"Heroics" that left a bad taste in your mouth

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Chimichanga

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I remember back with Borderlands 1, there was an optional mission/quest line mid-way through the game called "Alter Ego: The New Religion".

It was the second of a three mission quest line in which apparently a concerned citizen or a preacher or something had become suspicious of a growing cult of bandits who were posting fliers around town promoting their new religion. What they wanted me, the player character, to do was head to their compound and kill members of their church to get more fliers off their corpses so they could further investigate.

So, I got into a Runner and drove to the compound and started killing off bandits left and right as usual. Because my character of choice was Brick, I came equipped with both corrosive and fire rocket launchers and killed off all the bandits outside the church until I had forced the remaining ones to take cover inside the church so I could kill large numbers of them with the rocket splash damage.

Essentially, I had concentrated them all into a small space they could not escape or shoot back at me and began killing them off with fire and acid weapons, which made them all start screaming, smoking, and melting simultaneously.

As I was doing this I was becoming increasingly uneasy about it, but couldn't put my finger on it until I recalled this scene from Come and See in which the nazis force all the villagers into a barn, barricade the doors, and then set fire to the barn as they watched, laughed and drank while the women, children, and old folks trapped in the barn screamed and tried to hopelessly force open the doors in a desperate attempt to escape.

I then realized that I had just committed a miniature genocide. My targets were of a specific religion and class, I created an impromptu gas chamber/incinerator, and had them all die in the most agonizing manner possible for the sake of profit and hate (on the NPC who assigned the quest's part). By any other context, what I had done and the methods I did it all in would constitute as a hate crime.

Granted, in the next quest it was revealed that the bandits were up to no good all along and that the cult I had just holocausted the Hell out of was indeed trying to summon a monster. I can see someone interpreting this as a very Spec Ops-esque manner of making a point about "following orders" and how easy shit like what occurred in Nazi Germany could happen, but I think it bothers me so much because I think my experience was all unintentional. I don't think Gearbox intended for this kind of experience to crop up, given all the slapstick and humorous tone all the missions were given out with - I usually recognize when Gearbox gets intentionally dark, especially with some of the better parts of Borderlands 2, but I detected none of that in "Alter Ego" and that if I had done something like this in real life for similar reasons, I'd be considered a war criminal - up there with Geobbles, Himmler, Mengele, and all the other monsters who ran the death camps back in WWII.

I guess that one bit shook me so bad was because I was so unaware of it up until I was almost done killing them. I guess this was what you could call a 'Moment of Sobriety' for gamers.
 

Starke

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Saviordd1 said:
Vuliev said:
Saviordd1 said:
OR
and this is just a theory of course
Your giving Bioware way to much credit.
Or--and stay with me on this--you're letting emotion and strawmen get in the way of rationality. To use an old adage, you're refusing to see the forest for the trees. An integral part of RPGs is letting your own mind fill in the gaps, to not take everything presented as adamant fact--and accepting that storywriters aren't perfect helps quite a bit. By no means am I denying that Bioware writing does stupid things on occasion, but I can look past it and glean the intent behind it.
Yes, I'm going to glean a greater purpose from the writers that...
-Made the plot hole ridden mess that was Mass Effect 2s ending.
-Ruined the best gray character they had (Illusive Man)
-Wrote Jacob as a romance
-Wrote Kai Leng in general.
-Gave EDI a body in ME3
-Wrote ME3's crucible plot
-Retconned themselves way to hard on Cerberus in general.
-And, of course, gave us that quality ending.

Yeah excuse me if I fail to see how those same writers wanted to make a greater message or morality.
Renegade and Paragon were written to give the players the ability to make their Shepard their own. There was no underlying theme here; let's get over it and move on.

Oh, and let's not accuse people of strawmen when your argument consists of "Well if you look BEYOND the writers ineptitude and what was presented to us.
If we follow that logic train I can talk about how Twilight was actually a deep message about consumerism.
I thought I remembered Renegade Shepard was basically supposed to be Jack Bauer, as written by people who didn't really understand 24 when they were watching it.
 

