JMeganSnow said:
JemJar said:
You've just claimed there's no set party roles and then explained party roles for a number of key character classes...
NO, what I SAID is that the OLD party roles are completely gone. People used to the old party roles will be dumbfounded and very confused. Tanks are no longer hit-point sinks devoted to keeping things off the wizard while the wizard kills it. Wizards no longer have one-hit-whammy spells that can take down a big mob on a failed save. Instead, their only real usefulness lies in minion extermination. The new tactical considerations take some getting used to, and since combat in D&D has always been largely tactical, this can kill off your party.
Fair points to some extent.
The party roles have adjusted a bit but really just to make some new spaces.
Wizard as you rightly point out no-longer does the one-hit casting of yesteryear, they've left that sort of damage to warlocks, rangers and rogues. Wizards do still have the old classic of simply wiping out masses of foes though; dumping AoE death across nice big box or triangle shapes. Thanks to the new system of using lots of minion foes who each have 1HP a Wizard becomes a very helpful addition to any group.
I'm surprised you've found tanks to not still be a hitpoint-sink: the new "Fighter's Mark" ability suddenly provides a sound gaming reason for a competent foe to stay attacking the fighter rather than running past and stabbing up the Wizard as they always should have done previously. The fighter can do a reasonable amount of damage
if they make character choices around it but I don't see how they no longer protect your squishy caster types. I admit I've not tried to stat one myself, but the fighters in parties I'd played in so far have been quite good "meat shields".
As I mentioned above, the old classics in the world of damage and death are still around, Rogues are still basically the most dangerous class in the game for killing a single enemy up close, Rangers are pretty brutal either close in or half a mile away and Warlock are just... yeah.
Paladin has moved towards Figther, mainly due to becoming alignment non-specific, and Warlord has squeezed into the gap between that and Cleric.