included in the in-game training sessions but those are for people who want to get really good at the game. I'd wager 90% of the casual fans won't bother with the optional tutorials. Who wants to take lessons when you can just jump into some one on one ass kickery with your buddies?
The reason SFIV is more accessible then a lot of other fighters is because even if you don't know what your doing it's still fun. The basic meat of the gameplay like spacing, blocking ect are quickly apparent. Unlike say Soul Calibur IV where right off the bat you need to know the difference between horizontal and vertical attacks and how to execute and avoid each.
It's a misnomer that casual players don't like complex games (Bejewelled when played really well is insanely complicated) rather they want the fundamental aspects of the game to be immediately enjoyable. Then over time they'll get into the higher level play.