Starke

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bificommander said:
I've complained about it before, but Batman Arkham City goes so overboard with it's gritty setting that Batman's obstinate refusal to allow lethal force for any reason by anyone on anyone stops seeming heroic and starts being sociopathic. I feel funny mentioning this here, since most of the examples are about protagonists who kill too casualy. And indeed, that's a common problem. But damn it, Arkham City managed to get me cheering for a less moral hero.
Honestly, Arkham City isn't the one that weirds me out, Arkham Asylum is so much worse. Most of the martial arts maneuvers, especially the take downs, were absolutely brutal maneuvers that would leave people crippled for life. There were loads of lock and breaks, knee breaks, and I'm almost certain I remember some spinal breaks in the list. Arkham City actually toned down the martial art to a level where people might be getting off with serious brain damage, and manageable breaks... except they're still in an environment without medical care...

Seriously, in ArkhamVerse, Bats would be more merciful if he was actually outright killing people. Sociopath indeed.
 

Sixcess

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Starke said:
Were the Defias Brotherhood more evil pre-Cataclysm, or was it always kinda vague there?
I'm not sure. Pre-Cata I'd played very little Alliance, so I don't know how they were portrayed in-game. Their backstory has always been somewhat sympathetic, their original leadership being stonemasons who rebuilt Stormwind City but were then exiled by the nobility when they asked to be paid for their work.

Not saying that justifies them turning to banditry, but you can see why they'd be pissed off with the ruling class.

In general WoW does reasonably well at painting neither the Horde or the Alliance as the 'designated heroes' of the world - both sides have done awful things for questionable reasons. Then there's the Forsaken, who regularly go right over the line into outright evil, especially since Cataclysm. Hillsbrad Foothills in particular has the player character doing some truly horrible things, but I don't think they even pretend that this is 'heroics.' It's just the Forsaken being sick, twisted bastards.
 

Azure Knight-Zeo

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Starke said:
Azure Knight-Zeo said:
The "Tenpenny Towers" quest from Fallout 3. To pursuade some of the bigets living there, I tried using the Mezmo gun in an attempt to hypnotize them. At first I blew someone's head off, after reloading the save I thought it was a fluke and tryed it on another guy on a higher floor and he flew into a murderus rage and killed his wife while another resident had to put him down. I got the ghouls in and I didn't get any bad karma, but I still felt bad. And if that wasn't bad enough, I hear that the ghouls killed everyone else in the building, it's a good thing I died from radiation poisoning, otherwise I might have done the same to them.
But... Radiation heals them...
No I ment killing them all, what they did to the old residence.
 

Muspelheim

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MrGalactus said:
In Fallout whenever your Karma gets a positive boost for murdering Fiends. I absolutely cannot stand it, but I've never heard of anyone mention it before. Surely I can't be the only one who hates that?
Ask around the next doors town about those boys. They're... Not exactly the world's best neighbours.
 

Starke

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Azure Knight-Zeo said:
Starke said:
Azure Knight-Zeo said:
The "Tenpenny Towers" quest from Fallout 3. To pursuade some of the bigets living there, I tried using the Mezmo gun in an attempt to hypnotize them. At first I blew someone's head off, after reloading the save I thought it was a fluke and tryed it on another guy on a higher floor and he flew into a murderus rage and killed his wife while another resident had to put him down. I got the ghouls in and I didn't get any bad karma, but I still felt bad. And if that wasn't bad enough, I hear that the ghouls killed everyone else in the building, it's a good thing I died from radiation poisoning, otherwise I might have done the same to them.
But... Radiation heals them...
No I ment killing them all, what they did to the old residence.
Yeah, I actually did get that, I was making a joke... or trying to... now I've got this dead joke carcass here and nothing to do with it... :\

I probably should have ended the original post with a ":p", but, oh well.
 

Starke

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Muspelheim said:
MrGalactus said:
In Fallout whenever your Karma gets a positive boost for murdering Fiends. I absolutely cannot stand it, but I've never heard of anyone mention it before. Surely I can't be the only one who hates that?
Ask around the next doors town about those boys. They're... Not exactly the world's best neighbours.
It is a bit annoying if you're trying to play an evil character. The original Fable pulls the same thing with the undead on the Somethingerother Coast.

