Well, in Persona 3 there's a moment that kinda made me question Junpei for a little bit. During one of full moons Ken disappears and Junpei is asked to look for him. After not finding him he says "That little shit is more problems than he's worth". That line totally threw me off! Junpei is supposed to be kind and easy going good guy, and to hear him say something so harsh...
Going around Panau in Just Cause 2, blowing up water towers and electric transformers in the civilian towns and cities. I guess it's to stir up resentment for the regime, but to be honest...
well, I'm reading too much into it, especially in a game in which I can skyjack a military jet and fly it into the side of an airship upon which semi-naked women dance to a disturbingly good beat.
It should be noted that you are actually a US sponsored Terrorist in that game... maybe the first one also, IDK.
Abomination said:
Shocksplicer said:
OT: The non-lethal target eliminations in Dishonored. They're significantly more cruel than just killing your targets, which is intentional and makes sense from a revenge point of view, but when you're doing a pacifist run and your only way of dealing with them is EXTRA cruelty, it does seem a little odd.
...Rape island? I did the obvious lethal playthrough, so I must have missed this...
I think it goes without saying, but the Boss from the Saints Row games. Mainly the second. Just look at what that cold bastard (or *****) does... I loved SR2, but still kinda wished I had the choice in how to handle options like that...
Wait is that the one where you drop down from a certain spot in a cave? It's called Leaper's Ledge or something? It was in a cave after the one castle on a mountain. The rest of the area is 100% done there's just this random cockatrice in the very belly of the cave as a hidden boss. It's impossible by the way. It's pitch black and it likes to randomly petrify you for giggles.
I can't remember what the cave itself was called. I don't even think it was a mission cave, I randomly wandered in just because.
I think it was just a different cockatrice but I guess it could be the same one. I suppose there can't be many cockatrices in the game in general since they're just so ridiculous... They really got the balance right between monsters. A huge 5 health bar thing is still really fun and tense and doesn't degenerate into boring "stab,dodge,stab,dodge" tedium. Sitting back and shooting something in the eye for 30 minutes doesn't get boring... Somehow. That is basically how I win boss fights, it's pretty funny. I still get annoyed that shooting 100 arrows into a cyclops' eye never outright blinds him forever. Just stuns him for a while and does increased damage instead
If you go there before the mission, there's a Chimera instead (and you get Chimeric armor instead of the bow), same when I went back after killing it (Dunno about post-game). The cave/canyons the "shortcut" to Greatwall (Although how much of one is debatable), so while its not necessary, it is relatively in flow with the mission, though not specifically mentioned.
Blinding the cockatrice usually stops it from being able to accurately petrify you. If you mix a Cerulean Concoction (Almost any two of the herbs in the north forest/bluemoon tower robe) and add it to Secret Softener, you can get a party version too. Lighting its wings on fire will drop it down like the griffin too. (I beleive Interventives also cure petrify, though they don't mention it specifically).
My archer usually had tons of special arrows anyhow, so I just used blind ones (Rotten Eggs and Festival Pies make them)
Any time a hero fights fair when the dirty option is available. I'm sorry, if you are in a life or death scenario where innocents are at stake, then sacrificing an advantage that could lead to you losing, and innocent people dying, your bullshit aestetics about, "Honor", which is really just, "Feeling cool", does not matter. Whats even worse is when it is rewarded because of course the hero is going to win.
Also on the list are risking many lives to save 1, and anytime some badass guy tortures information out of a subject. Just once Id like to see the real result of that sort of thing, where the interrogators immediately trust what the bad guy says because hey, hes being tortured, and treating that information as reliable gets good people killed.
Oh and the main character in Persona 3 is at least of questionable friendliness. No matter how much of a blank slate he is meant to be. I keep meaning to go through P3 again to refresh myself over why I hated that guy so much but then I remember the dreadful party AI and that singlehandedly ruins it. The rest of the story is amazing but I can't stand that guy.
He basically never does any genuine friendly stuff in a game about friendship for the whole 60 hours. The loner archtype can't stand that unchanged in that kind of game
Except for those dozens of social links which he (read: the player, read: you) genuinely felt, regardless of how unfazed he may have seemed. What problem did you have with it?
Also, if the party AI bothered you, you should get Persona 3: FES. It has much better AI and some extra content.
OT:
While I don't generally have a problem with/notice it when heroes act like dicks, but there was this scene in Mass Effect 2 (I haven't played ME3 yet) where, after sorting out the Project Overlord stuff, Shepard discovers that
the reason Project Overlord was possible is that an autistic math savant was literally crucified and hooked up to a million different tubes and computers and shit in order to try to "speak" to the Geth.
The thing that pissed me off about it was that, apparently, the only possible way this could happen was the guy being crucified with tubes and cables and stuff, even going so far as to shove a big one right down his throat. The good guy decision is to take him down and send him off to a centre for people like him or whatever, but it just left a bad taste in my mouth that Bioware decided to make keeping him there so artificially evil.
Like, seriously? Literally crucifying a naked autistic man was the best way to approach this? Who made that decision?
