Help finding a fighting game

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JohnDoey

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Jun 30, 2009
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Hello all, I have been on a recent fighting game kick problem is i'm horrible at them so I was wondering if anyone could suggest a fighting game with a good tutorial mode that could teach me some of the basics beyond just some character combos.
 

Verzin

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Jan 23, 2012
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tekken, the latest mortal kombat, the latest super smash bro's, and soul calibur are some newer ones.
I'm sure they have decent tutorials. besides that: practice.
my personal favorite fighting games are super smash bros 64 and the old 64 mortal kombat games.
 

Iwata

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Feb 25, 2010
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My three fighting games of choice are Super Street Fighter IV, the new Mortal Kombat and Ultimate Marvel VS Capcom 3. All three games do a pretty decent job at putting you at ease with your character of choice.
 

Dandark

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Sep 2, 2011
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Blazblue: Continuum shift. They just released the Extended version of it which i'd recommend for extra content.

The tutorial isn't too bad, they have a nice training mode that I found very useful as well as a challenge mode that teaches you each of the characters combos.
 

krazykidd

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Mar 22, 2008
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Well i am a UMVC3 player , so i'm a little biased . The mission mode shows you basic combos ( that progressively get harder) but after that it falls on the player to developpe technique . A lot comes from practice and losing , knowig why you lost and how to better yourself from next time . The downside of the mission mode is that they don't show you an example of how it's pulled off , but thank god for youtube .

Blazblue has a great tutorial and it's very deep . Too deep even , they explain EVERYTHING and they give you examples on how to pull of combos . It's easy to pick up but REAL hard to master . It does look like a lot at first but it soon becomes second nature assuming you are perseverant . But don't expect anyone to hold back if you are a newbie though .

Skullgirls was released yesterday . It's a modest 15$ on xbox live or PSN . This game has a great training mode and honestly it's the first game i have seen that includes hitboxes and hitstun in their practice mode ,so you WILL know what moves hit where and how long you have to chain into a new move or combo . That will make things a lot easier to understand . Plus the game just came out so , everyone online right now are newbs . But that will change in about a month or so .

EDIT: out of curiosity , what kind of fighting games do you like?
 

Hazy992

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Aug 1, 2010
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Well what sort of fighting game do you want? 2D or 3D? Also the only game I can think of with a full on tutorial is Street Fighter x Tekken. I know games have trial modes but they don't tell you the basics.
 

JohnDoey

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Hazy992 said:
Well what sort of fighting game do you want? 2D or 3D? Also the only game I can think of with a full on tutorial is Street Fighter x Tekken. I know games have trial modes but they don't tell you the basics.
I am up for anything.
 

JohnDoey

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Jun 30, 2009
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krazykidd said:
Well i am a UMVC3 player , so i'm a little biased . The mission mode shows you basic combos ( that progressively get harder) but after that it falls on the player to developpe technique . A lot comes from practice and losing , knowig why you lost and how to better yourself from next time . The downside of the mission mode is that they don't show you an example of how it's pulled off , but thank god for youtube .

Blazblue has a great tutorial and it's very deep . Too deep even , they explain EVERYTHING and they give you examples on how to pull of combos . It's easy to pick up but REAL hard to master . It does look like a lot at first but it soon becomes second nature assuming you are perseverant . But don't expect anyone to hold back if you are a newbie though .

Skullgirls was released yesterday . It's a modest 15$ on xbox live or PSN . This game has a great training mode and honestly it's the first game i have seen that includes hitboxes and hitstun in their practice mode ,so you WILL know what moves hit where and how long you have to chain into a new move or combo . That will make things a lot easier to understand . Plus the game just came out so , everyone online right now are newbs . But that will change in about a month or so .

EDIT: out of curiosity , what kind of fighting games do you like?
Used to be big on Street fighter but I stopped playing for a long time so I need to get used to fighting games in general again.
 

BlumiereBleck

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Definitely Soul Calibur V, its tutorial is alright, but it has high replay value as well as other interesting qualities.
 

Hazy992

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Aug 1, 2010
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JohnDoey said:
Hazy992 said:
Well what sort of fighting game do you want? 2D or 3D? Also the only game I can think of with a full on tutorial is Street Fighter x Tekken. I know games have trial modes but they don't tell you the basics.
I am up for anything.
Well I'd definitely recommend Street Fighter x Tekken, SSF4 Arcade Edition and Tekken 6. The latter two you'll be able to get for cheap nowadays.
 

StriderShinryu

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If you're looking for a decent tutorial.. well, you don't have many choices. KOF13 is supposed to be decent, and both Skullgirls and BlazBlue are supposed to be great. For my money, though, the best fighting game tutorial I've ever seen has been in VF4 (and I imagine VF5, though I haven't played it myself).

My recommendation? It really depends on what aspect of the game(s) you're having issues with. If you feel you need a hands on helper, at least pick up Skullgirls or VF5. They're cheap enough and the stuff you learn will be largely transferrable to other fighters (even if not in the specifics, at least in the theory side).

If, however, you just find yourself lacking an understanding of what successful play consists of, just pick a game you are personally interested in and then go watch the ultrachentv series on Youtube (and then tune in for the live streams on Mondays and Tuesdays). James Chen's show First Attack, in particular, will really help you form a solid foundation that can be used in every single fighting game.. and you won't have to buy a game just because it may have a good training mode.
 

