Lightknight said:
Keep in mind that games are generally intended for as wide an audience as possible (hopefully without sacrificing the intention of the game, *coughdeadspace3cough*). With that concept, do you think it's a wise business decision to create a game with a homosexual character when the majority of gamers are heterosexual (likely over 95%1 unless homosexuals are more likely to be gamers than heterosexuals are)? Don't get me wrong, I understand your feelings here and completely get it. I support you being able to make whatever decisions you want to in a game and really want the future of gaming to be about cutomiseability in this way. But if it's a slight negative for you to have to play as a heterosexual, why is it fair to turn that around to negatively impact the 95% of gamers in games that are non-customiseable? Not only would it potentially significantly limit the target market (e.g. punish the company brave enough to do this) but it would also impact the heterosexual gamers in the same way you feel impacted when playing heterosexual-normative games.
I think you're slightly misunderstanding my problem, here. It's
not a slight negative for me when I play a game with a heterosexual protagonist.
It only becomes a negative when that's all there is to play.
Lightknight said:
It isn't the same as hiring an employee. 100% of the time that games are offered to a AAA audience the demographics will still have hugh proportion being heterosexual with the very small minority being gay or lesbian. There isn't a line of gay characters being told that they'll get a call back with the decision they never have. It is just a character designed to function as an avatar for the gamers.
In games with high customisation, or even those with silent protagonists, the protagonist is indeed an avatar for the gamer-- but not so in many others. I dread to think which players are seeing themselves in F.3.A.R.'s Point Man!
Lightknight said:
So I guess I have to ask, is it enough that there are games in which you can be anyone and anything including homosexual? Or is it more important that you have a game in which the player must be homosexual? If the former, then there are ever more of those options available, it holds a bright future. If the latter, you've got to ask yourself why that in particular is so important. I've had this discussion with LGBT friends and the answer often surprises them as well.
I don't think it is "so important", exactly.
I'm just sick of gay people being considered unimportant. Straight people take for granted how much things are weighted towards them. In video games, they don't exist as protagonists outside self-customisation. In films, they don't exist as protagonists outside of tragedies. I know books with gay protagonists exist, but since I've never sought one out specifically, I've never found one-- I'm a prolific reader, and I've only ever encountered straight protagonists there, as well. As background characters, they're fine, but don't let them take the protagonist's role, lest they make straight people flip their shit as they momentarily forget they have the other 99% of media to turn to.
This wasn't aimed at you, Lightknight, you mentioned that you do sympathise earlier. It was just a general rant.
wintercoat said:
Good for you! That still doesn't change the fact that homosexuals are still a minority market. Every homosexual that exists could be a regular game buyer, and they'd still be a minority market. Just because you, a single person, bought a fair amount of games this year doesn't change that fact.
I'd have thought that most straight gamers wouldn't be small-minded enough to avoid those games on that basis alone.
Oddly enough, quite a few boys played Tomb Raider, Metroid, Portal & Mirror's Edge.