This is implying Renegade/Paragon was anything other than "black v. white"
I mean, in the first game you have the option to slaughter a colony because renegade shepard just isn't feelin' the whole saving people thing today.
OT: Anything in COD, how many middle eastern nations do we invade in that series?
Or the freaking airport shooting scene in the second game? I get that your "under cover" but seriously, no option to just mow down the bad guy from behind?
Going around Panau in Just Cause 2, blowing up water towers and electric transformers in the civilian towns and cities. I guess it's to stir up resentment for the regime, but to be honest...
well, I'm reading too much into it, especially in a game in which I can skyjack a military jet and fly it into the side of an airship upon which semi-naked women dance to a disturbingly good beat.
It should be noted that you are actually a US sponsored Terrorist in that game... maybe the first one also, IDK.
Abomination said:
Shocksplicer said:
OT: The non-lethal target eliminations in Dishonored. They're significantly more cruel than just killing your targets, which is intentional and makes sense from a revenge point of view, but when you're doing a pacifist run and your only way of dealing with them is EXTRA cruelty, it does seem a little odd.
...Rape island? I did the obvious lethal playthrough, so I must have missed this...
I think it goes without saying, but the Boss from the Saints Row games. Mainly the second. Just look at what that cold bastard (or *****) does... I loved SR2, but still kinda wished I had the choice in how to handle options like that...
I had a weird moment playing Battlefield 3 multiplayer once. I've spent countless of hours on a lot of FPSs so I should be quite desentized. However I was playing this match and manage to flank about 4 enemy guys, I thought "awesome, they haven't even noticed me", and started firing my G3 at the poor bastards standing 3 meters away. They fell quickly, got all four with my 20 magazine. I should feel awesome for breaking their after my team started rushing forward, but I actually felt bad. The poor bastards didn't have a chance I slaughtered them, didn't even give them a chance to surrender.
I'm just played the beginning monkey island 2 and I've only just finished the largo embargo but I've only just realised Guybrush is a dick.
stealing the cartographers monocle, releasing the alligator, getting the chef sacked and to top it off I've just got an innocent Captain arrested by replacing my picture on the wanted sign with her's. I can't help but wonder how many more live's he's going to screw over to get rich again.
Also is it me or does the Eldar scroll's series contain an uncomfortably large amount of grave robbing, it surprises me that a society that puts so much stake in the favour of the god's and magic, that defiling the tombs of the dead is practically the national sport.
And FTL, there's not a lot of story to go on but all a can tell is that there has been a popular rebellion in which the old regime is on it's last legs and i can't help but wonder, how did the rebellion get so powerful? why do so many people have grievances with the old space government? is it possible that I am playing as the Empire post return of the Jedi?
Jim Raynor killing Tychus Findlay in Starcraft 2. I mean, you sent your best friend to prison in your stead, and then you kill him over a girl? Never liked Raynor as a character ever since -.-'
Feros, when you have the option (which is the renegade option) to go in guns blazing and shoot all of the colonists. Despite the fact you have knock out grenades and a melee attack.
Jim Raynor killing Tychus Findlay in Starcraft 2. I mean, you sent your best friend to prison in your stead, and then you kill him over a girl? Never liked Raynor as a character ever since -.-'
Allowing her to die and eventually face a hopeless end that you may witness personally or try to save her and give a chance for hope at the light at the tunnel. Her death knell will be the beginning of the end.
Going around Panau in Just Cause 2, blowing up water towers and electric transformers in the civilian towns and cities. I guess it's to stir up resentment for the regime, but to be honest...
well, I'm reading too much into it, especially in a game in which I can skyjack a military jet and fly it into the side of an airship upon which semi-naked women dance to a disturbingly good beat.
It should be noted that you are actually a US sponsored Terrorist in that game... maybe the first one also, IDK.
Abomination said:
Shocksplicer said:
OT: The non-lethal target eliminations in Dishonored. They're significantly more cruel than just killing your targets, which is intentional and makes sense from a revenge point of view, but when you're doing a pacifist run and your only way of dealing with them is EXTRA cruelty, it does seem a little odd.
...Rape island? I did the obvious lethal playthrough, so I must have missed this...
I think it goes without saying, but the Boss from the Saints Row games. Mainly the second. Just look at what that cold bastard (or *****) does... I loved SR2, but still kinda wished I had the choice in how to handle options like that...
Feros, when you have the option (which is the renegade option) to go in guns blazing and shoot all of the colonists. Despite the fact you have knock out grenades and a melee attack.
...although actually...
... I rather enjoyed that!
Anyways, it's really the only thing I can think of that fits the bill... Not really "heroics" but, hell, it left quite a bad taste in a lot of people's mouths didn't it
I like how they don't actually tell you to shoot the civilians, you all did it yourself :3
Jim Raynor killing Tychus Findlay in Starcraft 2. I mean, you sent your best friend to prison in your stead, and then you kill him over a girl? Never liked Raynor as a character ever since -.-'
Right, but this is after it was revealed that her death would also mean the destruction of all life, and stuff. So yeah, maybe saving humanity (and Protisanity, and Zerganity) was a bit more important that Tychus.
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