Acier

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Nov 5, 2009
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BlazBlue!

Too much fun to be had, and I'm not really even a fighter fan. Nifty character designs and the training mode is credibly helpful for learning combos and has a ton of options.
 

gigastar

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Sep 13, 2010
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JohnDoey said:
Used to be big on Street fighter but I stopped playing for a long time so I need to get used to fighting games in general again.
Well if you used to enjoy Capcom's fighters then Capcom's fighters are usually a good place to start off from. Much like riding a bicycle you never forget how to QCF.

I reccomend UMvC3, as at the moment its the most basic of the three series that Capcom is running at the moment. Though you may have to supplement your learning with player-made tutorials on Youtube, or just use Wesker, that guy is broken as fuck.
 

Lugbzurg

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I remember coming across a rather good fighting game on X-Box Live called "Small Arms".

In a way, it's sort of somewhat like Super Smash Bros. with more focus on weapons. Particularity guns.
 

SuperSuperSuperGuy

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BlazBlue is great. The newest one is Continuum Shift Extend, but they have a story mode so if you're interested in that, you may want to get Calamity Trigger, as well. It's pretty Japanese, so if you're not into that then you may want to consider passing it up. It's really good, though, and has brilliant HD sprite-based graphics. It has a great tutorial mode which teaches you not only the things unique to BlazBlue, but also the basics of fighting games in general. It also gives you tips for successful use of game mechanics (for the most part) instead of just telling you to do them. There is also a hilarious reading of the tutorial instructions by the character Rachel Alucard, who is voiced by Mela Lee. The only bad part about the tutorial is the infamously difficult "Fatal Counter" section which requires REALLY good timing.

In my opinion, the most interesting thing about BlazBlue is that every character has a mechanic unique to them called their "Drive". For example, Ragna the Bloodedge's Drive is called "Soul Eater": whenever he connects with an attack that uses the Drive button, he recovers HP. Tsubaki Yayoi, however has "Install", with which she can store charges in order to boost her special attacks with things like extra power and/or slightly altered effects. As a final example, when Iron Tager connects with his "Voltic Battler" Drive, he magnetically charges the enemy and attacks with electrical properties will draw them closer, thus making up for his inability to dash. I think that it encourages familiarity with a one fighter while making things varied enough to play as someone else once in a while.
 

ultrabiome

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Somonah said:
Soul Calibur. Who needs to learn, just button mash your way to victory!
if you actually learn a character's 100 or so moves in any of the soul caliburs you can thrash button mashers. i haven't played V yet, but i have couple of friends that like it. the story mode is kinda short and crap, but the online is good. i have IV and the single player has more meat to it.

i liked the new mortal kombat, the challenge tower trains you really well and its actually pretty balanced, even the bosses aren't as cheap as they used to be, but still nasty. just don't expect to ever get the platinum trophy...
 

StriderShinryu

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ultrabiome said:
Somonah said:
Soul Calibur. Who needs to learn, just button mash your way to victory!
if you actually learn a character's 100 or so moves in any of the soul caliburs you can thrash button mashers. i haven't played V yet, but i have couple of friends that like it. the story mode is kinda short and crap, but the online is good. i have IV and the single player has more meat to it.
Actually, that's one of the fundamental flaws in how most people learn how to play fighting games and is only reinforced by combo challenge type "tutorial" modes that most fighting games have. Learning how to do all of the moves or how to do fancy combos won't win you matches. All you really need to beat a masher in any well crafted fighter is to just understand how to actually play the game. SC does, however, probably give a masher the biggest chance of success out of every fighting game and it does definitely have some of the most impressive looking stuff come out if you just mash. Of course, cool looking moves coming out has nothing to do with actually winning matches but at least it's eye candy for those who don't want to put any real time/effort into learning how ti play.

And SC also hasn't had anywhere near 100 moves per character since maybe SC2 (after which they gutted the movelist of every character).
 

DoctorSun

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Dec 11, 2011
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List of my favorite fighting games currently:

Soul Calibur V
Tekken 6
Street Fighter 4
Mortal Kombat 9
BlazBlue
SF x Tekken

Soul Calibur and Mortal Kombat are probably the best of them in my opinion.
 

Et3rnalLegend64

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I'm a BlazBlue player, so that's my vote. The roster is relatively small compared to most fighters today which have well over 20+, but every character is unique instead of Street Fighter's minor problem of having several clones (most of them being Shotos). As someone said before, there's a unique "Drive" mechanic that works differently for every character and no two characters play alike.
There is also a rather deep story mode if that's your thing. Continuum Shift Extend gives you a good rundown of the first game's story and gives you all the past released DLC on the disc.

If you can wait for Fall, Persona 4 Arena is coming out from the guys who made BlazBlue. It's looking really fun right now. The roster there is also relatively small and every character is still unique. What sets it apart from other fighters are the Personas that every character can summon to fight with them. Some characters use them simply for a few extra hits while others can try to lock down the area with them. I'm definitely picking it up when it comes out.

I could give you MvC3 too. I played it for a borrowed month and liked it, but competitive balance is kinda lacking. Once you get good at the game, you learn combos that easily remove 70+% of a given character's health and there is no burst mechanic to break out with. If you're not good at the game, then you become an easy victim for those attacks. Simple fun, but I'm not sure how long it will take to learn if you haven't been playing fighters for a while.