The problem is if you kill anyone with a Very Evil Karma score, you get positive Karma. There's a bunch of mods that remove that one. As I recall, Fallout 3 has the same problem, with just as many mods that fix it. Though outside of Tennpenny's goons, I can't remember who actually had Very Evil Karma in FO3, even the Enclave didn't give you karma for killing them, I think.
 

MailOrderClone

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StarStruckStrumpets said:
The DmC: Devil May Cry ending deserves an amazingly special mention here.

So, Dante and Vergil have to destroy the hellgate to defeat Mundus. They do so, and slay him. Little do they know however, that by destroying the Hellgate, they bring the worlds of Earth and Limbo together. Demons now inhabit our dimension and start killing humans all across the globe. Vergil, the deluded fuck, actually thinks this is a good thing because the populace can now "see the reality". Fuck that shit.
Considering the earlier scenes where
Dante threatens to shoot Mundus's ladyfriend in the stomach and kill her and her unborn child, Vergil actually goes through with it and shoots a massive hole in her stomach, giving her just enough time to look down and scream in terror before putting a bullet through her head, and then Dante taunting Mundus about it later on
it's horrifying to think that there are still people vehemently defending this game.
 

Krantos

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Vuliev said:
Saviordd1 said:
More like your enjoying a tree with a forest that needs a lot of work and has huge gaps.
Glades [http://en.wikipedia.org/wiki/Glade_%28geography%29] are perfectly natural phenomena and occur in pretty much any forest I can think of, metaphorical or otherwise. You're really not helping your case by demanding that the forest be entirely uniform in consistency, because it's just not going to happen--and to say "This forest sucks because it has a clearing" is just silly.

Actually, no--what you're doing is more akin to what I said earlier, i.e. grinding your face in the damaged spot of a tree, when there are numerous other healthy trees not two feet from you. Or, perhaps, it's like walking into a clearing and going "What the hell, why aren't there any trees? What am I supposed to do? This forest sucks." Or, for some of your gripes, like walking out of the forest entirely and going "What the hell, why aren't there any trees? What am I supposed to do? This forest sucks." Or even worse, walking into a section of the forest that's simply less dense than the rest of the forest, and then saying "What the hell, why aren't there any trees? What am I supposed to do? This forest sucks."

If you want more trees in a forest that already exists, you have to plant them yourself.
I'm not entirely sure how I ended up here a month after you posted this, but you seriously deserve a cookie for that response. I don't usually laugh out loud at forum posts but that, my friend, was epic.
 

DementedSheep

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SmilesX-23 said:
Astraea in Demons Souls. She just wants to be left alone with Garl (her protector) and the wretched monsters who worship her.
Even worse when you kill Garl first and she kills herself.

Same thing with Priscilla in Dark Souls but damn i wanted that soul....

...... I hate you Souls games you make me feel bad.
Ceaseless Discharge (very unfortunate name) made me feel bad after I realized the reason he attacked me was because I looted his sister corpse. Unfortunately you also need to kill him to get into the demon ruins so I can't skip him.
 

Diablo2000

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MailOrderClone said:
StarStruckStrumpets said:
The DmC: Devil May Cry ending deserves an amazingly special mention here.

So, Dante and Vergil have to destroy the hellgate to defeat Mundus. They do so, and slay him. Little do they know however, that by destroying the Hellgate, they bring the worlds of Earth and Limbo together. Demons now inhabit our dimension and start killing humans all across the globe. Vergil, the deluded fuck, actually thinks this is a good thing because the populace can now "see the reality". Fuck that shit.
Considering the earlier scenes where
Dante threatens to shoot Mundus's ladyfriend in the stomach and kill her and her unborn child, Vergil actually goes through with it and shoots a massive hole in her stomach, giving her just enough time to look down and scream in terror before putting a bullet through her head, and then Dante taunting Mundus about it later on
it's horrifying to think that there are still people vehemently defending this game.
Both of them fells into the grey area:

The first:
Although demons are killing are shitton of people, still there's the matter of "seeing the truth" and for a change humans have a fighting chance against the demons, instead of being controled by it.

