IIRC, you don't learn about Rachael and all of Locke's backstory unless you take an optional side-quest line. Which you either need a guide, or to stumble upon. I don't count motivation and character development which I have to scour the globe for as actual motivation or character development. He just kind of goes along for the ride, as do most of the other characters. If you play straight from beginning to end (as I did), you never learn why hardly any of the characters are sticking around.SavingPrincess said:No. Locke, because of Rachael joined up with the Returners, he was also a personal friend of Edgar, he had every reason to be involved in the conflict and help Terra, also his relationship with Celes is a pivotal plot thread in the game.
Wow, talk about two-dimensional. Kefka's motivation was "I'm a bad dude". I like my bad guys with a bit more depth and roundness to them than "omnicidal maniac" and character development consisting of "getting even more power/insanity".SavingPrincess said:Grrr... no. Sephiroth was a good "character" but I never even felt he was a "villain;" he could have easily been a protagonist (see: Crisis Core). Sephiroth WAS mindless. His Oedipal motivations were totally counter productive to the idea of "stopping evil," and turned into stopping a mama's boy. I actually viewed Rufus as a better villain and was sad when he was _____'ed. You may prefer "complex motivations" and "moral ambiguity" in your bad guys, but I actually like them to be bad. Kefka's motivation was "power corrupts," and when you take someone already corrupt and give them access to corrupting power... you get someone that can literally blow up the world, and get away with it.
I like villians who aren't evil in the sense of "just out to break shit". Evil done for the sake of good, or on principle, is much more entertaining. Beating 'evil' doesn't make you think. I do agree Rufus/Shinra was a better antagonist, but Kefka just sucked. I felt no motivation to keep going, because there was nothing else there. "Good guys smash bad guys", c'mon.
Perhaps for you. But in the same way you can't stand the "you get the sword, you get the gun, you get the fists" mechanic, I despise the "you get this set of abilities, you get this set, you get this set" and no interchangeability. I want to be able to give Terra the rage abilities, give Celes transformations, give Gau swordfighting, ect. You talk about hating not being able to customize, then then praise FFVI for not allowing you to customizeSavingPrincess said:Ugh no... you can't compare the "customization" abilities of Final Fantasy VII and place them above Final Fantasy VI. In Final Fantasy VI you could teach any character any spell, you could give any character melee weapons, ranged weapons, any accessory... you could make them defense oriented, magic oriented, attack oriented (Genji Glove + Offering anyone?), and you had to be creative with how you developed them if you wanted to low-level the final encounter. I could not (read: STILL cannot) stand the "You get the sword, you get the gun, you get the megaphone" weapon mechanic of the newer Final Fantasy's. It's insulting to me. It's like they're saying I can't manage my own party or put people into appropriate rolls. Adding the "skill" mechanic to characters however (i.e. Tools, Blitz, Runic, Steal, etc.) made you care about who you took in your party and it gave the characters interesting battle mechanics. ALL of the characters in Final Fantasy VII played the exact same way with the exception of limits so I never cared "who" I had in my party. In Final Fantasy VI you had characters that played NOTHING like one another, but could be balanced out if you so chose. Gau and his 'rage' abilities, Terra's esper transformation, Celes' Runic ability, Cyanne's SwordTechniques, etc. etc. It set the characters apart, and during the dividing battles/dungeons, it made you think about who you wanted to group with who. Way more fun.
I prefer to think about how I want to develop the group I actually like rather than having to think about who of the fifteen characters, most of whom I rarely played, I should bring. I like having my group of four characters I like using, and being able to customize them, rather than having to switch out for characters I dislike.