The second one:
Falls on the goblins babies area, were there will be the ones who claims it's just better to kill them because they will grown up to be evil anyway and they are those who will not kill them because they are babies and don't mean they will grown up to be evil. Both sides got their points, it's not a right or wrong subject, just because your have your view on the matter and you would acted diferent in such a situation, doens't mean someone else who would acted this way is wrong, because is a way he is not and neither is you.
 

spartandude

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Im going to have to say the ending of mass effect 3 (yes i know but shut up)

In the destroy ending, you know what we've been building up to the past THREE games!, we kill the geth and get rid of EDI. so the ending that we tried to acomplish has the worst out come? great

So we spent most of the game fighting against the illusive man who wanted to control the reapers. telling him it couldnt be done and killing him for it. not 5 minutes later we are told that not only can it be done but it is a rather preferable option... well that would have been good to know 5 minutes ago

so this is the best option? isnt this what Saren stood for? and we killed him for it? its very similar to killing the Illusive man for his beliefs then onlyn doing them afterward.
 

Hero in a half shell

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6_Qubed said:
Bolwing said:
Noswad said:
snip, y'all
Yep, in every Elder Scrolls game you plunder dozens of tombs, and no one seems to mind. It was especially strange in Morrowind, with all the ancestor and Tribunal worship. The Nine Divines have nothing against graverobbing, though.
In my favorite, sorta-roleplaying playthrough of Skyrim thus far, I played my Khajiit as being mentally disturbed after events prior to the start of the game proper culminating in surviving the Helgen attack, and the result PTSD drives her to be absolutely ruthless with her enemies and their resultant corpses.

"Tabby" (spelled with the quotation marks,) was already somewhat, ah, "psychologically delicate" to begin with. But the rapid succession of being robbed of all her worldly possessions, being slashed across the face by a sabrecat while trying to ask directions, having said wound get infected and permanently scarred, being thrown out of a hospital for no reason other than trying to pay with a "shouty axe necklace" that she had found on a dead guy, being strung along by Ulfric with promises of becoming his "housecat", nearly being executed and then nearly being burned alive by a fuckmothering dragon, drove her to the brink of madness. And after all that, being abandoned by Ulfric during the subsequent escape snapped her mind cleanly in two. Wary of appearing "soft" in front of the Imperial who would've overseen her execution, she grabbed the largest and most intimidating armor and weapon she could find. Later, to compensate for her unfamiliarity with two-handed weaponry, she adopted pseudo-necromantic practices to turn her slain enemies against their former allies, culminating in her ascension to vampire lord.

She had no trouble looting dead bodies, new or old- served them right for trying to kill her. Though a moment that caught me off-guard was when I was cleaning up after a fight, and found my zombified servant suddenly superfluous. I did the humane thing, and bashed its moaning skull in.
I also got annoyed by the complete amoral ability of my characters to constantly graverob tombs and still warm bodies of enemies without any regard for common decency, it really is quite a jarring psychotic thing to do when you think about it, so I amended a new character to solve this, although my fix for this was slightly different to yours. I decided to stop dungeon diving and warring completely and instead play a mentally unstable psychotic drunk hobo based on the Sir Digsby Chicken Caesar skits by Mitchell and Webb:


The idea is running around in rags with my companion ginger (Jenassa from the Drunken Huntsman turned into a "Ginger" from the sketch through NPC editor) stealing everything not nailed down and selling it all for drink, which I have put on the 1-10 shortcut keys usually reserved for weapons/spells/armour (1-ale 2-Nord ale 3-wine etc.) and taking a swig to celebrate 'momentous occasions' which basically means any excuse whatsoever (I found some carrots in a crate! HURRAY *drink wine* I see a horse "HURRAY" *drink wine* It's getting dark "HURRAY" *drink wine*) which combined with the alcohol effects mod means my screen is violently blurring and swimming before my eyes 95% of playthrough. I don't actually do any quests or anything, just try and rob people of everything they own and sell it, getting caught and being chased by guards (singing the chase theme tune of course) then when I finally get out of jail I wander around whatever city I happen to be in getting plastered until the alcohol in my hotbar runs dry. So far I have an outstanding bounty in Riften, Solitude, Markarth and Whiterun (especially Whiterun)

And it's the best fun I've ever had.
 

Hero in a half shell

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6_Qubed said:
Hero in a half shell said:
Sweet zombie Jesus.
...You must film this. O.O
Unfortunately I don't think my aging laptop could handle running Skyrim and a screen recording program, and you really need a video + psychotic paranoid running commentary to make it any good. I had briefly thought of doing a let's play, but the screen blur and frequent chases don't work with screencaps, it'd be three static images of me in a house, me outside surrounded by guards, and me in a jail repeated ad nauseum (literal nausea with the alcohol blur)

Maybe when I get a better laptop I'll look into it, and post it here (except advertising your own videos is forbidden. I suppose I could stick it in user reviews, although that might annoy the regulars)
 

Vuliev

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Krantos said:
Vuliev said:
Saviordd1 said:
More like your enjoying a tree with a forest that needs a lot of work and has huge gaps.
Glades [http://en.wikipedia.org/wiki/Glade_%28geography%29] are perfectly natural phenomena and occur in pretty much any forest I can think of, metaphorical or otherwise. You're really not helping your case by demanding that the forest be entirely uniform in consistency, because it's just not going to happen--and to say "This forest sucks because it has a clearing" is just silly.

Actually, no--what you're doing is more akin to what I said earlier, i.e. grinding your face in the damaged spot of a tree, when there are numerous other healthy trees not two feet from you. Or, perhaps, it's like walking into a clearing and going "What the hell, why aren't there any trees? What am I supposed to do? This forest sucks." Or, for some of your gripes, like walking out of the forest entirely and going "What the hell, why aren't there any trees? What am I supposed to do? This forest sucks." Or even worse, walking into a section of the forest that's simply less dense than the rest of the forest, and then saying "What the hell, why aren't there any trees? What am I supposed to do? This forest sucks."

If you want more trees in a forest that already exists, you have to plant them yourself.

I'm not entirely sure how I ended up here a month after you posted this, but you seriously deserve a cookie for that response. I don't usually laugh out loud at forum posts but that, my friend, was epic.
Haha, thanks. Wasn't expecting anyone to dig it up--usually my best posts are the last ones in the thread. :p
 

spartandude

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Lily Venus said:
spartandude said:
Im going to have to say the ending of mass effect 3 (yes i know but shut up)

In the destroy ending, you know what we've been building up to the past THREE games!, we kill the geth and get rid of EDI. so the ending that we tried to acomplish has the worst out come? great

So we spent most of the game fighting against the illusive man who wanted to control the reapers. telling him it couldnt be done and killing him for it. not 5 minutes later we are told that not only can it be done but it is a rather preferable option... well that would have been good to know 5 minutes ago

so this is the best option? isnt this what Saren stood for? and we killed him for it? its very similar to killing the Illusive man for his beliefs then onlyn doing them afterward.
Hooray, another person who couldn't be more ignorant of the ending if they tried!

Oh noes, the simplest solution also has a heavy cost! But after all, Shepard can survive that option, so whether or not it's the worst outcome is up to you.

You didn't fight against the Illusive Man because he wanted to control the Reapers. You fought against the Illusive Man because he was indoctrinated. Is it that hard to acknowledge a major aspect of the story?

The same goes for Saren; after all, Saren was being used by the Reapers. Saren was not a "everything this character strives for is evil" villain, the same as the Illusive Man - he wanted to stop the Reapers from wiping out galatic civilization, just like Shepard and the Illusive Man.

Given how it's a major aspect that these characters are not innately total-evil but rather having their desire to stop the Reapers perverted by indoctrination, one has to wonder if you've even played the games or just listened to some ending-crybaby parroting their ignorant rhetoric.
[/quote]

ahh the bioware defence force, i remember when i was one of you, back before the release of ME2, DA2 and ME3. those were the days but hey ignorance is bliss.

you know you are right to an extent about all things (except for the IM being indoctrinated, they couldnt make their minds up when it came to him). when i wrote that post however it was in response to this thread "Heroics" thats left a bad taste in your mouth
and they did and i gave reasons for them

and btw yes i have played the entire trilogy, i have infact played all bioware titles KotOR and onwards (excluding the new MMO) so yes i do know what im talking about and im sorry for having a different opinion on the endings to you (actually im not sorry truth be told)